Edge preserving smoothing

Edge preserving smoothing

Edge preserving smoothing is an image processing technique where the edge information is preserved during the smoothing process. It uses non-linear operator which is able to remove texture and noise, while keeping edges and corners. The technique is known also as edge and corner preserving smoother (ECPS).

General

Smoothing is an important task in image processing. The best known smoothing technique is low-pass linear filtering. The most widely used filter deploys a Gaussian function as a smoothing kernel. However, since linear low-pass filtering strongly attenuates high frequency components, not only noise, but also edges and corners, are smoothed. Therefore, there has been a remarkable effort to develop nonlinear operators able to remove texture and noise while preserving edges and corners. In the following we refer to such an operator as an Edge and Corner Preserving Smoother (ECPS).Several ECPSs have been proposed in the literature. The best known ones are based on median filtering , morphological analysis, bilateral filtering, mean shift, total variation, and anisotropic diffusion. The latter is probably the most popular ECPS, for which much research has been carried out in the last fifteen years. However, it is not computationally efficient since it requires many iterations to achieve the desired output.

Edge preserving smoothing for artistic imaging

An important aspect of ECPSs is their ability to produce images that are visually similar to paintings. Not all existing ECPSs are suitable for producing such an artistic effect. For this purpose, an interesting class of ECPSs stems from the early work of Kuwahara [21] , where a fast and conceptually simple ECPS is introduced. A symmetric square neighborhood around each pixel is divided in four square windows. The value of the central pixel is replaced by the gray level average over the most homogeneous window, i.e. the window with the lowest standard deviation. Although this operator was not specifically designed for producing artistic images the obtained effects are quite interesting. Suffessive development of this filter concerns the value and criterion filter structure, which include the Gauss Kuwahara operator as an important sub-case.

Comparison of different techniques for EPCS, with application to artistic imaging, can be found on http://www.cs.rug.nl/~imaging/artisticsmoothing

ee also

* Non-photorealistic rendering
* Art software


Wikimedia Foundation. 2010.

Игры ⚽ Поможем сделать НИР

Look at other dictionaries:

  • Smoothing — In statistics and image processing, to smooth a data set is to create an approximating function that attempts to capture important patterns in the data, while leaving out noise or other fine scale structures/rapid phenomena. Many different… …   Wikipedia

  • Edge detection — is a terminology in image processing and computer vision, particularly in the areas of feature detection and feature extraction, to refer to algorithms which aim at identifying points in a digital image at which the image brightness changes… …   Wikipedia

  • Scale space implementation — Scale space Scale space axioms Scale space implementation Feature detection Edge detection Blob detection Corner detection …   Wikipedia

  • bank — bank1 /bangk/, n. 1. a long pile or heap; mass: a bank of earth; a bank of clouds. 2. a slope or acclivity. 3. Physical Geog. the slope immediately bordering a stream course along which the water normally runs. 4. a broad elevation of the sea… …   Universalium

  • Median filter — Example of 3 median filters of varying radii applied to the same noisy photograph. Implemented in Adobe Photoshop. In signal processing, it is often desirable to be able to perform some kind of noise reduction on an image or signal. The median… …   Wikipedia

  • Capacitor — This article is about the electronic component. For the physical phenomenon, see capacitance. For an overview of various kinds of capacitors, see types of capacitor. Capacitor Modern capacitors, by a cm ruler Type Passive …   Wikipedia

  • Sandworm (Dune) — The sandworm is a fictional form of desert dwelling creature from the Dune universe created by Frank Herbert. They first appear in the 1965 novel Dune , considered to be among the classics in the science fiction genre, cite web | title = SCI FI… …   Wikipedia

  • Maximally stable extremal regions — Feature detection Output of a typical corner detection algorithm …   Wikipedia

  • List of mathematics articles (L) — NOTOC L L (complexity) L BFGS L² cohomology L function L game L notation L system L theory L Analyse des Infiniment Petits pour l Intelligence des Lignes Courbes L Hôpital s rule L(R) La Géométrie Labeled graph Labelled enumeration theorem Lack… …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”