Culpa Innata

Culpa Innata
Culpa Innata
Culpa Innata pc.jpg
Developer(s) Momentum DMT
Publisher(s) Strategy First
Version 1.03 (patch)
Platform(s) Windows
Release date(s) October 23, 2007
Genre(s) Adventure
Mode(s) Single player
Rating(s) ESRB: M (Mature 17+)
Media/distribution DVD (1)
System requirements

Windows 2000, XP, Vista
Intel Pentium III 800 MHz, AMD Athlon XP 1600+
512 MB System RAM
128 MB Video Card
DirectX 9.0c
3.5 Gb free HDD space

Culpa Innata (Latin: Innate Sin or Innate Fault) is a third person point-and-click adventure game by Istanbul-based developer Momentum AS and published by Strategy First. The game, according to the developer, was inspired by Alev Alatlı's novel Schrödinger's Cat.[1]

Contents

Gameplay

Gameplay screenshot

The game is set in a fully 3D rendered environment, where the player controls Wallis, with a point-and-click interaction system. The game is non-linear in that it allows complete freedom of movement and exploration both in terms of the game itself and the narrative; a player's actions will dynamically affect the ending, giving the game an RPG element. In addition, the game reacts dynamically to the player's actions; the sequence that locations and events are unlocked are based on those actions, and can vary depending on the order in which they were unlocked. Culpa Innata features an in-game diary to track a player's progress.[1] The game also features a proprietary logic engine that allows 10,000 condition links between the events in Culpa Innata, creating a different experience for every player.[2]

The game also features a day/night cycle; certain events and characters appear only during a specific time of day.[2]

Story

The game takes place in the year 2047 in the elitist, utopian city of Adrianopolis, part of a capitalist one world government called World Union, composed of most of the major First World countries, where disease and felonies have been nearly eliminated. World Union's value system is similar to the society established in Aldous Huxley's Brave New World, creating a certain level of societal expectations based on numerical indices pre-defined in the system that only take into account how much a person accumulates. Like Brave New World, the society is also extremely hedonistic, marriage (or "nuptial contracts" as they are called by the World Union) are obsolete, and relationships are entirely consistent of sexual interest, with multiple liaisons and even emotionless promiscuity, all of these are regarded as healthy relationships. Elements of Objectivism are included with the concept of pro-selfish attitudes, with citizens rated in numerical terms of skillfulness called an HDI (Human Development Index).

The story is centered on protagonist World Union Peace Officer Phoenix Wallis, who is investigating the murder of a fellow World Union citizen in a neighboring "Rogue State" in Odessa, Russia.

The game features multiple endings, based on the choices and actions of the player.[2]

Reception

Just Adventure gave the game its highest possible score, A+[3] and Gameplasma gave it a high 8 out of 10.[4] IGN, on the other hand, gave the game a score of 4.0 out of 10 ("Poor").[5]

Sequel

A sequel, titled Culpa Innata 2: Chaos Rising, has been announced in August 2008.[6]

References

External links


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