- Dune 2000
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Dune 2000 Developer(s) Intelligent Games
Westwood StudiosPublisher(s) Virgin Interactive (1998)
Electronic Arts (1999 onwards)Version 1.06 (1998-12-17) Platform(s) Windows, PlayStation Release date(s) September 1998 Genre(s) Real-time strategy Mode(s) Single Player, multiplayer Dune 2000 is a real-time strategy video game, released by Westwood Studios in 1998 for Microsoft Windows, and later ported to the PlayStation. It is a partial remake of Dune II, which is also based on Frank Herbert's Dune universe. The story of the game is similar to Dune II, and is continued in Emperor: Battle for Dune. The game uses a similar game engine to Westwood's Command & Conquer: Red Alert. Although Dune 2000 was originally intended to be a remake of Dune II, the plotline differs completely and makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from Dune II, Radnor, by Hayt De Vries. The story is told with full motion video starring actors such as John Rhys-Davies.
Contents
Storyline
Emperor Corrino has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying many times—and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.
As in Dune II, the three main playable factions are House Atreides, House Harkonnen and House Ordos. There are also four non-playable subfactions: House Corrino, the Fremen, the Mercenaries and the Smugglers.
- House Atreides
Hailing from the water-planet of Caladan, the Atreides have a strict loyalty to their Duke and follow him with zeal. The Duke's famous Mentat, Noree Moneo, advises and resides over the Duke's forces on Arrakis. The House's fleets of ornithopters ensure their superior air power. The Duke also wishes to develop an alliance with the Fremen, the native warriors of Dune.
- House Harkonnen
The Harkonnens are ruled by the wicked Baron and come from the volcanic waste-planet of Giedi Prime. According to Lady Elara, the only thing human about the Harkonnen is their genetic makeup, as all humanity was abandoned long ago in favor of brutality and maliciousness. The Baron's Mentat, Hayt De Vries, was born from the flesh of a dead man in the Tleilaxu Flesh Vats.
- House Ordos
The Ordos originate from a frigid, ice covered planet unnamed in Dune 2000 but later called Sigma Draconis IV in Emperor: Battle for Dune. As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to make their profits; however, their wealth has made them increasingly paranoid. According to the manual, House Ordos buys all of its units instead of constructing them themselves. Unlike the other two houses, House Ordos is not mentioned in any of Frank Herbert's Dune novels, but it is mentioned in the non-canon Dune Encyclopedia.[1]
Gameplay
The player takes control of one of the three Houses and must fight for control of the spice melange on the planet Arrakis, or Dune. The player harvests spice for "solaris," the in-game currency, and uses the solaris to make units to supply his forces. The game uses a similar engine as Command and Conquer: Red Alert; however, unlike Dune II, the player can control more than one unit at a time.
Like most real-time strategy games, the game map initially starts with a fog of war, better known as "shroud", covering the entire map, with an exception to units' line of sight. As the units explore the map, the darkness is removed for the duration of the game.
Like Dune II, the player may construct concrete before placing buildings. In Dune II, all buildings would deteriorate regardless, but the concrete foundations slowed the process. However, in Dune 2000, the buildings do not deteriorate over time.
Although each house has many common units, such as infantry, Wind Traps, and Mobile Construction Vehicles, each House also has its own set of units, such as the Atreides Sonic Tank, the Ordos Deviator and the Harkonnen Devastator. Houses Harkonnen and Atreides share the Trike, while House Ordos has an upgraded version, the Raider. Like many games of the Westwood franchise, a player can gain access to other Houses' special units by capturing an enemy building and manufacturing the desired units. House Ordos can obtain the Missile Tank by ordering it from the Starport when it would otherwise be inaccessible. After patch 1.06, the Harkonnens can eventually train the Sardaukar, which are soldier-fanatics loyal to the Corrino Emperor.
Reception
Both the PC and PlayStation versions of the game scored in the range of 60%.[2][3] GameSpot criticized the game's production values for being drab by 1998 standards, and cited balance problems despite the remake's attempt to introduce unit balance where the original game had none.[4]
Soundtrack
Dune 2000: Long Live The Fighters!
Frank Klepacki- Options
- Attack on Arrakis
- Enter the Ordos
- Fight For Power
- Harkonnen Battle
- Land of Sand
- Plotting
- Rise of Harkonnen
- Robotix
- Spice Scouting
- The Ambush
- The Atreides Gain
- The Fremen
- The Soldiers Approach
- The Waiting Game
- Under Construction
- Score
References
- ^ McNelly, Willis E. The Dune Encyclopedia, June 1, 1984, pg. 273, ISBN 0-425-06813-7 (US edition)
- ^ Aggregate score for Windows
- ^ Aggregate score for PlayStation
- ^ http://www.gamespot.com/pc/strategy/dune2000/review.html
External links
- Dune 2000 at MobyGames
- Dune 2000 at the Internet Movie Database
Dune video games Categories:- 1998 video games
- Dune games
- PlayStation games
- Real-time strategy video games
- Science fiction video games
- Video game remakes
- Westwood Studios games
- Windows games
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