- Autoduel
Infobox VG| title = Autoduel
developer =
publisher =Origin Systems
released =1985
genre =Adventure game
modes =Single Player ,Multiplayer
platforms =Atari 400 ,Atari ST ,Commodore 64 ,Apple II ,MS-DOS , Mac,Amiga "Autoduel" is a
1985 computer role-playing game (CRPG) published byOrigin Systems for theAtari 400 andAtari 800 (and other Atari 8-bits with OS "Transformer"),Commodore 64 , Apple II series, Mac, and DOS. It was released in1987 for theAtari ST and in1988 for theAmiga . It was based on theSteve Jackson Games series "Car Wars " which also includes theGURPS Autoduel worldbook.Description
"Autoduel" is based on events in the future in the Northeast part of the U.S.. In this future, cars are a primary means of protection and defense and the
highway s are dangerous stretches of land ruled bygang s andvigilante s with armed vehicles. The player's character starts without a car and has to enter amateur night in which they are provided a vehicle in order to raise enough capital to finance the creation of their own vehicle.With their own vehicle, a character can begin performing courier missions between the various towns along the
Atlantic seaboard —including Syracuse, Boston, Manchester (Origin's headquarters at the time, which could be visited in the game) and Atlantic City among a few. The character may also enter more distinguished Arena events to earn money as well as take to the highways to fight the other cars and salvage their parts. In this sense, the game was veryopen-ended in what the player could do. The game also had a storyline, involving certain critical courier tasks, such as carrying important criminal evidence through the dangerous terrain between cities.The main feature of the game was
combat involving customized vehicles. The vehicle construction portion of the game allowed a variety ofpower plant s,gun s,ammunition , mine-layers,smokescreen s,oil slick s androcket s to be arranged onto an even larger selection of body andchassis types.The game was developed using a
top-down perspective and featured two distinct setting areas: the arena or highway style area and thecity area. The highway and arenas allowed acceleration and driving skills to be used in a scrolling screen format, while the city area was a single screen in which stores and other attractions of a city could be visited."Autoduel" is no longer available for commercial sale. However, since the
copyright term is still active, Steve Jackson Games has requested thatabandonware sites remove it from theirarchive s [Citation
url = http://www.the-underdogs.info/company.php?id=294
title = Home of the Underdogs - Company profile: Origin Systems
format = w
accessdate = 2008-07-27] .Reception
A review in
Computer Gaming World viewed the game positively, noting, "The game design is clean, the graphics excellentand no bugs were found." The immense difficulty of the game was noted, as was the long learning curve. In emphasis, the review suggested bypassing thepermanent death feature of the game and expensive in-game clones (backup saves) by making a copy of the character disk, to return to in case of character death.citation | date = May 1986 | last = Oxner | first = Bill | periodical =Computer Gaming World | title = Autoduel | pages = 24-25]References
ee also
* "
Auto Assault "
* "Interstate '76 "
* "Roadwar 2000 "External links
*moby game|id=/autoduel
* [http://hol.abime.net/3346 "Autoduel"] on the Amiga at [http://hol.abime.net/ The Hall of Light (HOL)]
* [http://www.youtube.com/watch?v=r8JyqNJB8zI Youtube video of Autoduel gameplay]
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