Tigris and Euphrates

Tigris and Euphrates
Tigris and Euphrates
Tigris and Euphrates game.JPG
Designer(s) Reiner Knizia
Publisher(s) Hans im Glück
Players 2–4
Age range 12+
Setup time 5 minutes
Playing time 90 minutes
Random chance Low
Skill(s) required Strategic thought

Tigris and Euphrates is a German strategy board game designed by Reiner Knizia and first published in 1997 by Hans im Glück in German (as Euphrat und Tigris). Before its publication, it was highly anticipated by German gamers hearing rumors of a "gamer's game" designed by Knizia. Tigris and Euphrates won first prize in the 1998 Deutscher Spiele Preis. A card game version was released in 2005.

The game is set as a clash between neighboring dynasties at the dawn of civilization. The game is named after the rivers Tigris and Euphrates in the region now called the Middle-East. The rivers together formed natural borders for an area which harboured several grand ancient civilizations, including Sumer, Babylonia, and Assyria. The Greeks called this area Mesopotamia, which literally means "between the rivers".

Gameplay

The game can be played by 2, 3 or 4 people. The play offers both tactical and strategic objectives. As with many games, short term objectives gain prominence when more players participate, as players have less chance to follow up on previous moves. Luck plays a role, as players draw tiles from a bag, but it is seldom decisive. Players may selectively discard and redraw their tiles at the cost of one "action point", of which each has two per turn. The game does not use dice.

The board is a map of the two rivers, marked with a square grid. There are four types of tiles with corresponding leaders: temples and priests (red), farms and farmers (blue), markets and merchants (green) and settlements and kings (black). The game starts with ten isolated temple tiles already placed on the board. Players play tiles and leaders onto the board, creating and expanding regions and kingdoms. Monuments are built on the board when four tiles of the same color are played into a square pattern.

Two leaders of the same type can not coexist in the same kingdom. Internal conflicts are caused by players adding a second leader of a type to a kingdom. External conflicts are caused by players playing tiles to merge two existing kingdoms.

During the game, players collect points in each of the four colors as a result of playing tiles, resolving conflicts and controlling monuments. After the final round each player sorts his or her points by color, including any "treasures" which they have acquired, which count as any color the player wishes. In order to limit specialization the player with the most points in their weakest category wins.

For example:

  • Alice has 6 black, 8 red, 12 green and 12 blue points; thus has a score of 6.
  • Bob has 9 black, 10 red, 7 green and 15 blue points; thus has a score of 7.
  • Charlie has 14 black, 14 red, 5 green and 20 blue points; thus has a score of 5.

Players must balance their scoring and avoid overspecializing. Knizia later used this mechanism as the basis for Ingenious.

External links

Preceded by
Löwenherz
Deutscher Spiele Preis
1998
Succeeded by
Tikal

Wikimedia Foundation. 2010.

Look at other dictionaries:

  • Tigris and Euphrates —    The two principal rivers of Mesopotamia, which defined the name of that region ( the Land Between the Rivers ). The Tigris, which the Sumerians called the Indi gra and the Persians the Tigr (or Tigra), rises in the mountains of eastern Turkey… …   Ancient Mesopotamia dictioary

  • Tigris and Euphrates — two great rivers of ancient Mesopotamia which join together in Iraq to form the Shatt al Arab …   English contemporary dictionary

  • Tigris–Euphrates river system — Tigris Euphrates river system Marsh Arabs poling a mashoof in the marshes of southern Iraq Ecology Ecozone …   Wikipedia

  • Tigris-Euphrates river system — ▪ river system, Asia Introduction  great river system of Southwest Asia, comprising the Tigris and Euphrates rivers, which have their sources within 50 miles (80 km) of each other in eastern Turkey and travel southeast through northern Syria and… …   Universalium

  • Tigris-Euphrates river system — infobox ecoregion name = Tigris Euphrates river system ecozone = Palearctic biome = Flooded grasslands and savannas climate = subtropical, hot and arid surface = 35 600 km² conservation = critical/endangered seas = none rivers = Tigris, Euphrates …   Wikipedia

  • Euphrates Softshell Turtle — Taxobox name = Euphrates Softshell Turtle status = EN | status system = IUCN2.3 regnum = Animalia phylum = Chordata classis = Reptilia ordo = Testudines familia = Trionychidae genus = Rafetus species = R. euphraticus binomial = Rafetus… …   Wikipedia

  • Euphrates —    Along with the Tigris, one of the two major rivers of Mesopotamia. Indeed, the term Mesopotamia means the Land Between the Rivers.    See also: Tigris and Euphrates; transportation and travel …   Ancient Mesopotamia dictioary

  • EUPHRATES — (Heb. פְּרָת; Dead Sea Scrolls Pwrt; from Akk. Purattu and Sumerian Buranun), the longest river (c. 1,700 mi., 2,700 km.) in Western Asia. In texts from the third millennium B.C.E. from Mari the river occurs as a deity. From its sources in… …   Encyclopedia of Judaism

  • Euphrates — For the song River Euphrates by the Pixies, see Surfer Rosa. Coordinates: 31°0′18″N 47°26′31″E / 31.005°N 47.44194°E / 31 …   Wikipedia

  • Euphrates River — Turkish Fırat Nehri Arabic Al Furāt River, Middle East. The largest river in Southwest Asia, it rises in Turkey and flows southeast across Syria and through Iraq. Formed by the confluence of the Kara and the Murat in the high Armenian plateau,… …   Universalium

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