Pac-Man World 2

Pac-Man World 2

Infobox VG
title = Pac-Man World 2


developer = Namco
Full Fat (GBA)
publisher = Namco
Zoo Digital Publishing (EU, GBA)
Hip Games (PC)
distributor = DSI Games (NA, GBA)
designer =
engine =
released = collapsible list|title=February 24 2002|PlayStation 2
vgrelease|NA=February 24, 2002vgrelease|JP=July 25, 2002|PAL=February 28, 2003

GameCube
vgrelease|NA=March 19, 2002|PAL=March 21, 2003

Windows
vgrelease|JP=July 25, 2002|NA=May 25, 2004|PAL=2004

Xbox
vgrelease|NA=October 15, 2002|EU=October 15, 2002

Game Boy Advance
vgrelease|EU=August 19, 2005vgrelease|NA=October 9, 2005

genre = Platform
modes = Single player,Multiplayer
ratings = vgratings|ESRB=Everyone|ELSPA=3+|PEGI=3+
platforms = GameCube, PlayStation 2, Xbox, Game Boy Advance, PC
media =
requirements =
input =

"Pac-Man World 2" is a video game by Namco for Xbox, GameCube, PlayStation 2, Game Boy Advance, and PC released in 2002. Like the original "Pac-Man World," the player controls the character of Pac-Man in a 3D platform game.

tory

Long ago, an evil spirit known as Spooky had terrorized all of Pac-Land. A young knight called Sir Pac-alot sealed Spooky underneath a large tree using the five sacred "Golden Fruit", which were attached to the branches of the tree. In the present time late at night, Inky, Pinky, Blinky and Clyde sneak into the village and, in their mischief, pick the Golden Fruit off the tree in the center of town. Unfortunately, this has released Spooky from his prison. Spooky tells the ghosts to take the Golden Fruit and follow him if they wish to rid the land of the Pac-people forever. When Pac-Man awakes, he hears the news from Professor Pac about the Golden Fruit and Spooky, and sets off to defeat the ghosts and Spooky.

Gameplay

The player controls Pac-Man in a 3D environment along a linear, yet three-dimensional path with the simple objective of reaching the end. The game has twenty-five levels and sixteen galaxian mazes in six different environments. The plot involves Pac-Man finding five golden fruits that were stolen by ghosts. These fruits were vital to his town. Pac-Man sometimes must fight and defeat enemies in order to progress. At the end of each area is a boss. The boss is always a ghost in a giant machine (the fifth machine holds all four ghosts), excluding the final boss. There are many items to collect in this game including fruit, the traditional dots, and tokens. Each of the levels has eight tokens, as well as a single bonus token for achieving 100% completion on the level and another bonus token for completing the time trial. Because there are 19 non-boss levels, and because the Pac-Village doesn't have a time trial, you will have beat every part of the game with 100% completion except for possibly the last level if you accumulate 189 tokens. Galaxians, which show up once in most non-boss levels, transport Pac-Man into a 3-D maze, akin to the classic arcade games. Not all levels contain all of the collectible items, nor do they contain the same number of each.

The tokens unlock old "Pac-Man" incarnations in the arcade in Pac-Village. Critics have described these games as “perfect emulations”.IGN [http://cube.ign.com/articles/355/355105p1.html Pac-Man World 2 Review] , [http://cube.ign.com/articles/355/355105p2.html Page 2] Retrieved on April 25, 2007 ] These "emulations" are "Pac-Man" (unlocked with 10 tokens), "Pac-Attack" (unlocked 30 tokens), "Pac-Mania" (unlocked with 100 tokens), and "Ms. Pac-Man" (unlocked with 180 tokens). Tokens (60 are necessary) can also unlock a jukebox, which enables the player to listen to music from the game, as well as a gallery of concept art. However, the GBA version doesn't have any arcade games.

It is also possible to jump on any non-enemy. If well-controlled, Pac-Man can bounce on the non-enemy's head. There will be an interesting reaction.

Time trials

After completing any non-boss level (other than the Pac-Village), the player can attempt a time trial. The goal is to work through the level as quickly as possible after hitting the stopwatch at the beginning. Various clocks have been scattered throughout the level where items used to be (fruit have become 2-second clocks, 1-Ups have become 4-second clocks, tokens have become health wedges, and galaxians provide nothing). Collecting these clocks allows the player to recover the indicated number of seconds by stopping the clock; however, time clocks will not accumulate, sometimes making it better to skip a "2" clock less than two seconds after hitting a "4" clock. Unlike the standard game mode, the player must start the level over from the beginning if Pac-Man dies at any point in the time trial.

Pac-Man World 2 level list

# "Pac-Village": Pac-Man lives here. There is no time trial.
# "The Bear Basics": Teaches the main concepts of the game.
# "Canyon Chaos": Teaches to get hard-to-reach collectibles.
# "Pac-Dot Pond": Reinforces the ideas tought by the previous levels.
# "Blinky's Frog": The first boss, a giant mechanical frog.
# "B-Doing Woods": Pac-Man learns to navigate up and down trees and to use B-Doings.
# "Treewood Forest"
# "Butane Pain": Pac-Man can use a steel ball to be invulnerable to the harmful gases found on this level.
# "Inky's Blade-O-Matic"
# "Ice River Run"
# "Avalanche Alley": A very long level where Pac-Man runs away from colossal avalanche balls.
# "Blade Mountain": Pac-Man is on ice skates and must slide down a hill, over huge jumps, and hopefully collect everything along the way.
# "Pinky's Revenge"
# "Into the Volcano"
# "Volcanic Panic"
# "Magma Opus"
# "Clyde in the Caldera"
# "Scuba Duba": Pac-Man is in scuba gear and travels straight forward down a linear path.
# "Shark Attack"
# "Yellow Pac-Marine": Pac-Man controls a submarine that must shoot torpedoes at ghost ships, mines, and the like in order to get tokens and fruit.
# "Whale on a Sub": All four ghosts are in a giant machine.
# "Haunted Boardwalk": Pac-Man is on roller skates, which limits control, but helps speed things up and make the level fun.
# "Night Crawling"
# "Ghost Bayou"
# "Spooky": Back in Pac-Village, Spooky creates an uproar, and Pac-Man has to defeat him, upon which Spooky will be re-imprisoned, peace will return to Pac-Land, and the ending sequence with the credits is played.

Reception

The GameCube version of "Pac-Man World 2" has an average score of 74% on Game Rankings. The PlayStation 2 and Xbox versions each have an average score of 68.2%. [ [http://www.gamerankings.com/htmlpages2/545339.asp Game Rankings] Retrieved on April 25, 2007] The GameCube version became a Player's Choice title, the PlayStation 2 version became a Greatest Hits title and the Xbox version became a Platinum Hits title. The game has been criticized for its camera system, but praised for its musical score. ]

Voice actors

References

External links

* [http://www.pacmanworld2.com/ Official "Pac-Man World 2" website]
* [http://www.gamespot.com/gamecube/adventure/pacmanworld2/ "Pac-Man World 2"] at GameSpot
* [http://cube.ign.com/articles/355/355105p1.html "Pac-Man World 2"] at IGN


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