BS Zelda no Densetsu Kodai no Sekiban

BS Zelda no Densetsu Kodai no Sekiban

Infobox VG
title="BS" Zelda no Densetsu Kodai no Sekiban


developer=Nintendo
publisher=St. GIGA
designer=
engine=
series="The Legend of Zelda"
released=1997, 1998 (rebroadcast)
genre=Action-adventure
modes=Time-restricted single-player with multiplayer scoreboards
ratings=Not rated
platforms=Super Famicom with Satellaview add-on
media=Pseudo -streaming download via satellite network, saved to either the Satellaview base unit's flash-RAM or to a BS-X flash-cart
requirements=
input=
nihongo|BS "Zelda no Densetsu Kodai no Sekiban"|BSゼルダの伝説 古代の石盤|Bīesu Zeruda no Densetsu Kodai no Sekiban|lit. "BS The Legend of Zelda: Ancient Stone Tablets" is a video game developed by Nintendo for the Satellaview, a Japanese-only attachment for the Super Famicom. The game was broadcast in 1997 and again in 1998.

BS stands for "Broadcast Satellaview"; the Satellaview unit is commonly referred to as the BS-X. Using this addon, gamers could download the game from the BS-5 channel of St. GIGA's satellite radio network and save it onto either the BS-X base unit's flash-RAM (included) or a BS-X Special Broadcast Cassette (an additional purchase or prize).

toryline

"Ancient Stone Tablets" is set six years after the events of "", after Link had set out on his voyage to .Fact|date=August 2008 Link's absence from Hyrule causes dark forces to attack the kingdom.

A youth from "another world" appears in a flash of light and descends into Hyrule, and is discovered by Sahasrala and Princess Zelda. This youth (who can be either male or female, depending on the player's choice), is identified as the "Hero of Light" and instructed to obtain the eight "Ancient Stone Tablets", which contain the divine words of the three goddesses. It is believed that if the hero/heroine can obtain these tablets, the message in them will reveal an ancient secret able to defend Hyrule from Ganon and his army.

Thus, the Hero of Light sets out to collect the Ancient Stone Tablets, traveling in the same Hyrule depicted in "A Link to the Past". After collecting the Tablets and drawing the Master Sword from its pedestal in the Lost Woods, the Hero of Light, along with Zelda, climbs to the summit of Death Mountain to an ancient monument. Zelda translates the tablets and monument cracks there, revealing the Silver Arrow and Sacred Bow. This, Zelda says, is what the Hero of Light needs to defeat Ganon. Finally, a red portal opens up and reveals the way into the Dark World, where Ganon resides.

The Hero of Light enters Ganon's Tower and battles Ganon, defeating him with the Silver Arrow. After retreating back to Hyrule, the Hero returns the Master Sword to its resting place in the Lost Woods, leaves Zelda and Sahasrala, and returns to their world in a flash of light.

Gameplay

The game and its gameplay was mostly identical to "", which it was based on.

Many gameplay mechanics were changed. The most notable change was to the Pegasus Boots; the player could now change directions when running with the Boots, and move between rooms and screens without automatically stopping as in "A Link to the Past". The dungeon items were also changed. Instead of three pendants and seven crystals the player now collected the titular Ancient Stone Tablets, of which there were eight.

Bombable walls, which in "A Link to the Past" were noticeably cracked, are in this game completely indistinguishable from regular walls. Only prodding with a sword will lead to their discovery by making a hollow ringing sound. Each bombed-out area rewarded the player with Rupees, or pots containing bomb and arrow refills, and so on. Sometimes the wall concealed an "Upgrade Thief"; the thieves who in "A Link to the Past" knocked into the player and stole the items they dropped now appeared in a helper role; he would upgrade their maximum of one ammo type (either bombs or arrows, each thief only upgrades one type, and once only), but for a cost. The price increased as the player progressed through the game. When discovered in caves found on the overworld, these thieves gave out large quantities of Rupees.

Presentation

The game was divided into four weekly episodes. These episodes were played live, and a video game advice show simultaneously ran on the satellite network, possibly containing advertisements that promoted the games currently being played.



Each week, the player could only access certain portions of the overworld. Areas shrouded in clouds were unreachable. Two dungeons were accessible per week; however, the episode ended only when time expired, not when the player had completed all the objectives for that week. In the meantime, the player could complete side-quests and hunt for Rupees, bottles, and Pieces of Heart.

Once certain key dungeon items were acquired, new areas of the overworld become available. For example, once a player has the Magic Hammer, they can knock previously impassable pegs into the ground, allowing access to new areas. At one point in the game, large rocks lie in the hero's path; when the player acquires various types of gloves they can lift these rocks out of the way.

Live voice

All cutscenes were fully voice acted, live. The players constantly heard the "narrator" (playing the part of the voice of Sahasrahla, a character from "A Link to the Past") give advice during play. During the final minutes, his statements became more demanding and forceful.

The non-mandatory side-quests were also fully voice-acted;Fact|date=February 2007 however since the player could come across that event at any point rather than at a forced time, and there was no viable way for the console to convey proximity information to the voice acting center, it is assumed that the voice actor for that character kept saying their script over and over for the entirety of the designated time (they can each be saved from about 18:43 until 18:56), whether any player was actually on the same screen (and thus in "earshot") or not.

The "Zelda no Video" documentary shows several minutes of live voice-enhanced gameplay in action, both of the opening cutscenes and of a side-quest, with the voice actor for Princess Zelda calling for help desperately for the entirety of the clip.

Character selection

Satellaview players configured a profile and gender using its game-selection interface. This information then carried across to the games, where they are represented by the unnamed Satellaview mascots. In the case of this game, the female character was the "" Link model with hair replacing the traditional green hat, while the male character had a baseball cap in place of the hair.

Real-time clock

The game was played in real-time. Each episode was one hour, and included cutscenes in this time.

Several optional side-quests were available, each with its own, mostly text-only, cutscene (they were not activated at any set time so could not feasibly feature live voice),Fact|date=February 2007 the completion of which netted a score bonus and Rupees, but detracted from the time available.

Unlike other games, where any clock feature stops when the player opens a menu or pause it, in this game the clock kept on ticking no matter what. Action in the game pauses when the item menu opens, but the clock does not. At particular times on the clock various things might happen: health-restoring fairies appear, a Bombos or Ether magic attack destroys enemies on-screen, the player gets unlimited bombs or arrows or magic or can shoot magic rings from their sword. The events and the times events occurred varied between weeks.

At a different time each week, fog descended on the overworld. A few minutes afterward, a thunderstorm started, restricting exploration by defusing bombs and replacing normal overworld enemies with Zoras, fierce, lizard-like creatures. After a few minutes, the fog, rain and thunder cleared.

Rental shops

Many changes were made to the overworld, such as rental shops. At these the player can rent a sword upgrade or shovel for ten minutes. The first time a shovel was rented each week, the shop owner marked the location of the digging spot on the map. Each week this could be one of four different locations, and the locations that are randomly chosen between change from week to week.

Mole

The Mole is a character who burrowed out of the ground somewhere (the location is different from week to week). If the player talks to him, they will get 10,000 points, but then he burrows down once more. If the player can again locate his diggings, they will find he has discovered a Rupee treasure trove. He will have opened a cave containing six treasure chests; the quantity of Rupees inside increased each week.

coring and prizes

Each event on their journey, both major and minor, will net the player points. Every event in the chart to the right has a score value associated with it. The scores add up, so a chest will give points to the player, even if it contains a points-bearing item in turn. However, 500 points are deducted from the player's score for every minute that passes (including the six minutes before play starts).

There are no points given for collecting Rupees, slaying enemies, or defeating bosses. The items the player acquires after defeating bosses do give points.

There is no feasible score limit; while the game allows for eight digits worth of scoring, there is no way a player can ever reach this even if they do absolutely everything and collect the tablets as soon as possible. This is because the amount of score-giving items in the game world are strictly finite; there is thus no way to discover what the game would do if the score was surpassed.

While scoring had absolutely no effect on gameplay whatsoever, there were other post-game benefits. At the end of each hour of play the gamer was given a score readout. By submitting these game high scores (probably a coded password sent by mail, but perhaps sent directly via the satellite link) his or her score would be recorded. If the player scored high enough, they could receive free gifts, such as phonecards or flash-carts.

Differences

There are several differences between "Ancient Stone Tablets" and "". The following is a list of some of the differences between the two games:

*The King of Hyrule and Impa are characters in "Ancient Stone Tablets"; Impa was not present in "" and the king only appeared at the end of "A Link to the Past". In this game, the king resides in Hyrule Castle and offers the Hero of Light encouragement and hints. Impa serves no major role.

Replaying the game

Because the Live Voice content was central to gameplay (and not stored on the base unit or flash-RAM cartridge in any way), and the timer was based on a real-time clock set by the satellite itself, this game could only be played during the set hours.

Original broadcast dates

:Date taken from [http://web.archive.org/web/20041010070516/http://www.classicgaming.com/nindb/bsx_bs-zelda-no-densetsu-kns.shtml The Nintendo Database] (Waybacked, page no longer exists).

References

External links

* [http://bszelda.zeldalegends.net The BS Zelda Homepage] – A resource for "Ancient Stone Tablets"
* - the scoring table above comes from this guide.


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