- The Lurking Horror
Infobox VG| title = The Lurking Horror
developer =Infocom
publisher = Infocom
designer =Dave Lebling
engine = ZIL
released = Release 203:May 6 ,1987 Release 219:September 12 , 1987
Release 221:September 18 , 1987
genre =Interactive fiction
modes =Single player
ratings = n/a
platforms =Amiga ,Amstrad CPC /PCW, Apple II, Atari 8-bit,Atari ST ,Commodore 64 ,MS-DOS , Macintosh
media = 3½" or 5¼" disk
requirements = No special requirements
input = Keyboard"The Lurking Horror" is an
interactive fiction computer game released byInfocom in 1987. The game was written byDave Lebling and inspired by the horror writings ofH. P. Lovecraft (including hisCthulhu Mythos ). Like most of Infocom's games, it was released for several platforms simultaneously due to the portableZ-machine .The original release included versions for DOS, the
Apple II ,Atari ST ,Atari 8-bit family andCommodore 64 . Later, it was ported to theAmiga with sound effects, an asset the other versions did not feature. Despite its relatively high sales figuresFact|date=September 2007, "Lurking Horror" was the only horror game ever released by Infocom. It is Infocom's twenty-sixth game.Plot
The game starts with the player trying to finish a term paper at G.U.E. Tech, a large
MIT -like AmericanUniversity . The player has braved a snowstorm to travel to the school'scomputer lab to work on the report. The document is now mangled beyond repair, however; with the help of a hacker, the player finds that the file has been partially overwritten by the Department of Alchemy's files. Although the game begins as a quest to try to salvage the term paper, alarming events soon unfold, revealing a powerful evil within the school's depths.What began as a mere snowstorm has strengthened into a full-force
blizzard . The player must traverse the University grounds in an attempt to recover the term paper's data. Much of thecampus is deserted and covered in snowdrifts, rendering walkways impassable. The only accessible avenues aresteam tunnel s and a small complex of buildings. In the course of unraveling the mystery, the player encountersdemon s,zombie s and sinister references to a recent campussuicide . Failing to set things right in the hidden passages beneath the school will result in a literal fate worse than death.Feelies
All of Infocom's game packages since "Deadline" included extra content in their game packages called "
feelies ". The feelies for "The Lurking Horror" included:
* A Student ID Card
* "G.U.E. at a Glance", a guide for freshmen of the school, including maps of the campus and buildings and background information on the school
* A rubber centipede-like creature reminiscent of one of the monsters in the game. This was not mentioned on the package, and made for a creepy moment even before the user played the game.Trivia
*"The Lurking Horror" was one of Infocom's first titles to feature sound (for the
Amiga andAtari ST versions only). Creepy sound effects would play at appropriate times in the game in an effort to intensify the horror atmosphere. This marked one of the few major additions to theZ-machine with the exception of graphics; traditionally, Infocom had eschewed such changes in favor of expanding theparser capacity and overall size of game files.
*Infocom rated "The Lurking Horror" as "Standard" in terms of difficulty.
*The name of the university, G.U.E. Tech, is an obvious nod to Infocom'sZork games, which are set in the Great Underground Empire. In "The Lurking Horror", G.U.E. Tech is an abbreviation for "George Underwood Edwards Institute of Technology".
*Many features of G.U.E. Tech, including the steam tunnels, are modeled afterMIT , which many of Infocom's developers attended. In particular, theInfinite Corridor is a central feature of the MIT campus, and a door marked "Department of Alchemy" actually existed in Building 2 thanks to a late-1900s hack. [cite web | title = IHTFP Hack Gallery: Department of Alchemy Door | url = http://hacks.mit.edu/Hacks/by_year/1992/dept_alchemy/alchemy_door.html | accessdate = 2008-03-01]
*In addition to maps and other information necessary to complete the game, the "G.U.E. at a Glance" booklet contains many loving jabs at technology-oriented schools like MIT andCaltech . These straight-faced jokes include "In spite of what your roommate will tell you, G.U.E. Tech does not have the highest suicide rate in the country" and "Women: There's no need to go anywhere. With a male/female ratio of 6:1, someone WILL say hello to you."
*G.U.E. Tech's motto, seen on the student ID card in the feelies, is "Omne ignotum pro magnifico". This is aLatin phrase meaning "Everything unknown is taken for magnificent."Tagline
"Nightmares beyond your imagining."
References
External links
* [http://hol.abime.net/935 "The Lurking Horror" on the Amiga] at the [http://hol.abime.net/ Hall of Light (HOL)]
*
* [http://infocom.elsewhere.org/gallery/lurking/lurking.html "The Lurking Horror" information from the Infocom Gallery] with photos of the entire contents of the game (manual, feelies, etc.)
* [http://www.infocom-if.org/games/lurkingh/lurkingh.html "The Lurking Horror" information from Infocom-if.org]
* [http://www.csd.uwo.ca/Infocom/lurking.html More information on the game, including a transcript of typical gameplay and complete InvisiClues]
* [http://hometown.aol.com/graemecree/infobugs/lurkingh.htm The Infocom Bugs List entry on "The Lurking Horror"]
* [http://www.gamespy.com/articles/561/561382p1.html Ranked number 10 on Gamespy's 10 scariest games of all time list]
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