- Null Object pattern
-
"Null object" redirects here. For the concept in category theory, see Initial object.
In object-oriented computer programming, a Null Object is an object with defined neutral ("null") behavior. The Null Object design pattern describes the uses of such objects and their behavior (or lack thereof). It was first published in the Pattern Languages of Program Design book series.[1]
Contents
Motivation
In most object-oriented languages, such as Java or C#, references may be null. These references need to be checked to ensure they are not null before invoking any methods, because methods can not be invoked on null references.
Description
Instead of using a null reference to convey absence of an object (for instance, a non-existent customer), one uses an object which implements the expected interface, but whose method body is empty. The advantage of this approach over a working default implementation is that a Null Object is very predictable and has no side effects: it does nothing.
For example, a function may retrieve a list of files in a directory and perform some action on each. In the case of an empty directory, one response may be to throw an exception or return a null reference rather than a list. Thus, the code which expects a list must verify that it in fact has one before continuing, which can complicate the design.
By returning a null object (i.e. an empty list) instead, there is no need to verify that the return value is in fact a list. The calling function may simply iterate the list as normal, effectively doing nothing. It is, however, still possible to check whether the return value is a null object (e.g. an empty list) and react differently if desired.
The null object pattern can also be used to act as a stub for testing if a certain feature, such as a database, is not available for testing.
Relation to other patterns
It can be regarded as a special case of the State pattern and the Strategy pattern.
It is not a pattern from Design Patterns, but is mentioned in Martin Fowler's Refactoring[2] and Joshua Kerievsky's[3] book on refactoring in the Insert Null Object refactoring.
Chapter 17 is dedicated to the pattern in Robert Cecil Martin's Agile Software Development: Principles, Patterns and Practices[4]
In various languages
C
In C, functions can be written such that they accept a null pointer without failing. For instance the standard function
free
may be called with a null argument. This allows code likefree(p); p = NULL;
to be safely executed two or more times.
C++
A language with statically typed references to objects illustrates how the null object becomes a more complicated pattern:
class animal { public: virtual void make_sound() = 0; }; class dog : public animal { void make_sound() { cout << "woof!" << endl; } }; class null_animal : public animal { void make_sound() { } };
Here, the idea is that there are situations where a pointer or reference to an
animal
object is required, but there is no appropriate object available. A null reference is impossible in standard-conforming C++. A nullanimal *
pointer is possible, and could be useful as a place-holder, but may not be used for direct dispatch:a->make_sound()
is undefined behavior ifa
is a null pointer.The null object pattern solves this problem by providing a code special
null_animal
class which can be instantiated bound to ananimal
pointer or reference.The special null class must be created for each class hierarchy that is to have a null object, since a
null_animal
is of no use when what is needed is a null object with regard to somewidget
base class that is not related to theanimal
hierarchy.C#
In C#, arrays are first class objects with methods and properties that are available as long as you have an array instance, no matter how many elements the array has, whether it be 0, 1, or 100 items. Zero-length arrays are an example of the null object pattern.
public class NullObjectExample { public static void Main() { string[] list; list = new string[1]; list[0] = "This contains a keyword"; FindSubstring(list); // These statements are legal and do not cause exceptions. C# // allows array objects to be created that have zero elements. // 'list' contains a real object, so FindSubString can call Length // on it all the same. It's just that length is zero, so the loop // never executes in FindSubString. list = new string[0]; FindSubstring(list); } // Searches the given string array for a keyword, // and upon finding it, prints the entire string. public static void FindSubstring(string[] documentLines) { for (int i = 0; i < documentLines.Length; ++i) { string line = documentLines[i]; if (line.Contains("keyword")) { System.Console.WriteLine(line); } } } }
Smalltalk
Following the Smalltalk principle, everything is an object, the absence of an object is itself modeled by an object, called
nil
. In the GNU Smalltalk for example, the class ofnil
isUndefinedObject
, a direct descendant ofObject
.Any operation that fails to return a sensible object for its purpose may return
nil
instead, thus avoiding the special case of returning "no object". This method has the advantage of simplicity (no need for a special case) over the classical "null" or "no object" or "null reference" approach. Especially useful messages to be used withnil
areisNil
orifNil:
, which make it practical and safe to deal with possible references tonil
in Smalltalk programs.Common Lisp
In Lisp, functions can gracefully accept the special object
nil
, which reduces the amount of special case testing in application code. For instance althoughnil
is an atom and does not have any fields, the functionscar
andcdr
acceptnil
and just return it, which is very useful and results in shorter code.Since
nil
is the empty list in Lisp, the situation described in the introduction above doesn't exist. Code which returnsnil
is returning what is in fact the empty list (and not anything resembling a null reference to a list type), so the caller does not need to test the value to see whether or not it has a list.The null object pattern is also supported in multiple value processing. If the program attempts to extract a value from an expression which returns no values, the behavior is that the null object
nil
is substituted. Thus(list (values))
returns(nil)
(a one-element list containing nil). The(values)
expression returns no values at all, but since the function call tolist
needs to reduce its argument expression to a value, the null object is automatically substituted.CLOS
In Common Lisp, the object
nil
is the one and only instance of the special classnull
. What this means is that a method can be specialized to thenull
class, thereby implementing the null design pattern. Which is to say, it is essentially built into the object system:;; empty dog class (defclass dog () ()) ;; a dog object makes a sound by barking: woof! is printed on standard output ;; when (make-sound x) is called, if x is an instance of the dog class. (defmethod make-sound ((obj dog)) (format t "woof!~%")) ;; allow (make-sound nil) to work via specialization to null class. ;; innocuous empty body: nil makes no sound. (defmethod make-sound ((obj null)))
The class
null
is a subclass of thesymbol
class, becausenil
is a symbol. Sincenil
also represents the empty list,null
is a subclass of thelist
class, too. Methods parameters specialized tosymbol
orlist
will thus take anil
argument. Of course, anull
specialization can still be defined which is a more specific match fornil
.Scheme
Unlike Common Lisp, and many dialects of Lisp, the Scheme dialect does not have a nil value which works this way; the functions
car
andcdr
may not be applied to an empty list; Scheme application code therefore has to use theempty?
orpair?
predicate functions to sidestep this situation, even in situations where very similar Lisp would not need to distinguish the empty and non-empty cases thanks to the behavior ofnil
.Criticism
This pattern should be used carefully as it can make errors/bugs appear as normal program execution.[5]
See also
External links
- Jeffrey Walkers' account of the Null Object Pattern
- Martin Fowlers' description of Special Case, a slightly more general pattern
- Null Object Pattern Revisited
- Introduce Null Object refactoring
- SourceMaking Tutorial
References
- ^ Woolf, Bobby (1998). "Null Object". In Martin, Robert; Riehle, Dirk; Buschmann, Frank. Pattern Languages of Program Design 3. Addison-Wesley
- ^ Fowler, Martin (1999). Refactoring. Improving the Design of Existing Code. Addison-Wesley. ISBN 0-201-48567-2.
- ^ Kerievsky, Joshua (2004). Refactoring To Patterns. Addison-Wesley. ISBN 0-321-21335-1.
- ^ Martin, Robert (2002). Agile Software Development: Principles, Patterns and Practices. Pearson Education. ISBN 0-13-597444-5.
- ^ Fowler, Martin (1999). Refactoring pp. 261
Null character · Null device · Null function · Null Object pattern · Null pointer · Null in SQL · Null stringCategories:- Software design patterns
Wikimedia Foundation. 2010.