NFL Quarterback Club

NFL Quarterback Club
NFL Quarterback Club
NFL Quarterback Club (video game) title screen.jpg
Title screen
Developer(s) Iguana Entertainment
Platform(s) Super Nintendo Entertainment System, Game Boy, Sega Genesis
Release date(s) 1994 (North America)
Genre(s) Sports
Mode(s) Single-player or multiplayer
Media/distribution 24-megabit cartridge (Super NES)

NFL Quarterback Club is a Super Nintendo Entertainment System game series that features quarterbacks from the NFL. Steve Young and Dan Marino are two examples of who players can use during the game. At the end of a regular game, the referee exclaims "That's the ball game," although this statement has never been used by real life NFL referees.

The game later expanded to feature on the Nintendo 64 and Sega Saturn consoles, by which time it was completely dominated by the Madden NFL series.

Contents

Console systems

Super Nintendo

In 1994, NFL Quarterback Club was released for the Super Nintendo system. The main appeal about the game is that it offers three different types of modes to play in, making it more like three games instead of one. Up to four different players can play at the same time.

The first and perhaps most liked mode is the "QB Challenge". Players can choose from more than 12 of the NFL's premier quarterbacks to take part in a competition. There are four events in the competition. These are Accuracy, The Obstacle Course, Distance and Read And Recognition. Accuracy involves throwing the ball toward targets. The Obstacle Course is a track where the quarterback must jump over hurdles and go around defenders. Distance competition involves throwing the ball as far as possible, while Read And Recognition is the same as Accuracy but only certain targets hold point values. The QB with the highest number of points at the end of all four events is the winner. Each event can also be played individually if a player chooses to do so. Custom quarterbacks can be created to take part in the challenge. As the quarterback improves, his skill level increases.

The second mode is "Play NFL" and features playing a regular football game. Options include preseason, regular season play and direct playoff entry. All NFL teams are available. The player can import custom quarterbacks into a team. He also has the option of substituting quarterbacks from different teams into his. The play control is nice and crisp, and for the time it was released, the game had good graphics and sound effects. The only drawback in Play mode is lack of music and commentary during the game, except for the word "Touchdown!" when a player scores.

The third mode is "Simulation". There are 30 scenarios from previous games that a player must complete. Some scenarios have as little as 10 seconds left in the game, while others begin with over 15 minutes of playing time left.

Game Boy

Just after releasing the Super Nintendo version, Iguana released a version for the Game Boy system. The game boy version didn't have the "Play NFL" and "Simulation" modes, just the "QB Challenge" option. Unlike the super nintendo game, the quarterbacks have no skill levels. Some other minor changes are also there, such as fewer quarterbacks, music during events and the addition of an announcer who talks but has no voice. Instead, the player sees scrolling text on the bottom of the screen that shows what he's supposed to be saying. Like all classic game boy games, there is no colour.

The game has 3 difficulty settings. These are easy, medium and hard. The easy setting is equal to the difficulty of the game on super nintendo. The medium setting is fairly difficult. Not many mistakes can be made by a player if he wants to finish in the top spot. The hard level is very difficult to compete on even for expert players.

Like the Super Nintendo version, NFL Quarterback Club for the Game Boy system fares very good in playing value.

External links


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