List of common shading algorithms
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Blinn–Phong shading model — The Blinn–Phong shading model (also called Blinn–Phong reflection model or modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.[1] Blinn–Phong is the default shading model used in OpenGL and… … Wikipedia
List of algorithms — The following is a list of the algorithms described in Wikipedia. See also the list of data structures, list of algorithm general topics and list of terms relating to algorithms and data structures.If you intend to describe a new algorithm,… … Wikipedia
Shader — A shader in the field of computer graphics is a set of software instructions, which is used by the graphic resources primarily to perform rendering effects. Shaders are used to allow a 3D application designer to program the graphics processing… … Wikipedia
Specular highlight — Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image at right). Specular highlights are important in 3D computer graphics, as they… … Wikipedia
Computer graphics lighting — refers to the simulation of light in computer graphics. This simulation can either be extremely accurate, as is the case in an application like Radiance which attempts to track the energy flow of light interacting with materials using radiosity… … Wikipedia
Oren–Nayar reflectance model — The Oren Nayar reflectance model, developed by Michael Oren and Shree K. Nayar, is a reflectance model for diffuse reflection from rough surfaces. It has been shown to accurately predict the appearance of a wide range of natural surfaces, such as … Wikipedia
Vector graphics — This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing effect of vector graphics versus raster graphics. The original vector based illustration is at the left. The upper right image… … Wikipedia
Molecular graphics — (MG) is the discipline and philosophy of studying molecules and their properties through graphical representation.[1] IUPAC limits the definition to representations on a graphical display device .[2] Ever since Dalton s atoms and Kekulé s benzene … Wikipedia
Rendering (computer graphics) — Not to be confused with 3D rendering. A variety of rendering techniques applied to a single 3D scene … Wikipedia
OpenGL — Original author(s) Silicon Graphics Developer(s) Khronos Group Stable release 4.2 … Wikipedia