Concurrency (computer science) — The Dining Philosophers , a classic problem involving concurrency and shared resources In computer science, concurrency is a property of systems in which several computations are executing simultaneously, and potentially interacting with each… … Wikipedia
Java concurrency — The Java language and the JVM (Java Virtual Machine) have been designed to support concurrent programming, and all execution in takes place in the context of threads. Objects and resources can be accessed by many separate threads; each thread has … Wikipedia
Non-lock concurrency control — In Computer Science, in the field of databases, non lock concurrency control is a concurrency control method used in relational databases without using locking. There are several non lock concurrency control methods, which involve the use of… … Wikipedia
Behavioral pattern — In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication.… … Wikipedia
Structural pattern — In Software Engineering, Structural Design Patterns are Design Patterns that ease the design by identifying a simple way to realize relationships between entities.Examples of Structural Patterns include:* Adapter pattern: adapts one interface for … Wikipedia
Scheduler pattern — In computer programming, the scheduler pattern is a software design pattern. It is a concurrency pattern used to explicitly control when threads may execute single threaded code.The scheduler pattern uses an object that explicitly sequences… … Wikipedia
Creational pattern — In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems… … Wikipedia
Thread pool pattern — In the thread pool pattern in programming, a number of threads are created to perform a number of tasks, which are usually organized in a queue. Typically, there are many more tasks than threads. As soon as a thread completes its task, it will… … Wikipedia
Software design pattern — In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into code. It is a… … Wikipedia
Joins (concurrency library) — Joins is an asynchronous concurrent computing API from Microsoft Research. It is based on join calculus and makes the concurrency constructs of the Cω language available as a .NET library that any .NET language can use.OverviewJoins can be used… … Wikipedia