- Andrey "KranK" Kuzmin
Infobox Person
name = Andrey "KranK" Kuzmin
image_size = 180px
caption = Andrey "KranK" Kuzmin at theKRI conference
birth_date = Birth date and age|1971|4|24|mf=y
birth_place =Kaliningrad, Russia
death_date =
death_place =
occupation =CEO ,Game designer ,Game producer atKranX Productions
spouse =Andrey "KranK" Kuzmin (born
April 24 1971 ,Kaliningrad ,Russia ) is a RussianGame designer , producer and the co-founder of thegame production company ,KranX Productions .He has developed first self-made game at school (graduated with honors) and graduated
Kaliningrad State University as "theoretical physicist ". Being a student Andrey developed successfulbusiness software for big regional enterprises. At the upper courses he put together a team of enthusiasts "K-Division " to develop computer games and real-time technologies. In 1995 together with adherents he has created one of first independent Russian companies "K-D Lab " which has borrowed especially in development of games.Activities
1991-1994 – creation of team of developers-enthusiasts "
K-Division ". Team management, postgraduate study, active researches in the field of technologies and game processes.1995-2004 – establishment of the game development company "
K-D Lab ", CEO and co-owner. Development of original game concepts, unique technologies, works on scripts and own original game Universes, supervise over projects development, in-game music composing. Games, developed by Andrey:* "
Biprolex+ " (1997), the original combination ofTetris andArkanoid . Game designer, lead programmer, project manager. During several months in 1996-97 "Biprolex+ " was in Internet Top Download 40.
* "Surmap " (1996-1997), the unique technology of detailed changeable landscape, which was used to develop the most of following company’s projects. Ideologist and lead developer.
* "" (1998), action/adventure/racing game with some RPG elements. Project manager, game designer, creator of "Univang" Universe, composer. The game was published worldwide byInteractive Magic .
* "Spanking Runners " (2001), arcade racing game. Game designer, author of the "turn-based racing" concept. The game was among the nine finalists of GDC IGF 2000. Till now it is a unique case of participation in this event of a team fromRussia .
* "Perimeter" (2004), sci-fiReal-time strategy based onterraforming concept. Producer, author of idea, Universe creator, game designer. The game published worldwide byCodemasters .2004-till now – establishment and management of the independent Russian game production company,
KranX Productions , asCEO , designer and producer.Awards
* 1996 – Prize for games "
Trapoine " and "Tunnerve " at festival of computer graphics and animations "Anigraph "
* 1998 – Gran-prix $200 000 at theENIX Game Software Contest II for the gameMOBL with "Indirect management" concept
* 2003 – "Perimeter" won "Best Technology" at the first Russian game geveloper's conferenceKRI inMoscow
* 2004 – "Perimeter" won "Best PC Game", "Best Game Design" at the Russian game developer's conferenceKRI , and also nominee for "Develop Industry Excellence Award" inLondon Participation
* Permanent judge and speaker at Russian game developer's conference
KRI since 2003
*IGDA member
* Regular participant ofGame Developers Conference ,E3 and other large industrial events
*Game Developers Conference Russia [http://www.gdcrussia.com/conference/board/ advisory board] member
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