- Wolf System stage combat training
The Wolf System of
stage combat training was founded in 1988 by New Zealand-based fightchoreographer and stage combat instructor Tony Wolf. It has been applied to a range of production genres including professionaltheatre ,opera ,ballet ,film ,television andmotion capture , notably including theLord of the Rings film trilogy .History
The Wolf System (under the name "Re:Action") was originally a collection of stage combat techniques adapted from
professional wrestling ,historical fencing ,mime and variousmartial arts styles. Over time, and due in part to the pedagogical influence of themodern dance discipline ofcontact improvisation and of the Russian martial art of RyabkoSystema , the Wolf system's emphasis shifted from a curriculum of specific techniques to an open-ended progression of largely improvised training games andexercises .The system was first introduced to the international stage combat community at the
Paddy Crean International Stage Combat Conference held at theBanff Centre inAlberta ,Canada , in 1998. Since that time, aspects of the system have been taught toactor s, directors,dancers ,choreographers andstunt performers throughoutNew Zealand ,Australia ,Canada and the U.S., as well as at master-class seminars inEngland ,Ireland ,Norway ,Holland ,Italy andGermany .Philosophy and pedagogy
The Wolf System is designed to teach a series of fundamental movement and
performance skills that are common to all forms of stage combat. These skills form a stylistically neutral basis that can be adapted to fit the requirements of numerous different characters and fighting styles as well as different choreographic and production genres.The two fundamental premises of the Wolf System are defined as Safety and Storytelling, both with reference to performance combat as a skill of theatrical illusion.
The partnering and performance skills are divided into the following categories:
Synergy - non-verbal, especially
tactile , communication between actors during stage combat training and in the performance of fight scenesArticulation - cycles of preparation, action and reaction in performing stage combat techniques, both for the safety of the performers and for clarity of live or on-camera performance
Illusion - methods of misdirection and of concealing certain safety measures from the audience or camera to preserve the
illusion of actualcombat Alignment - methods of skeletal alignment supported by muscular control as used in maintaining balance and in supporting the performance partner's body weight
Extension - methods of safely projecting the true
momentum of an illusory attack away from the partner's bodyCascade - methods of safely moving from a standing position to the floor by collapsing or rolling
Measure - methods of judging the active distance between oneself and another actor while performing in a fight sequence
Examples of Wolf System exercises
Some of the games and exercises may be performed individually while others may be performed in pairs or by groups of up to twenty people. Examples of individual or solo exercises include:
"Slow-mo
Samurai " - in which the participant practices maintaining alignment and extending various attacking gestures towards specific targets"Doppelganging" - in which a participant mimics the movement style of another participant as closely as possible
Examples of partner exercises include:
"Stand-off" - a contest of balance and synergy in which the aim is to cause the opponent to break alignment by stepping off-balance
"Back to back lift" - in which participants alternately lift each other onto their backs, employing skeletal alignment supported by muscular strength.
Participants in this form of training constantly alternate between co-operating and competing with their partner(s) during different exercises.
Co-operative games require the participants to work together to achieve a specific result, such as balancing against each other's bodies while in physically awkward positions or keeping their hands in contact while performing various improvised movement exercises.Competitive games require the participants to work against each other, as in contests of balance and speed, safely simulating some of the characteristics of realcombat .Participants also alternate between moving "
in character " and as themselves, between improvised and choreographed exercises and between assumingactive andpassive roles during the various exercises.To perform Wolf System exercises with a partner or in a group environment is known as
jamming , a term borrowed from contact improvisation and fromjazz .The Wolf System can be used to introduce
combative concepts and skills to students who may not have any previous background in fencing, martial arts or related disciplines. Also, the open-ended nature of the exercises allow experienced stage combat practitioners to experiment with a wide range of unusual fighting techniques and styles, including many that are not typically offered in more orthodox stage combat training programs.References:
WOLF, TONY: "Action Design: New Directions in Fight Choreography". Martial Arts in the Modern World, Praeger Publications, 2003
WOLF, TONY: "Kampf ist Emotion" (Issue 6, Cast Magazine, Germany, Dec.-Jan. 2005)
Wikimedia Foundation. 2010.