- Reactive user interface
A human-to-computer
user interface is said to be "reactive" if it has the following characteristics:- The user is immediately aware of the effect of each "gesture". Gestures can be
keystroke s, mouse clicks, menu selections, or more esoteric inputs. - The user is always made aware of the state of her data. Did I just save those changes? Did I just overwrite my
backup by mistake? No data are hidden. In a figure-drawing program, the user can tell whether a line segment is composed of smaller segments. - The user always knows how to get help. Help may be context-sensitive or modal, but it is substantial. A program with a built-in "help browser" is not reactive if its content is just a collection of screen shots or menu item labels with no real explanation of what they do.
Xerox PARC .A computer program which was not reactive would not be considered "user friendly" no matter how elaborate its presentation.Early word-processing programs whose on-screen representations look nothing like their printer output could be reactive. The common example was
WordStar onCP/M . On-screen, it looked like amarkup language in a character cell display, but it had deep built-in help which was always available from an on-screen menu bar, and the effect of each keystroke was obvious.- The user is immediately aware of the effect of each "gesture". Gestures can be
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