BVE Trainsim

BVE Trainsim

Infobox VG
title= BVE TrainSim


caption= Screenshot of a Class 323 (BVE 4)
developer= Takashi Kojima (Mackoy)
license = Freeware
publisher= Takashi Kojima (Mackoy)
distributor= Takashi Kojima (Mackoy)
designer=
series=
engine=
picture format=
version= BVE TS 2.6.3
BVE TS 4.2.1947.25355
BVE IM 0.1.3181.14 (preview of BVE 5)
released= BVE TS 2:
2001
BVE TS 4:
2005
BVE TS 5:
2008 (in development)
genre= Train Simulator
modes=Single Player
ratings=
platforms= Windows 98
Windows 2000
Windows ME
Windows XP
Windows Vista (With .dll add ons & BVE 5)
media=
requirements= DirectX (BVE 2); Microsoft.NET (BVE 4)
input=

BVE Trainsim (formerly BVE, which is an abbreviation of Boso View Express, _ja. 暴走ビューエクスプレス) is a freeware train simulator written by Takashi Kojima, a Japanese graduate student [http://mackoy.cool.ne.jp/trifle/me.html linked 12 January 2007] . It is currently available only for Windows 98, Windows Me, Windows 2000, and Windows XP operating systems. A Windows Vista compatible version is being developed. Users have also had success running BVE on software emulators such as Virtual PC, and WINE. Version 2 of BVE requires DirectX, while the latest version 4 release requires the Microsoft .NET platform be installed. Its former name, Boso View Express, was a pun based on the name given to the East Japan Railway Company 255 series EMU.

A slightly customised version of the BVE 4 is also used by the London Transport Museum as part of their interactive museum exhibits. Currently, the Northern and Jubilee Line routes from the London Underground series are installed onto the machines. Visitors are able to visit the mock-up cabs and experience being a London Underground driver. [http://www.youtube.com/watch?v=N7utlq_QoGs A Youtube video clip from the development team showing the BVE software in use at the museum.]

Users from all over the world have created hundreds of routes, objects, trains, and sounds for BVE TS.

Versions

There are currently two versions of BVE. Version 2 was released in 2004. Version 4 was released in 2005. A preview version of version 5 was released in July 2008.

BVE 2

The original program had a display on the right. It featured items such as "ATS" and "BRAKE APPLY". These are general items used in most modern rail systems and are helpful to the player. On top of those items were the timetable, which gave the times which the train was due to arrive at or depart from stations. This version of the game can work on older computers, and most of the routes are available. It's also the easiest to use, and it's better for beginners.

Most add-ons for this version have disappeared but some are still downloadable at some sites, as BVE 4 becomes the standard.

BVE 4

This newer version had many innovative features, including:
* Overall game is higher quality, allowing for full-screen gameplay,
* Ability to zoom in or out,
* New and more controls, including allowing the player to view analog Shift/Power or Brake Applied/Time/Speed,
* Power and brake application on one side of keyboard,
* Increased clarity of images and details,
* Better signaling,
* Ability to customize controls,
* Track viewer (move around station & environment),
* Fully working AWS & TPWS Systems,
* Realistic train performances,
* Wheelslip & Working Wipers,
* Cabs with Night and Day textures, i.e. cab goes dark when passing through a tunnel,
* Pause/Fast forward/Slow motion affecting rate of time passing and train speed,
* Ability to play P.A. announcements
* Ability to open and close doors manually

This version is more realistic and is not recommended for beginners. Route editing is more difficult. A few of the routes developed for BVE2 work fine with BVE4, but extended features are not available. Also, currently no route developed only for BVE 4 can be run on BVE 2.One can, however, use a program such as BRR, or BVE Route Randomizer, to use a BVE 2 route in BVE4. This is available from Trainsimcentral [http://www.trainsimcentral.co.uk] .

Use of BVE 4 on Windows Vista is only possible after adding some dynamically linked libraries to the system to allow for the backward compatibility in DirectX, as explained on this thread on a BVE forum [http://www.railforums.co.uk/showthread.php?p=141444]

BVE is not compatible with the latest RadeonHD cards by ATi.

BVE 5

In July 2008 the official BVE website was updated and announced the development of BVE 5. The developer explains that BVE 4 couldn't be run on Windows Vista because it uses a newer DirectX mode which BVE 4 didn't support yet. Rewriting BVE 4 to work on Windows Vista would take longer than start again from scratch, so BVE 5 is rewritten from scratch instead. [http://mackoy.cool.ne.jp/develop5.html BVE Trainsim 5 の開発について ] ]

The preview versions included a route with a completely new syntax, syntax and features from OpenBVE and route's objects only uses the X format.

openBVE

Although it is not an official version of BVE Trainsim, openBVE is an attempt to create an open source version of BVE, sparked mainly due to frustration caused by the lack of BVE development. Some changes include using the Tao framework implementation of Open GL and OpenAL instead of Microsoft's DirectX, which allows openBVE to be compatible with other platforms such as Linux and OS X. New additions also include interior and exterior views, support for Windows Vista, reverse train operation, and a completely overhauled route building system. The program is in its early beta phase and aims to provide compatibility for both BVE 2 and BVE 4 routes. [http://openbve.zxq.net/about.html]

User content

A vast array of content can be found online for BVE Trainsim. One can find routes and trainsets for based on lines in Japan, the Republic of Korea, Hong Kong, Germany, the USA, the UK, Italy and Brazil and possibly many more areas. It has become slightly difficult to find routes, since one of the most popular databases has closed as of October of 2007 [http://bve-routes.com/] Nevetheless, other local databases still remain.

Creation of content

Routes are written in the newer CSV (a variant of the data format) format, or in the older RW format and use specialized commands (rather akin to HTML). Routes must include the appropriate object files, a default train to run, and may include additional sound files played along the route. Some routes were constructed as .RW files which only can run in BVE 2 (though they can be converted).

Objects in routes are written either in CSV or in the older B3D format. Objects without simple RGB colors use bitmap files instead, and they must be included. BVE 4 also supports use of DirectX (.x) files for objects, although not all features of this format work correctly in the program.

Trains may be either drivers' view or passengers' view. Both consist of large text files with the train characteristics and physics, a series of bitmaps files for the panels or surroundings as well as a picture of the train itself, and sound files. BVE sound files include: door opening, door closing, clearance to depart, engine sounds, brake application, emergency brake application, running sounds, short horn, long horn, bell, and drivers' vigilance device.

Sounds are simply WAV files.

While routes for BVE have traditionally been hand-coded in any text editor (such as vi, emacs or Notepad) or spreadsheet package (such as Calc or Microsoft's Excel) due to the lack of an editor, some routes today are made using a utility named [http://routebuilder.bve-routes.com/ RouteBuilder] or [http://personales.com/espana/barcelona/bvedown/CONSTRUCTORBVE.htm Constructor BVE] .

BVE supports all types of train operation (manual, ATO, etc.) but does not simulate moving objects. Therefore, one will see a static train on an opposite track. BVE also does not currently support flashing signals. Signaling support has been vastly improved in version 4.

Important things to note are that due to different character encoding between Asian and Western systems, Asian routes take much repair to work on Western systems, unless the author has made a western version, and that the .RW format is not supported since version 4. Current version available are BVE 4.2 and BVE 2.6 .

Route Structure

The 3D world in BVE is constructed through a variety of object types:

* Ground objects: usually flat grass but can include larger scenery objects such as hills or large buildings
* Rails and objects: the player's track and other scenic lines
* Signals: on the player's track
* Walls and Dikes: repeating items of scenery (walls, tunnels, viaducts, trees etc)
* Free objects: all other miscellaneous objects
* Backdrop image: completes the 3D effect

Comparisons to other Simulators

BVE Trainsim is noted for its excellent cab physics and overall highly realistic environment that it can offer. BVE Trainsim is sometimes favoured over Microsoft Train Simulator and Kuju Rail Simulator as the routes and trains available for BVE4 are vastly more detailed and realistic than their software counterparts. Additionally, many real-life drivers frequently comment on the realism offered by BVE, and in particular BVE4. Simple things such as accurate sounds, tilting around corners, doors being unable to close due to high passenger volume and fully working safety systems make BVE the preferred choice amongst many gamers.

Moving objects cannot, however, be simulated using BVE4. Additionally, neither can you multiplay.

Downloading BVE

The program can only be legally [Google [http://www.google.com/search?hl=en&q=download+bve search] for "BVE download" provides additional download sites for BVE Trainsim, which is, in fact, illegal to download outside of the Official Website.] downloaded from the official website set up by its creator, Takashi Kojima, also known as Mr. Mackoy.

Other utilities may be downloaded from the same website, including:
* Track Viewer - for viewing CSV and RW routes
* Structure Viewer - for viewing CSV and B3D objects and converting them to the X format
* Motor Editor - for editing train sounds
* Train Editor - for making trains (the English version is available at Trainsimcentral).

There are also these utilities, which have not been translated yet into English:
* Gauge Editor - a useful tool for making gauges on train panels or for display
* Mirror - for rotating an object
* Object Converter - for converting B3D objects into CSV objects, and vice-versa
* CSV-X converter - for batch conversion CSV objects into the new X format

For batch conversions of objects without textures, the CSV-X converter is recommended, but for converting objects with textures, the latest version of structure viewer should be used. This is because CSV-X will remove textures which will then have to be added in manually (and due to the nature of the X format this can be time consuming, especially for complex objects), whereas Structure Viewer includes textures. On the other hand, Structure viewer only allows the conversion of one object at a time.

External links

* [http://mackoy.cool.ne.jp Official BVE Website]
* [http://openbve.zxq.net Official OpenBVE Website]

Notes and References


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