- openBVE
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openBVE
LogoPublisher(s) 'Michelle' Designer(s) 'Michelle' Version 1.2.13.0 (stable)
1.3.1.0 (development)Platform(s) .Net: Mono:
Release date(s) 23 March 2009 (first stable)
25 May 2011 (latest stable)
12 June 2011 (latest development)Genre(s) Train simulator Mode(s) Single Player System requirements Microsoft.NET/Mono, Tao Framework, SDL, OpenGL, OpenAL
openBVE is an open source train simulation framework for the Windows, Mac OS X, and Linux platforms. Written largely in C#, Development began on 10 April 2008, and the first stable version, 1.0.0.0, was released on 23 March 2009.[1][2] openBVE uses both the OpenGL graphics renderer and the OpenAL audio engine, and is distributed along with C# and C source code.[3] Several content editors are freely available from openBVE project's website.
Trains in openBVE can be operated either from a third-person external view or a first-person perspective, with the latter positioning the user at the controls of the cab. These cab interiors, along with the general realism and accuracy of openBVE, have received praise from commentators.[4] In addition, add-ons such as trains or routes produced for BVE Trainsim (Boso View Express) can be read by openBVE.
Contents
Development
The current version of openBVE has numerous additional features compared to BVE Trainsim:
- New commands and arguments to the original BVE Trainsim file formats allowing the use of openBVE's new features
- Route and train selection
- Simulation of toppling, and derailing train cars
- Advanced visual settings (bi-linear, tri-linear, anisotropic filtering, custom resolutions, motion blur)
- Supports BVE 2 and 4 plugins including ATS and other safety systems
- 360 Full View, external views, 3d cab support, and other camera enhancements
- Animated Object support via new file format
- File format support for PNG, BMP, GIF, and JPEG textures.
Train Simulation Framework
Train Simulation Framework is the intended successor of the current "openBVE 1" and will feature a different renderer, which allows for better framerates, among other things. The openBVE 2 Renderer Demo has been shut down and is no longer available.
Developer Tools
Object Viewer
This tool allows to preview one or more object files. The camera can be moved, rotated and zoomed. (version 1.2.11.0; Released 7 January 2011)
Object Bender
This tool allows to concatenate object segments and to bend the resulting mesh. This is useful to create curved objects such as rails, walls, embankments, etc. The segments can be of B3D or CSV format. (version 1.0.0.0; Released 13 August 2010)
Route Viewer
This tool allows to preview route files. The camera can be moved, rotated and zoomed. You can jump to stations and points of interest, and also enable a series of options. (version 1.2.11.0; Released 7 January 2011)
Train Editor
This tool can be used to help on editing "train.dat". You can configure the train characteristics, preview the acceleration curves and edit the motor sound curves. (version 1.0.3.0; Released 12 April 2009).
Users
- London Transport Museum - Uses OpenBVE to provide a simulation platform for visits to try within mock underground rolling stock.
See also
References
- ^ "openBVE blog". openBVE. http://trainsimframework.org/blog/2008_04.html. Retrieved 22 March 2010.
- ^ "openBVE changelog". openBVE. http://trainsimframework.org/changelog.html. Retrieved 22 March 2010.
- ^ "The Official openBVE Homepage: Downloads". http://trainsimframework.org/downloads.html.
- ^ http://www.rockpapershotgun.com/2009/03/22/openbve-the-sim-now-approaching-platform-pc/ linked 2009-05-06
External links
Categories:- Train simulation video games
- Free, open source video games
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