- EXPTIME
:"EXP" redirects here; for other uses, see
exp ."In
computational complexity theory , thecomplexity class EXPTIME (sometimes called EXP) is the set of alldecision problem s solvable by adeterministic Turing machine in O(2"p"("n")) time, where "p"("n") is a polynomial function of "n".In terms of
DTIME ,:
We know
:P NP
PSPACE EXPTIMENEXPTIME EXPSPACE and also, by the
time hierarchy theorem and thespace hierarchy theorem , that:P EXPTIME and NP NEXPTIME and PSPACE EXPSPACE
so at least one of the first three inclusions and at least one of the last three inclusions must be proper, but it is not known which ones are. Most experts believe all the inclusions are proper. It's also known that if P = NP, then EXPTIME =
NEXPTIME , the class of problems solvable in exponential time by anondeterministic Turing machine . [cite book | author =Christos Papadimitriou | title = Computational Complexity | publisher = Addison-Wesley | year = 1994 | id = ISBN 0201530821 Section 20.1, page 491.] More precisely, EXPTIME ≠ NEXPTIME if and only if there existsparse language s in NP that are not in P. [Juris Hartmanis, Neil Immerman, Vivian Sewelson. Sparse Sets in NP-P: EXPTIME versus NEXPTIME. "Information and Control", volume 65, issue 2/3, pp.158–181. 1985. [http://portal.acm.org/citation.cfm?id=808769 At ACM Digital Library] ]EXPTIME can also be reformulated as the space class
APSPACE , the problems that can be solved by analternating Turing machine in polynomial space. This is one way to see that PSPACE EXPTIME, since an alternating Turing machine is at least as powerful as a deterministic Turing machine. [Papadimitriou (1994), section 20.1, corollary 3, page 495.]EXPTIME is one class in a hierarchy of complexity classes with increasingly higher time bounds. The class
2-EXPTIME is defined similarly to EXPTIME but with a doubly-exponential time bound . This can be generalized to higher and higher time bounds.EXPTIME-complete
A decision problem is EXPTIME-complete if it is in EXPTIME, and every problem in EXPTIME has a
polynomial-time many-one reduction to it. In other words, there is a polynomial-timealgorithm that transforms instances of one to instances of the other with the same answer. Problems that are EXPTIME-complete might be thought of as the hardest problems in EXPTIME. Notice that although we don't know if NP is a subset of P or not, we do know that EXPTIME-complete problems are not in P; it has been proven that these problems cannot be solved inpolynomial time .Fact|date=May 2008In
computability theory , one of the basic undecidable problems is that of deciding whether adeterministic Turing machine (DTM) halts. One of the most fundamental EXPTIME-complete problems is a simpler version of this, which asks if a DTM halts in at most "k" steps. It is in EXPTIME because a trivial simulation requires O("k") time, and the input "k" is encoded using O(log "k") bits. [cite web | author = Chris Umans | url = http://www.cs.caltech.edu/~umans/cs21/lec16.pdf | title = CS 21: Lecture 16 notes Slide 21.] It is EXPTIME-complete because, roughly speaking, we can use it to determine if a machine solving an EXPTIME problem accepts in an exponential number of steps; it will not use more.Other examples of EXPTIME-complete problems include the problem of evaluating a position in generalized
chess ,cite journal | author =Aviezri Fraenkel and D. Lichtenstein | title = Computing a perfect strategy for n×n chess requires time exponential in n | journal = J. Comb. Th. A | issue = 31 | year = 1981 | pages = 199–214]checkers ,cite journal | author = J. M. Robson | title = N by N checkers is Exptime complete | journal = SIAM Journal on Computing, | volume = 13 | issue = 2 | pages = 252–267 | year = 1984 | doi = 10.1137/0213018 ] or Go (with Japanese ko rules). [Cite book | author = J. M. Robson | chapter = The complexity of Go | title = Information Processing; Proceedings of IFIP Congress | year = 1983 | pages = 413–417] These games have a chance of being EXPTIME-complete because games can last for a number of moves that is exponential in the size of the board. In the Go example, the Japanese ko rule is sufficiently intractable to imply EXPTIME-completeness, but it is not known if the more tractable American or Chinese rules for the game are EXPTIME-complete.By contrast, generalized games that can last for a number of moves that is polynomial in the size of the board are often
PSPACE-complete . The same is true of exponentially long games in which non-repetition is automatic.Another set of important EXPTIME-complete problems relates to
succinct circuit s. Succinct circuits are simple machines used to describe graphs in exponentially less space. They accept two vertex numbers as input and output whether there is an edge between them. If solving a problem on a graph in a natural representation, such as anadjacency matrix , isP-complete , then solving the same problem on a succinct circuit representation is EXPTIME-complete, because the input is exponentially smaller. [Papadimitriou (1994), section 20.1, page 492.]References
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