GURPS Cyberpunk

GURPS Cyberpunk
GURPS Cyberpunk
GURPS Cyberpunk.JPG
Cover of GURPS Cyberpunk
Designer(s) Loyd Blankenship
Publisher(s) Steve Jackson Games
Publication date 1990
Genre(s) Cyberpunk
System(s) GURPS 3

GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. The main sourcebook for the line (ISBN 1-55634-168-7) was written by Loyd Blankenship and published by Steve Jackson Games in 1990, as a part of the extensive (3rd-edition) GURPS generic role-playing game system.

In 1993, GURPS Cyberpunk Adventures — a collection of three RPG scenarios in the GURPS Cyberpunk line — won the Origins Award for Best Roleplaying Adventure of 1992.

Contents

The sourcebook

Besides the main chapters detailed below, GURPS Cyberpunk contains a 1-page glossary of common 'cyberpunk terms', an index, and a 2-page bibliography listing relevant books, short stories, comic books, graphic novels, magazines, electronic newsletters, movies and television titles.

Characters 
This chapter describes some of the most common character types (netrunner, corp(orate), cop, celebrity, to name a few) and their typical skills, advantages, and disadvantages. It also provides a guideline about how much money a given job might bring or cost.
Cyberwear 
Rules for and descriptions of bionic enhancements such as cyberlimbs, weapon implants, biomonitors, gills, various sense organs, mental implants, or neural-interface implants.
Technology & Equipment 
Lists many sorts of (slightly) futuristic gadgets such as power cells, weapons, armor, communicators, vehicles, tools, security systems, medical science, drugs, and others.
Netrunning 
The longest in the book, it details rules for realistic computer networks as well as fantastic cyberspaces accessible only through a neural interface. It describes what types of system can be found in the Net and how the characters can act (and fight) there.
World Design 
Gives guidelines for designing your own cyberpunk world.
Campaigning 
Helps the Gamemaster in running a longer series of adventures.

“The book that was seized by the U.S. Secret Service”

GURPS Cyberpunk received notoriety when the Austin headquarters of Steve Jackson Games was raided by the U.S. Secret Service in 1990. The authorities seized the manuscript for the sourcebook, which was under development at the time, asserting that it was a "handbook for computer crime". This raid is often attributed to Operation Sundevil, a nation-wide crackdown on ‘illegal computer hacking activities’, although SJ Games and the EFF claim otherwise.[1]

References

External links


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