- Evolutionary programming
Evolutionary programming is one of the four major
evolutionary algorithm paradigms.It was first used by
Lawrence J. Fogel in 1960 in order to use simulatedevolution as a learning process aiming to generateartificial intelligence . Fogel usedfinite state machine s as predictors and evolved them.Currently evolutionary programming is a wide
evolutionary computing dialect with no fixed structure or (representation), in contrast with some of the other dialects. It is becoming harder to distinguish from evolutionary strategies. Some of its original variants are quite similar to the latergenetic programming , except that the program structure is fixed and its numerical parameters are allowed to evolve.Its main variation operator is mutation; members of the population are viewed as part of a specific species rather than members of the same species therefore each parent generates an offspring, using a (μ + μ) survivor selection.
References
* Fogel, L.J., Owens, A.J., Walsh, M.J. (1966), "Artificial Intelligence through Simulated Evolution", John Wiley.
* Eiben, A.E., Smith, J.E. (2003), [http://www.cs.vu.nl/~gusz/ecbook/ecbook.html "Introduction to Evolutionary Computing"] , [http://www.springer.de Springer] . ISBN 3-540-40184-9See also
*
Artificial intelligence
*Genetic algorithm
*Genetic programming
*Genetic operator
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