Popeye no Eigo Asobi

Popeye no Eigo Asobi

Infobox VG
title = Popeye no Eigo Asobi


caption = Box art
developer = Nintendo
publisher = Nintendo
producer =
engine =
released = vgrelease|JP=November 22, 1983 [cite web | url = http://www.gamefaqs.com/console/nes/data/578220.html| title = Release date | publisher = Game FAQs| date = | accessdate = 2008-09-24]
genre = Edutainment, Arcade
modes = Single-player or Multiplayer (up to 2 players)
ratings =
platforms = Family Computer
media = Cartridge
requirements =
input = standard controller

nihongo|"Popeye no Eigo Asobi"|ポパイの英語遊び|Popai no Eigo Asobi|Popeye's English Game is Japanese-exclusive sequel to the "Popeye" arcade game. Both it and its predecessor were released on the Family Computer in 1983. It is an educational video game and was the predecessor to "Donkey Kong Jr. Math", which was released about one month later. In the game, Popeye teaches players how to spell English words [cite web | url = http://xgreview.blogspot.com/2006/02/popeye-no-eigo-asobi-112283.html| title = Amateur game review | publisher = Xaqar| date = 2006-02-07| accessdate = 2008-09-29] .

The layout is similar to the "Popeye" arcade game, except that players cannot "die", they can only get incorrect answers. This game is based on the 1930s cartoon version of Popeye and not the movie of the same name. This game was never released in North America, due to the high number of native English speakers there.

Gameplay

The game includes three modes: Word Puzzle A, Word Puzzle B, and Word Catcher. In Word Puzzle A (based on the first level of the original game), the player is given the Japanese term for a word in one of six categories: Animal, Country, Food, Sports, Science, and Others. Blank squares for the English word are given, and the player must maneuver Popeye around to point to letters of the alphabet in order to fill in the blanks. Each wrong letter entry prompts Brutus/Bluto to punch a basket carrying Swee'Pea, and the player must solve the puzzle before Swee'Pea's basket is knocked off the platform it is attached to. The player may also forfeit the puzzle by punching the "?" icon. If the puzzle is lost or forfeited, the correct English word will be displayed. Word Puzzle B is identical to the "A" mode; however, the player is not given the Japanese term beforehand. In the two-player "Word Catcher" mode (based on the third level of the original game), the first player controls Popeye and the second controls Bluto. Three Japanese words are displayed on the screen's left side, and both players compete to collect letters thrown by Olive Oyl to spell out their English equivalents. A player wins when he or she has correctly spelled five words [cite web | url = http://nindb.classicgaming.gamespy.com/hvc-en.shtml| title = Game information | publisher = Game Nintendo Database| date = | accessdate = 2008-09-29] .

References

ee also

* List of Famicom games


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