- ViOS
Infobox VG
title = ViOS 3D Internet Viewer
developer = ViOS Inc.
publisher = ViOS Inc.
designer =Julian Lombardi
license =Freeware
engine = Proprietary
latest version = 1.1 (Windows Client)
released = 2000 (beta ), 2001 (public release)
genre =Virtual world
modes =Singleplayer orMultiplayer
ratings = Not Rated
platforms = Windows
*Windows 95
*Windows 98
*Windows ME
*Windows 2000 SP4
media =CD or byDownload
requirements =300 MHzPentium II CPU 64 MB RAM16 MB
AGP graphics card 150 MB HD space for Disk Cache
56 kbit/s Internet access
input = Keyboard, MouseViOS (Visual Internet Operating System) was a client-server software system designed by
Julian Lombardi in the mid-1990s and built by a team he led at ViOS Inc. from 1999-2001 as a way of spatially organizing allInternet -deliverable resources (includingweb pages ) into a massively-scaled multiuser 3D environment with users of the system represented as customizable avatars. The basic concept behind the "ViOS 3D Internet Viewer" was to take the virtual world of the entireInternet and adapt it to a physical representation of large virtual landscape, complete with mountains, rivers and cities. This approach was taken because of the belief that virtual landscapes resembling our physical world are more conducive to exploration and social interaction than the flat and abstracted world of the current document-basedInternet .Access to Rich Content
By organizing virtual cities and specialized regions with particular themes in a very large contiguous simulated space, ViOS users could discover relevant in-world 3D resources, web sites, and like-minded people that they might never have found through conventional
web browser -basedWorld Wide Web exploration. ViOS users could travel directly to cities/areas of interest through special 3D portals, maps, or by using keyword initiated spatial navigation. Objects within the ViOS world were usually pointers toWorld Wide Web -deliverable resources. When users of the system interacted with such objects, they would initiate the load andcaching of an associatedwebpage that was viewable via an instance of theInternet Explorer web browser. In this way, the ViOSGUI could be used as a way of accessing theWorld Wide Web as well as being a means by whichInternet bookmarks could be organized as shared objects within a massively-scaled multiuser online space.The ViOS world was initially "seeded" with 420 cities and communities that appeared as navigable 3D locations. Each of these was populated with approximately 15,000 visually-rich objects representing what at the time were the best and most trafficked sites of the
World Wide Web . It is important to note that all existingweb sites (as well as otherInternet -deliverable resources) were available at some place on the vast ViOS landscape, but their location may not have been close to these initial communities.Business Model
Use of ViOS was completely free to
end-user s. The company'sbusiness model was based on the desire for owners of already present outlying sites to relocate their site's representation to “better” locations within ViOS in order to gain traffic to those sites (traffic that was driven by "seeded" sites and that was measurable within the system). In this way, the economics of location and commercial density could be transitioned to the online ViOS world because of its representation of a physical space. Private individuals and businesses could easily publish to unique locations in the ViOS world byleasing locations and constructing custom objects at those locations.A Self Organizing Metaverse
A key concept of ViOS was that it enabled representations of
Internet -deliverable information toself-organize and optimize through the decentralized activities of its participants. In other words, owners ofweb sites could relocate objects pointing to their sites and thereby build meaningful communities. Such communities made it easy and enjoyable forend-user s to explore specific areas of content and information while at the same time opening themselves up to the delights of serendipitous discovery within an ever changing landscape of people and resources.An Early Avatar-Mediated 3D Wiki
The ViOS experiment can be thought of as what might now be called a type of 3D
wiki , and owing to its built-in text-based chat, and customization capabilities, it anticipated current server-basedmassively multiplayer online game (MMOG ) systems such asSecond Life and annotatable virtual contexts such asGoogle Earth . Unfortunately, the company was unable to secure a planned second round of venture financing due to bursting of thedot-com bubble and associated lack of investor interest in continued financing of technology companies reliant onadvertising -based revenue models. Lacking needed resources, the company was therefore unable to market to advertisers or effectively maintain its server infrastructure and functionality to support continued positive user experiences. Within a few weeks of the public launch in February 2001, the company'swebsite andapplication servers were brought down by a rapidly growing user-base of well over 15,000 unique subscriber-users [http://discuss.extremetech.com/forums/249002001/ShowPost.aspx] [http://www.transfert.net/La-navigation-a-vue] .External links
* [http://www.youtube.com/watch?v=Bq_1NW6cNYY A video tour of ViOS]
* [http://www.g4tv.com/techtvvault/features/26690/ViOS.html A G4 TechTV review of ViOS]
* [http://www.howstuffworks.com/vios.htm Howstuffworks article about ViOS]
* [http://digitalforum.accenture.com/DigitalForum/Japan/CurrentEdition/Tech+Watch/ViOS+-+Bringing+the+Internet+to+3D.htm Accenture Digital Forum briefing on ViOS (in Japanese)]
* [http://www.dooyoo.co.uk/internet-sites/vios-com/232625/ A review of ViOS]
* [http://www.johanjongepier.nl/vios.html User commentary]
Wikimedia Foundation. 2010.