- Ogopogo Examiner
The "Ogopogo Examiner" was a
newsletter distributed by Square Soft, Inc. from Spring1992 toFall 1994 .Design
There was no real consistent design to any of the issues of "Ogopogo Examiner", except that most of the issues were tri-fold pamphlets. It did, however, have consistent general sections. The newsletter primarily served as a guide to Squaresoft titles released in the United States, but always included tips, tactics, and merchandise to purchase, and also urged customer feedback.
History
Included in packages of early Squaresoft games such as "Final Fantasy II" (now more commonly known as "
Final Fantasy IV ") was an insert card that read "Square Soft, Inc., the developer [sic] of the Final Fantasy game series, is planning to publish a series of strategy guidebooks for "Final Fantasy " games." Those who filled out the card and sent it in later received an issue of "The Ogopogo Examiner," a Squaresoft newsletter named after a monster from Final Fantasy IV.The newsletter was headed by editor-in-chief
Ted Woolsey , the primary translator of Squaresoft's role-playing games during the SNES era, explaining the newsletter's heavy focus on localization and translation efforts by Squaresoft.ections in the Ogopogo Examiner
* "Around the Corner At Square" - Under this section, the "Ogopogo Examiner" attempted to answer questions about game developments in
Japan and localization and translation efforts by Square's North American department, Square Soft, Inc.
* "Got Something On Your Mind?" - All "Ogopogo Examiner" issues urged subscribers and readers to write to Square if they had any questions or comments.Issues
Issue #1 (Spring 1992)
The first issue of the "Ogopogo Examiner" declared that "in
summer 1993 , it is expected thatNintendo will start selling its long-awaitedCD-ROM (Compact Disc-Read Only Memory) hardware." The issue foreshadowed Square's preference for CD-ROM as the "ideal format for game software" as it went on to boast that "SQUARE CD-ROM games will feature a variety of improvements over the present cartridge-based software. For example, characters in the games will actually speak to you as you play the game, and paper game manuals will become a thing of the past as these are placed right on the screen for easier access."Issue #1 provided an
FAQ over "Final Fantasy IV"; it also explained off a bug in "Final Fantasy IV" by claiming that the glitch was actually a trap set byZeromus . In the bug (which is also known as "The 64 Door Warp Rumor"), if you make 64 trips back and forth through doors, cave sections, etc. your game will permanently stop.The first issue concluded with FAQs over "
Final Fantasy Adventure ", "Final Fantasy Legend ", and "Final Fantasy Legend II ".Issue #2 (Fall 1992)
Issue #2 introduced "
Final Fantasy Mystic Quest ", providing information on its story, characters, gameplay, design, and features. It also answered the questions of impatient gamers waiting for "Final Fantasy VI "; it went on to list other projects in development, both in Japan and North America.Issue #3 (Secret of Mana issue)
The third issue announced the arrival of "
Secret of Mana ", and explained the story of the game and listed its features and stats. The latter half of the issue was dedicated to advertising "Final Fantasy Legend III ", but also went on to declare that "translation of the Japanese version of "Final Fantasy V " (to be called "Final Fantasy III" here in the US) has begun..." and tried to pacify gamers eagerly awaiting the translation (although the translation of "Final Fantasy V", as many "Final Fantasy" fans know, was scrapped and the game wasn't released until1999 as part of the "Final Fantasy Anthology " compilation)Issue #4 (Breath of Fire issue)
Issue #4 was dedicated in part to advertising Capcom's " Breath of Fire", which Square Soft, Inc. localized for the U.S. market. It also offered a sneak peek at the story of "Final Fantasy VI" under the headline "Are You Ready for the Ultimate Fantasy?" Under the "Around the Corner" section, the issue reads:
The issue follows up this statement with "In 1995, Squaresoft will release its first U.S. title." (referring to "
Secret of Evermore ") "In addition," the article reads "we are planning to release "Final Fantasy Extreme" (FF5 in Japan) and " Secret of Mana 2" in the second half of the year."The fourth issue also accounts for the much-speculated (also known as the "Final Fantasy SGI demo"): "Square is also utilizing a
Silicon Graphics work station....We will now have the ability to make our future game graphics amazingly realistic."Finally, Squaresoft reveals its plans for the
World Wide Web : "Squaresoft has been working to establish Vendor Forums onAmerica Online ,Compuserve , and Prodigy in order to provide new ways to communicate with gamers and RPG fans. These forums should be fully operational in a few months. For now, you can find a "Squaresoft Product Info" folder in the Nintendo discussion area on America Online, or we can answer your questions on Prodigy."Issue #5 (Final Fantasy III issue)
The fifth and final issue of the "Ogopogo Examiner" was consistent with the release of the long-awaited and much-anticipated "
Final Fantasy VI ". Included was an overview of "Final Fantasy VI", a "Tips and Tactics" section, and a handful of character profiles. Also included in the issue was two full pages of Squaresoft merchandise: a "No Wimps" "Final Fantasy III" T-Shirt, a "Monsters" "Final Fantasy III" T-Shirt, a "Secret of Mana" T-Shirt, a "Final Fantasy II" Game Pak, a "Secret of Mana" Poster, a "Final Fantasy III" Poster, a CD Soundtrack From "Secret of Mana", a CD Soundtrack from "Final Fantasy III" ("Kefka's Domain"), a "Final Fantasy III" Baseball Cap, and a "Final Fantasy III" "Moogle " Watch.ee also
*
Square Co., Ltd. References
External links
* [http://www.squareuniverse.net/ogopogo.html Square Universe] - scanned images of "Ogopogo Examiner" issues.
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