- The Quill
: "This article discusses the adventure game writing program. For other usages of the word" quill", please refer to
Quill (disambiguation) ."Infobox VG| title = The Quill
developer =Graeme Yeandle
publisher =Gilsoft
designer =Programmer :Graeme Yeandle
engine =
released =1983
genre = Construction kit, game creation, utility
modes = n/a
ratings = Suitable for all ages
platforms =ZX Spectrum ,Commodore 64 ,Amstrad CPC ,BBC Micro ,Acorn Electron ,Atari 8-bit family ,Apple II
input = Keyboard"The Quill" (formally known as "The Quill Adventure System") is a program to write
home computer adventure game s. Written byGraeme Yeandle , it was published on theZX Spectrum byGilsoft in December 1983. [cite journal |year=1983 |month=December |title=Handy quill opens-up adventure games |journal=Sinclair User |issue=21 |pages=48 |url=http://www.sincuser.f9.co.uk/021/softwre.htm |accessdate= 2007-09-19 ] Although available to the general public, it was used by several games companies to create best-selling titles; over 450 commercially published titles for the ZX Spectrum were written using "The Quill". [cite web |url=http://www.worldofspectrum.org/infoseekid.cgi?id=0006857 |title=Quill Adventure System, The |accessdate=2007-09-19 |work=World of Spectrum ]Development
Yeandle has stated [cite web |url=http://solutionarchive.com/Various/Interview_Graeme.php |title=Graeme Yeandle interview |accessdate=2008-03-08 |work=SolutionArchive] that the inspiration for "The Quill" was an article in the August 1980 issue of "
Practical Computing " by Ken Reed in which Reed described the use of a database to produce an adventure game. After Yeandle wrote one database-driven adventure game, "Timeline", for Gilsoft, he realised that a database editor was needed, and it was this software which became "The Quill".cite web |url=http://www.yeandle.plus.com/advent/history.html |title=History of The Quill and PAW |accessdate=2007-09-19 |last=Yeandle |first=Graham]After the original ZX Spectrum version, "The Quill" was ported to the
Amstrad CPC , [cite web |url=http://www.cpczone.net/index.php?game=3242 |title=The Quill by Gilsoft for the Amstrad CPC |accessdate=2007-09-20 |work=CPCZone]Commodore 64 ,cite journal |year=1985 |month=January |title=Adventure Writer — US Quill |journal=Micro Adventurer |issue=15 |pages=13] [cite web |url=http://www.gb64.com/game.php?id=6128 |title=Quill, The - Adventure Writing System |accessdate=2007-09-19 |work=Gamebase 64]Atari 8-bit family , [cite web |url=http://www.atarimania.com/detail_soft.php?MENU=8&VERSION_ID=126 |title=AdventureWriter |accessdate=2007-09-20 |work=Atarimania] andApple II . Versions were also published by CodeWriter, Inc. inNorth America (under the name of "AdventureWriter") and a versions by Norace in Danish, Norwegian and Swedish. A French version was also made by Codewriter. [cite web |url=http://www.atarimania.com/detail_soft.php?VERSION_ID=20331&MENU=8 |title=AdventureWriter |accessdate=2007-11-17 |work=Atarimania] In 1985 Neil Fleming-Smith ported "The Quill" to theBBC Micro andAcorn Electron computers for Gilsoft.Fact|date=September 2007"The Quill" only allowed for the creation of text only adventures (also called
interactive fiction ), using a text interpretation process known as a "verb–noun"parser . Later an add-on called "The Illustrator" was made to let the user include graphics in the adventures. [cite journal |year=1985 |month=May |title=The Illustrator |journal=Your Spectrum |issue=14 |pages=33 |url=http://www.users.globalnet.co.uk/~jg27paw4/yr14/yr14_33.htm |accessdate= 2007-09-19]Critical reception
"The Quill" was generally very well received by the computer press at the time of its release. "Micro Adventurer" described it as "a product [...] to revolutionise the whole microcomputer scene" and rated it "10 out of 10", [cite journal |last=Bridge |first=Tony |year=1983 |month=November |title=Revolution on The Quill |journal=Micro Adventurer |issue=1 |pages=19] [cite journal |last=Bridge |first=Tony |year=1984 |month=January |title=Imagination's the only limit |journal=Micro Adventurer |issue=3 |pages=9–10] while "
Computer and Video Games " described it as "worth every penny of the £14.95 price tag", [cite journal |last=Schifreen |first=Robert |year=1983 |month=December |title=Games without tears |journal=Computer and Video Games |issue=26 |pages=90–91] while "CRASH" said it was "almost ludicrously underpriced for what it does and, more importantly, what it allows others to do." [cite journal |last=Mangram |first=Lloyd |year=1984 |month=May |title=The Quill |journal=CRASH |issue=4 |pages=49–50 |url=http://www.crashonline.org.uk/04/quill.htm |accessdate= 2007-09-21] "Sinclair User " were somewhat initially less enthusiastic, saying "no package, even if it is brilliant in the production of games using the sausage machine technique, will provide an answer to properly machine-coded and original games", [cite journal |last=Gilbert |first=John |year=1984 |month=February |title=Sprites put life into the games of your choice |journal=Sinclair User |issue=23 |pages=44 |url=http://www.sincuser.f9.co.uk/023/diysoft.htm |accessdate=2007-09-20] although later in 1984 they said "The Quill" produces programs on a par with handwritten commercial programs". [cite journal |last=Heath |first=Quentin |year=1984 |month=July |title=Imagination Unlimited |journal=Sinclair User |issue=28 |pages=127 |url=http://www.sincuser.f9.co.uk/028/mindgms.htm |accessdate= 2007-09-21]"The Quill" was awarded "Best Utility" in the "CRASH" Readers Awards 1984. [cite journal |year=1985 |month=January |title="CRASH" Readers Awards 1984 |journal=CRASH |issue=12 |pages=104 |url=http://www.crashonline.org.uk/12/awards.htm |accessdate=2007-09-26]
Sequel
Following the success of the original, a second generation "Quill" was produced with more capabilities and sold under the name "
Professional Adventure Writer ".References
External links
*
Wikimedia Foundation. 2010.