- Virtua Fighter (series)
gameplayinvolves two combatants needing to win two of three rounds, with each round being 30 seconds long or more. If a character is knocked out (or falls out) of the ring, the opponent wins the round. A fourth round is necessary if a double knockout (both players knocking each other out at the same time) occurred in a previous round and the match is tied one round each. In this fourth round, players fight on a small stage wherein one hit equals victory. Its control scheme is deceptively simple, using only a control stick and 3 buttons (Punch, Kick, Guard); however, through various timings, positions, and button combinations, players unlocked a bevy of moves for each character. Traditionally, in the single-player mode, the player runs a gauntlet of characters in the game (which may include one's doppelgänger) all the way to the final boss.
In 1998, the series was recognized by the
Smithsonian Institutionfor contributions in the field of Art and Entertainment, and became a part of the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation. The arcade cabinets are currently kept at the Smithsonian's National Museum of American History.
The brainchild of AM2's Yu Suzuki, "
Virtua Fighter" was released in 1993 as an arcade gameusing hardware jointly developed by aerospace technology firm Lockheed Martinand Sega dubbed the Model 1. It is considered the first polygon-based fighting game. It introduced the 8 initial fighters as well as the boss, Dural.
Virtua Fighter 2" was released in 1994, adding two new fighters: Shun Diand Lion Rafale. It was built using the Model 2 hardware. A slightly-tweaked upgrade, "Virtua Fighter 2.1", followed soon after.
Virtua Fighter 3" came out in 1996, with the introduction of Taka-Arashiand Aoi Umenokouji. Aside from improving the graphics via use of the Model 3 (such as eyes on characters that followed opponents), the game also introduced undulations in some stages and a fourth button, Dodge, both of which altered the gameplay. "Virtua Fighter 3tb" in 1997 was the first major update in series history, implementing tournament battles featuring more than two characters (though not simultaneously as in " Tekken Tag Tournament").
Virtua Fighter 4", which introduced Vanessa Lewisand Lei-Feiand removed Taka-Arashi, was released on the NAOMI 2 hardware in 2001 instead of hardware from a joint collaboration with Lockheed Martin. Additionally, the game also removed the uneven battlegrounds and the Dodge button from the previous game. The title is consistently popular in its home arcade market. ', released in 2003, was the first update to add new characters, these being Brad Burnsand Goh Hinogami. ', an upgrade to "Evolution", was released in the arcades in early 2005.
Virtua Fighter 5" was released in Japan on July 12, 2006 for Sega's Lindbergh arcade board and introduced yet two more new characters, Eileen and El Blaze.
The transition of the "Virtua Fighter" arcade games to the home console has generally been hit or miss.
For instance, even though the
Sega Saturn's Titan architecture was essentially the same as the Model 1 arcade board, the port of "VF1" to the Saturn in 1995 suffered due to flickering polygons and floaty control. The game was unfortunately rushed onto the Saturn to make the early launch date of said system, and little time was given to optimize the game. "VF1" also appeared on the 32X system and while considered the weaker of the two systems, the 32X port was considered the superior. An update of "Virtua Fighter", called "Virtua Fighter Remix", was made for the Saturn in order to deal with the problems and mailed to registered owners of the system.
Although the Saturn's Titan board was inferior to the Model 2, the port of "Virtua Fighter 2" on the Saturn for
Christmas1995 was considered a success. Save for the missing bridge in Shun Di's river level, the game was kept intact.
A port of the original "Virtua Fighter" and "Virtua Fighter 2" with enhanced graphics were also released for the PC. "Virtua Fighter 2" was also rereleased on the
PlayStation 2as a part of the " Sega Ages" series.
The only port of "Virtua Fighter 3" was for the Sega Dreamcast by Genki (instead of AM2) with "Virtua Fighter 3TB" in 1998 for the Japanese release of the console. Although the Dreamcast's NAOMI hardware was superior to the Model 3, the Dreamcast port was considered to be inferior in terms of graphics. Many blame a rush job to make it for the Dreamcast's Japanese release as the reason for this issue. Additionally, the Japanese release did not include a proper two player mode (a second player had to jump into a one player game instead of a proper option on the title screen), although this was fixed for the American release in November 1999.
Following Sega's retreat from the hardware market in mid-2001, "Virtua Fighter 4" was ported by Sega to the PlayStation 2 in 2002. Outside of a slight downgrade in graphics, the port of the game was considered well done. This port was followed by "Virtua Fighter 4: Evolution", an update that added two new characters as well as a host of game balancing tweaks, in 2003. "VF4:E" was immediately released under the PlayStation 2's "Greatest Hits" label in the United States, which lowered its initial sticker price. This game also included a version of the original "Virtua Fighter", called "Virtua Fighter: 10th Anniversary", which is a remake of "VF1" with all characters in the series up to that point (in the first "VF4" release for PS2, a button code would make the player's character look like a "VF1" model).
"Virtua Fighter 5" was released for the American
PlayStation 3on February 20, 2007. As games on the Sega Lindbergharcade system board could rather easily be translated on the PS3's architecture (the Lindbergh uses x86 architecture; the PS3 uses a PowerPCarchitecture), the conversion is essentially perfect. In December 2006, Sega announced that an Xbox 360port of the game was due the summer of 2007. It was released in October 2007 and contains the additions of online fighting via Xbox Live, improved graphics, and gameplay balances from the newer revision of the arcade game.
Sega's 8-bit consoles, the portable Game Gear and the home console
Sega Master System, as well as the 16-bit Mega Drive/Genesis are not capable of internally displaying polygonal, three-dimensional graphics (Genesis polygonal racing game" Virtua Racing" relied on the Sega Virtua Processorhardware co-processor). To still be able to profit from the franchise's success, Sega created two-dimensional ports for those systems in 1996. A 2D-version of "Virtua Fighter 2", which featured graphics that somewhat resembled the original 3D game, was produced for the Genesis. A 8-bit game, called "Virtua Fighter Mini", based on the 35 episodes long anime series of "Virtua Fighter" was also created. Virtua Fighter Mini was later ported to the Master System by Tec Toyunder the name "Virtua Fighter Animation".
The release of "VF2" on the Saturn was followed by the
super deformedversion called " Virtua Fighter Kids" in 1996. Also released for the Saturn and related to "Virtua Fighter" were " Fighters Megamix" (1996). In Japan, the curious " Virtua Fighter Portrait Series", wherein each character in the series had their own Saturn CD showcasing various poses of the fighter, was released around the same time as well. People who collected all the discs could send in their proof of purchases to get a special Portrait CD of Dural.
The Dreamcast game "
Shenmue", also developed by AM2/Yu Suzuki, was called "Virtua Fighter RPG" in the early stages of development and features a "Virtua Fighter"-like fighting system and in-game "Virtua Fighter" memorabilia (such as capsule machine toys of the characters). Suzuki has said numerous times that he used the series' main character, Akira Yuki, as the main influence in the main character Ryo Hazuki. Throughout the game and its sequel, there are several characters whose appearances and fighting styles closely match those of the "Virtua Fighter" series.
Virtua Quest", a simplified RPG (which was also known as "Virtua Fighter RPG") with new characters aimed at the children's market, was released for the Nintendo GameCubein 2004 and the PlayStation 2 in 2005.
Recently, both Sega and
Namcohave shown interest in a possible cross over between "Virtua Fighter" and "Tekken". [ [http://ps3.ign.com/articles/766/766622p1.html Tekken 5: Dark Resurrection Interview (IGN)] ] This crossover would combine all the characters from both games.
The following is a list of titles in the "Virtua Fighter" series:
Virtua Fighter" - Arcade (1993), Sega 32X(1995), Saturn (1995)
Virtua Fighter Remix" - Arcade (1995), Saturn (1995) - Game Gear (1996), Master System (1996)
Virtua Fighter 2" - Arcade (1995), Saturn (1996), Mega Drive/Genesis (1997)
*"Virtua Fighter 2.1" - Arcade (1995 Saturn (1996),
Virtua Fighter Portrait Series" - Saturn (1996)
Virtua Fighter Kids" - Arcade (1996), Saturn (1996)
Fighters Megamix" - Saturn (1997)
Virtua Fighter 3" - Arcade (1997)
*"" - Arcade (1998),
Virtua Fighter 4" - Arcade (2001), PlayStation 2(2002)
*"" - Arcade (2003),
Virtua Fighter 10th Anniversary" - PlayStation 2(2003)
*"" - Arcade (2004)
Virtua Quest" - GameCube (2005), PlayStation 2(2005)
Virtua Fighter 5" - Arcade (2006), PlayStation 3(2007)
Virtua Fighter 5 Online- Xbox 360(2007)
Virtua Fighter 5 R- Arcade (2008) (upcoming)
Characters introduced in "Virtua Fighter"
Characters introduced in "Virtua Fighter 2"
Characters introduced in "Virtua Fighter 3"
Characters introduced in "Virtua Fighter 4"
Characters introduced in "Virtua Fighter 4: Evolution"
Characters introduced in "Virtua Fighter 5"
"Virtua Fighter" is often considered to be the godfather of 3D fighting games, with each iteration being noted for advancing the graphical and technical aspects of games in the genre. Even to this day, many 3D fighting game series such as "Tekken" and "Dead or Alive" were influenced by "Virtua Fighter ". And while, sales-wise, the series has often fallen behind the other titles (partly due to being released on underperforming consoles Sega Saturn and Dreamcast), the main games have always remained critically-acclaimed titles, as evidenced by scores on
In particular, its fans note its more realistic, "tournament rules"-style gameplay (for instance, a loss can occur when a character is knocked out of bounds), which differentiated the first iteration from other fighting games at that time. It is also applauded for its depth, as each character has plenty of moves and strategies to learn, and that each character plays differently from each other. Additionally, the game is also known for its balance across all characters, such that a good user of one character can have a fair match against another good user of any other character.
The developers of the game have also been considered rather meticulous, as shown by their removal of Taka-Arashi, the reason being that the hit detection was too difficult to calculate for the character in comparison to other characters. [http://games.kikizo.com/features/sega_am2_vf5_videointerview.asp SEGA-AM2 Interview: Virtua Fighter 5] The producers also held strong on their refusal to add an online mode to console versions of the games; because the gameplay relies so much on timing, any lag would ruin the experience, as expressed by "VF5" producer Noriyuki Shimoda in the February 2007 issue of "
Electronic Gaming Monthly" when speaking of the PlayStation 3 port of "VF5". Eventually, with the Xbox 360 release of "VF5", Sega decided to add online capabilities via Xbox Live.
The success of the Virtua Fighter series resulted in Guinness World Records awarding the series 7 world records in the Guinness World Records: Gamer's Edition 2008. These records include, "First Polygon Based Fighting Game", First 3D Fighting Game", and "First Fighting Game for a 32-bit Console".
* [http://dmoz.org/Games/Video_Games/Fighting/Virtua_Fighter_Series/ Category at ODP]
* [http://www.virtuafighter.com VFDC, online forum for VF players]
* [http://archive.gamespy.com/articles/august03/millennium/day1/ "The History of Virtua Fighter"]
* [http://www.virtuafighter.es Virtua Fighter SPAIN]
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