Lady Bug (arcade game)

Lady Bug (arcade game)

Infobox VG
title = Lady Bug


developer = Universal Games
publisher = Universal Games. Home versions licensed via Taito.
designer =
release = 1981
genre = Maze
modes = Up to 2 players, alternating turns
cabinet = Upright, cocktail
arcade system = Main CPU: Z80 (@ 4 MHz)
Sound Chips: 2x SN76489 (@ 4 MHz)
display = Raster, 192 x 240 pixels (Vertical), 32 colors
input = 4-way Joystick
platforms = Arcade

"Lady Bug" is a Pac-Man-like maze-based insect-themed arcade game produced by Universal Games and released in 1981.

Description

The goal of "Lady Bug" is to eat all dots, hearts and letters in the maze while avoiding other insects. The player is represented by a red, yellow and green character resembling a ladybug while the enemy insects' appearance varies by level. The border of the maze acts as timer, with each circuit signaling the release of an enemy insect from the central area, up to (generally) a maximum of four. The speed of the circuit increases on stages 2 and 5.

Unlike the more famous "Pac-Man", the player can alter the layout of the maze by shifting any of the twenty green gates. It is not possible to completely isolate a portion of the maze through gate-shifting.

When the fourth enemy insect enters the maze, the central area will show a level-specific vegetable. Eating a vegetable gives the player bonus points and immobilizes the enemy insects for several seconds, though touching them is still lethal. The skull icons are lethal to ladybugs and enemy insects. An enemy insect who dies returns to the central area. Once a vegetable is eaten, the central area will remain empty unless an enemy insect dies and is re-released, revealing a new vegetable. A ladybug who dies will shrink from view and be briefly replaced with icons resembling the stereotypical wings and halo of an angel.

The colors of the hearts and letters cycle through a short period of red, a medium period of yellow and a longer period of blue. The point values are as follows:

* Dot: 10 points (20, 30 or 50 points with appropriate multiplier)
* Blue letter/heart: 100 points (200, 300, or 500 points with appropriate multiplier)
* Yellow letter/heart: 300 points (600, 900 or 1500 points with appropriate multiplier)
* Red letter/heart: 800 points (1600, 2400 or 4000 points with appropriate multiplier)
* Vegetable: Starts at 1000 points, increases by 500 with each level

If a heart is consumed while it is blue, a point multiplier will come into effect, indicated by the blue section in the upper right corner of the screen. The first blue heart doubles all point values, the second triples them and the third quintuples them. This multiplier lasts until the level is complete. Eating hearts while they are yellow or red offers no benefit beyond the points collected.

At each level, the maze will contain three letters. One will be randomly selected from the set of {S, P, C, I, L} (which appear only in SPECIAL), one will be randomly selected from the set of {X, T, R} (which appear only in EXTRA) and the third will be an A or an E (which appear in both words). A secondary goal of the player is to complete the words SPECIAL (indicated in red in the top left corner) and EXTRA (in yellow at top center). If, for example, a letter S is consumed while it is red, the corresponding letter in the word SPECIAL will change from grey to red. Eating an S while it is any other color (or if the S in SPECIAL is already red) offers no benefit beyond the points collected. Completing the word SPECIAL rewards the player with a free game, while completing EXTRA gives the player an extra life. Completing either word causes all its letters to return to normal and immediately advances the player to the next level.

Ports and clones

"Lady Bug" was adapted to the home video game systems Intellivision and ColecoVision. In the ColecoVision version, completing SPECIAL puts the player into a bonus level (known in-game as a "Vegetable Harvest") where the goal is to consume as many randomly-placed vegetables as possible within a fixed time. (The SPECIAL register does not appear in the Intellivision version.)

A version titled "Bumble Bee" (replacing the main character with a bumblebee and the enemies with spiders) was released in 1983 and 1984 by Micro Power for the BBC Micro, Acorn Electron and Commodore 64.

Reception

"Lady Bug" was not a popular game in the arcade, but experienced some measure of popularity on home video game release, in particular for the ColecoVision. The game has received appreciation in later years, being praised by some as "the most challenging of the Pac-clones... It was, and still is, one of the best [of the clones] ." [cite web|author=Jonah Falcon| url=http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=16| title=GOTW: Ladybug|publisher=Gamespy]

ee also

*"Mouse Trap"

References

External links

*KLOV game|id=8374|name=Lady Bug
*StrategyWiki|Lady Bug
* [http://www.p-six.de/ladybug/index_eng.html A remake of the "Lady Bug" game in Flash]
* [http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=16 Classic Gaming Game of the Week article]


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