- Zaxxon
Infobox VG
title= Zaxxon
caption= Screenshot of Zaxxon (Arcade)
developer=Ikegami Tsushinki
publisher=Sega
released= 1982
genre= Shoot 'em up
modes= Up to 2 players, alternating turns
platforms= Arcade Computers:TRS-80 Color Computer ,TRS-80 Model I/III,Apple II ,Atari 8-bit family , PCDOS (Booter),Commodore 64 ,MSX ,ZX Spectrum , PCDOS ,Amstrad CPC Consoles:ColecoVision ,Atari 2600 ,Intellivision ,Atari 5200 ,Sega SG-1000
input= 8-wayjoystick , 1 button
cabinet= Upright and cocktail
arcade system= Sega Zaxxon hardware
cpu= Z80 (@ 3.04125 MHz)
sound= Samples
display= Raster, 224 x 256 pixels (Vertical), 256 colors"Zaxxon" is a 1982
arcade game developed byIkegami Tsushinki and released bySega . The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missile s, enemy gunfire, etc.). The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished by shooting fuel drums. [ [http://www.klov.com/game_detail.php?game_id=12757 "Zaxxon"] from theKiller List of Videogames (KLOV)]At the time of its release, "Zaxxon" was unique as it was the first game to employ
axonometric projection , something of a three-quarter viewing perspective, which lent its name to the game ("AXXON" from "AXON"ometric projection). The type ofaxonometric projection isisometric projection : this effect simulated three dimensions from a third-person viewpoint.The world record on Zaxxon is 4,680,740 points scored by Vernon Kalanikaus of
Lā'ie, Hawai'i , onMarch 15 1982 , according to the Twin Galaxies Intergalactic Scoreboard. [ [http://www.twingalaxies.com/index.aspx?c=22&pi=2&gi=3612&vi=1088 "Zaxxon" entry] from TwinGalaxies.com]A bootleg of the game was released in the arcades in 1982 called "Jackson". [ [http://caesar.logiqx.com/php/emulator_game.php?id=mame&game=zaxxonb "Jackson" entry] from CAESAR (Catalogue of Arcade Emulation Software - the Absolute Reference)]
Ports
A popular game, "Zaxxon" was ported to almost all
home computer andvideo game console systems between 1982 and 1985. Among them were DOS (as a booter),Apple II , Atari 400/800,Atari 2600 ,Atari 5200 ,Atari XL ,MSX ,ZX Spectrum ,Commodore 64 ,TI 99/4A (as "Arcturus"),Dragon 32 ,Amstrad CPC (as "Zaxx"),ColecoVision ,Intellivision andTRS-80 Color Computer . [moby game|id=/zaxxon]The Atari 2600 and Intellivision ports were noticeably different because they used a three-dimensional perspective instead of the isometric graphics of the other versions. This is probably due to technical limitations of these consoles. The
ColecoVision version, designed by Coleco stafferLawrence Schick , was the first home version to use the isometric graphics.The game was also released for Sega's own console, the
SG-1000 , in 1985.A clone of the game was released on the
TRS-80 Color Computer as "Zaksund ".In 2006, "Zaxxon" games were included as bonus game on the
Sega Genesis Collection for Sony'sPlayStation 2 and PSP consoles. The original "Zaxxon" is the game included on the PS2, and "Super Zaxxon" is the one available on the PSP.Legacy
Due to its success, "Zaxxon" spawned an arcade sequel, "Super Zaxxon". It did not do as well as the original.
In 1987, "Zaxxon 3-D" was released for the
Sega Master System . This console variation made use of its 3D glasses add-on for extra depth perception."Zaxxon Motherbase 2000" was released for the
Sega 32X in 1995. It is the only "Zaxxon" game to use full3D graphics . The game bore the "Zaxxon" brand only in the United States, as the Japanese version was named "Parasquad" and the European version was named "Motherbase".# "Zaxxon" (1982)
# "Super Zaxxon " (1982)
# "Zaxxon 3D" (1987)
# "Zaxxon Motherbase 2000 " (1995)Board game
In 1982,
Milton Bradley made a "Zaxxon" board game. [ [http://www.ggdb.com/GameByName.aspx?c=Memorabilia&s=Boardgame&vid=5522 "Zaxxon"] from the Great Game Database (GGDb)] [bgg title|2482|Zaxxon]Tabletop and handheld games
In 1982 Sega released "Zaxxon" as a tabletop game and a handheld version as well. [ [http://www.ggdb.com/GameByName.aspx?c=Handheld&s=Arcade&vid=5853 Handheld "Zaxxon"] from the GGDb]
Bandai [ [http://www.ggdb.com/GameByName.aspx?c=Handheld&s=Arcade&vid=8015 Bandai "Zaxxon"] from the GGDb] andColeco [ [http://www.ggdb.com/GameByName.aspx?c=Handheld&s=Arcade&vid=8016 Coleco "Zaxxon"] from the GGDb] also released "Zaxxon" handheld games.Remakes
The 2003 Retro Remakes competition produced clones for
Linux and Windows. [ [http://www.pankhurst.uklinux.net/zaxxon.html Information on the "Zaxxon" Retro Remake] ]Similar games
*"
Future Spy " was created by Sega in 1984. This game uses the same hardware as "Zaxxon" and has very similar game play but with a more realistic military theme. [ [http://www.klov.com/game_detail.php?game_id=7868 "Future Spy"] from the KLOV]*"
Hostile All Terrain Encounter (H.A.T.E.) is a Zaxxon clone developed byVortex Software for several 8bit and 16bit computers. Published byGremlin Graphics .*"Viewpoint" was released by Sammy in 1992 for the Neo-Geo system. This game features the same 3/4 view perspective and similar gameplay as "Zaxxon". [ [http://www.klov.com/game_detail.php?game_id=10316 "Viewpoint"] from the KLOV]
References
External links
*KLOV game|id=12757
*StrategyWiki
*WoS game|id=0005846
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