Omega (video game)

Omega (video game)
Omega
Omega
Cover art
Developer(s) Origin Systems
Publisher(s) Origin Systems
Platform(s) Amiga, Apple II, Apple IIgs, Atari ST, Commodore 64, DOS
Release date(s) INT 1989
Genre(s) Programming game
Mode(s) Single-player
Media/distribution 5¼-inch floppy disk

Omega is a computer game developed by Stuart Marks and published by Origin Systems in 1989.

Summary

The game puts the player in the role of a cyber-tank designer and programmer. Given a limited budget, the player must design a tank that can defeat a series of ever more challenging opponent tanks. Each successful design yields a higher security clearance and a larger budget, ultimately resulting in an OMEGA clearance and an unlimited budget. The focus of the game is not on the combat but on programming the tank itself.

Tanks are programmed using a built-in text editor that allows the player to use various artificial intelligence script commands, similar in structure to BASIC. These commands permit control of various aspects of the tank, and also allows teams of tanks to communicate and coordinate actions. While commands exist that enable a range of control over the tank, successful designs tend to be automated. Decision making is an important part of the design process, as the programming must reflect the equipment placed on the tank.

The original game came on 5¼" floppy disks.

Russell Sipe of Computer Gaming World gave the game a positive review, noting its similarities and improvements over RobotWar.[1]

References

  1. ^ Sipe, Russell (November 1989), "The Ploys of Thunder: Cybernetic Combat in Origin's "Omega"", Computer Gaming World: 24–25 

External links

Gamepad.svg Video games portal