Tiberium (video game)

Tiberium (video game)

Infobox VG
width =
title = Tiberium


caption =
developer = EA Los Angeles
publisher = Electronic Arts
distributor =
designer =
license =
series =
engine = Unreal Engine 3.0-based
version =
released = Cancelled
genre = First-person shooter, Tactical shooter
modes = Single-player, Multiplayer
ratings =
platforms = nowraplinks|PlayStation 3, Microsoft Windows, Xbox 360
media =
requirements =
input =

"Tiberium" is a cancelled tactical first-person shooter video game title set in the "Command & Conquer" universe, that was in development by EA Los Angeles (EALA).cite web |url=http://www.ea.com/article.jsp?id=tib1218 |title=EA Reveals TIBERIUM and Launches Players Into An Epic Battle for Power |publisher=Electronic Arts |date=2007-12-18 |accessdate=2007-12-19 ] [Travis Moses, "Tiberium"," "GamePro" 235 (April 2008): 39.] "Tiberium" was initially revealed when shots of the January 2008 issue of "Game Informer" was leaked,cite web |url=http://planetcnc.gamespy.com/fullstory.php?id=146181 |title=New C&C FPS Previewed in GameInformer? |author=HeXetic |publisher=PlanetCnC |date=2007-12-11 |accessdate=2007-12-12 ] but was officially announced by EA just a day after. Prior to the announcement, the game had been in production for two years.

In the first previews of the game by GameSpot and IGN, it was confirmed "Tiberium" uses a game engine based on Unreal Engine 3.cite web |url=http://www.gamespot.com/pc/action/tiberium/news.html?sid=6185200 |title=Tiberium First Impressions - Command & Conquer Goes First-Person Again |author=Jason Ocampo |date=2008-01-28 |accessdate=2008-01-29 |publisher=GameSpot ] cite web |url=http://pc.ign.com/articles/848/848189p1.html |title=Tiberium First Look |author=Erik Brudvig |date=2008-01-28 |accessdate=2008-01-29 |publisher=IGN ]

On January 18, 2008, a trailer of "Tiberium" was released on GameTrailers with a message of more to come on January 25. "(See external links section)". It is to date the only C&C game not to include "Command & Conquer" in its title.

"Tiberium" was cancelled on September 30, 2008 due to the game's failure to meet "quality standards set by the development team and the EA Games label".cite web |url=http://www.gamespot.com/news/6198367.html |title=Tiberium terminated |author=Tor Thorsen |date=2008-09-30 |accessdate=2008-10-01 |publisher=GameSpot ]

Synopsis

In 2058, eleven years after the , a wasteland covers what was once the Mediterranean Sea. The player takes the role of Ricardo Vega (main character of the ), a GDI Forward Battle commander recently pulled out of retirement, who is exploring the single complete Scrin Threshold Tower, called "Tower Omega" by the GDI and "Threshold 19" by the Scrin, in this area. The tower is believed to be a relic from the Third Tiberium War but turns out to be the base of another Scrin invasion.

Gameplay

Squad

The most important feature of the game would have been that the player controlled squads of units, as opposed to a single member. The producer claimed that controlling the squads would be very easy, and that the squad members would automatically find cover, such as behind a walker's legs. Squads were intended to be deployed at the beginning of each level, with reinforcements being sent as members were killed. The known squads and units prior to cancellation were the rifleman squad, the missile team, the Titan Battle Walker and the Orca VTOL Assault Craft. The number of squads able to be controlled in the console version of the game was four, via the directional buttons on the controller.

Weapons

In "Tiberium", the player would have access to single weapon: a multi-purpose transforming "GD-10". The weapon was shown to include four firing modes, similar to that in "" or "Jak 3". These modes included an anti-infantry rail gun carbine, grenade launcher, sniper rifle, and an anti-aircraft missile launcher. Ammunition status was to be displayed by a hologram on the weapon rather than via a heads-up display.

Cancellation

On 30th September, 2008, Kotaku reported that the game was canceled for not meeting standards. Kotaku reported Mariam Sughayer, EA spokesperson, saying-"EA has suspended work on Tiberium effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market."

References

External links

* [http://www.gametrailers.com/player/29781.html First trailer]
* [http://pc.ign.com/articles/848/848189p1.html Preview by IGN]
* [http://www.gamespot.com/pc/action/tiberium/news.html?sid=6185200 Preview by GameSpot]
* [http://www.gamasutra.com/php-bin/news_index.php?story=20462 EA Cancels Tiberium, Cites Quality Issues]


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