Dragon's Dogma

Dragon's Dogma
Dragon's Dogma
Dragon's Dogma Logo.png
Developer(s) Capcom
Publisher(s) Capcom
Director(s) Hideaki Itsuno[1]
Producer(s) Hiroyuki Kobayashi[1]
Engine MT Framework[1]
Platform(s) PlayStation 3
Xbox 360[1]
Release date(s)
  • JP Early 2012
  • NA March 27, 2012[1]
  • EU May 1, 2012
Genre(s) Action-adventure game[2]
Mode(s) Single-player
Multiplayer[1]
Media/distribution Blu-ray Disc
DVD-ROM

Dragon's Dogma (ドラゴンズ ドグマ Doragonzu Doguma?) is an upcoming action-adventure game that is being developed by Capcom for the PlayStation 3 and Xbox 360. The game has an open world fantasy setting and is planned to be released in North America on March 27, 2012, May 1, 2012 in Europe, and sometime in early 2012 for Japan.[1]

Contents

Gameplay

The player will be able to select between various types of characters, of which three have been revealed so far: the attack-focused fighter, the magic-focused mage, and the speedy strider. Gender choice and appearance settings will also be available.[3]

While the player's party is exploring the world, the three party members who accompany the main character will be controlled by artificial intelligence, but the player can issue orders like "Go", "Help" and "Come to them". One of the party members is a non-playable character (NPC) and belongs to the main character's world. The other two party members are NPCs borrowed from other players by connecting online, but the game will not require an internet connection. However, the player can only borrow the NPCs from other players, not their main character.[4] The party members will talk, seek out the main character's help, and will even provide information about enemies.[3] The player will need to work on strengthening not only the main character but the party members also.[4]

The game will feature a "grab" action, where the main character can grab on or cling to enemies. The player can use this feature for more advanced attack means. For example, the main character can either grab on to a giant griffon's legs and attack it directly, or climb up to reach the top of its head for a more lethal blow.[3] "In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't get the full effect of fighting a giant boss," Itsuno, the director of Dragon's Dogma says. "With this game you can climb all over it. If it has a body part, you can attack it." The ability to climb enemies has drawn comparisons to Shadow of the Colossus.[5]

In addition to the large open world, Dragon's Dogma will also feature a large main city environment with over 200 NPCs who will move about according to their own time schedules. The player will be able to communicate with the residents in full voice.[3]

The game is being designed to be playable even by those who aren't too skilled at action games. These types of players can recruit strong NPCs and let them do the fighting during combat as they watch over the battlefield.[4]

Players can look forward to anywhere between 30 and 100 hours of game time from Dragon's Dogma, with the former figure for normal play with the latter figure for those who wish to dig in to the game.[3]

Plot

During its raid on the fishing village of Casadeis, a dragon approaches the hero of the story, telling him/her that he/she is the “chosen one” and proceeds to tear out his/her heart. With his/her heart ripped out, the hero’s death is inevitable. However, through some unknown miracles, the hero is saved from certain death. Now revived as an “enlightened one”, he/she is destined to find and kill the dragon that stole his/her heart.[6]

Development

During the press conference at Capcom's Captivate event in 2011, director Hideaki Itsuno said that Dragon's Dogma is a game he had been dreaming about making since his school days. He was able to realize it now due to advancing technology, and has been directing a staff of around 150 people at Capcom Japan for the past two years development time (three years including conceptual phases).[3] As of April of 2011, the game's development status is at 50 percent.[4]

References

  1. ^ a b c d e f g Capcom (April 12, 2011). "CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト". Capcom. http://www.capcom.co.jp/DD/index.html. Retrieved April 12, 2011. 
  2. ^ Anoop Gantayat (April 13, 2011). The game isnt an rpg in any way/ "A Few Bits About Dragon's Dogma". andriasang. http://blog.us.playstation.com/2011/06/17/e3-replay-dragon%E2%80%99s-dogma/ The game isnt an rpg in any way/. Retrieved April 13, 2011. 
  3. ^ a b c d e f Anoop Gantayat (April 13, 2011). "Dragon's Dogma Revealed". andriasang. http://www.andriasang.com/e/blog/2011/04/13/dragons_dogma/. Retrieved April 13, 2011. 
  4. ^ a b c d Anoop Gantayat (April 13, 2011). "A Few Bits About Dragon's Dogma". andriasang. http://www.andriasang.com/e/blog/2011/04/13/dragons_dogma_details/. Retrieved April 13, 2011. 
  5. ^ Wesley Yin-Poole (April 12, 2011). "Dragon's Dogma Hands On". Eurogamer. http://www.eurogamer.net/articles/2011-04-12-dragons-dogma-article?page=2. Retrieved April 13, 2011. 
  6. ^ Anoop Gantayat (April 26, 2011). "The Background Story For Dragon's Dogma". andriasang. http://www.andriasang.com/e/blog/2011/04/26/dragons_dogma_story/. Retrieved April 26, 2011. 

External links


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