Dead Space Ignition

Dead Space Ignition
Dead Space Ignition
Dead Space Ignition Coverart.png
Developer(s) Visceral Games
Sumo Digital
Publisher(s) Electronic Arts
Producer(s) Steve Papoutsis (executive producer)
Rich Briggs (executive producer of Visceral)
Steve Lycett (executive producer Sumo)
Designer(s) Tim Spencer (lead designer at Sumo)
Jody Hindle (Sumo)
Ross Hartshorn (Sumo)
Programmer(s) James Graves (lead programmer at Sumo)
Artist(s) Andy Ritson (lead artist at Sumo)
Writer(s) Antony Johnston
Series Dead Space
Platform(s) Xbox Live Arcade, PlayStation Network
Release date(s)
  • NA October 12, 2010[1]
  • EU October 13, 2010
  • AUS October 13, 2010
Genre(s) Survival horror, puzzle, action
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution Download

Dead Space Ignition is a survival horror action puzzle video game developed by Visceral Games and Sumo Digital and published by Electronic Arts for the Xbox Live Arcade and the PlayStation Network.[1] It is a midquel to the survival horror third-person shooter video game Dead Space 2 (accurately an interquel between two main games),[2] which was released on October 12, 2010.[1] The game takes the form of what executive producer Steve Papoutsis describes as an "interactive comic-style game" and is written by Antony Johnston, the writer for the Dead Space games and comic book series.[1]

After completing the game players will receive bonus items for Dead Space 2, including a hacker-themed suit with 15% armor and 15 inventory slots, as well as a bonus to the hacking portions of the game. Players also receive a hacker-themed Contact Beam weapon, extra power nodes, health packs, ammo, and audio logs. These bonuses are found in "conduit rooms" unlocked with a Dead Space Ignition completed save file.

Contents

Plot

The official EA press release outlined the basic plot of Dead Space Ignition, revealing that the game "takes place on the Sprawl [the setting of Dead Space 2] and challenges players to survive the initial Necromorph outbreak", which then sets up the plot of Dead Space 2.[1] Executive producer Steve Papoutsis suggested that the game, the first of a number of related additions to the series, "will give Dead Space fans a unique perspective on the events leading up to Dead Space 2, and will also introduce the storyline to a brand-new audience of gamers."[1][2]

Story

Dead Space Ignition takes place before the events of Dead Space 2. An engineer named Franco Delile (the player character) and his partner Sarah are called to fix an elevator on the Sprawl, only to discover evidence of sabotage. They are then called to fix a computer mainframe, again finding that the damage was intentional. While traveling between jobs, they hear distant screams and investigate, only to encounter people being attacked by grotesque monstrosities dubbed "Necromorphs." Franco and Sarah escape using the tram. From there on, they are sent across the Sprawl in an increasingly desperate attempt to repair station systems and assist other survivors, all the while under attack by Necromorphs. Depending on the player's choices, Sarah may be killed by asphyxiation, Necromorphs, or by Franco after receiving a coded message. The story ends with Franco reaching the Sprawl hospital, and reviving Isaac Clarke, leading up to the opening scene of Dead Space 2.

Gameplay

Dead Space Ignition is a puzzle game[3] and as such features a variety of logical puzzles and puzzles that require dexterity.

Reception

Ignition received largely negative reviews with many criticizing the comic book style cutscenes, and several gameplay elements. Gameinformer gave it a 2.5/10 criticizing it for feeling like "the next Fuzion Frenzy"

References

External links


Wikimedia Foundation. 2010.

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