CCP Games

CCP Games
CCP hf
Type Public
Industry Video games
Founded Reykjavík, Iceland (1997 (1997))[1]
Founder(s) Reynir Harðarson
Ívar Kristjánsson[2]
Thorolfur Beck[3]
Headquarters Reykjavík, Iceland
Area served Worldwide
Key people Vilhjálmur Þorsteinsson (Chairman)
Hilmar Veigar Pétursson (Global CEO & Iceland CEO)
Mike Tinney (North America President)
Kjartan Pierre Emilsson (Shanghai Managing director)
Ívar Kristjánsson (United Kingdom Managing director)[2]
Products Eve Online
World of Darkness
Dust 514
Owner(s) Novator Partners
General Catalyst Partners[4]
Employees 600[5]
Subsidiaries White Wolf, Inc.
Website www.ccpgames.com

CCP hf or CCP Games (Crowd Control Productions) is an Icelandic video game developer and publisher, majority owned by the company's staff and founders, Novator Partners and the American investment fund General Catalyst Partners.[4] CCP is a sponsoring member of the Python Software Foundation.[6]

Contents

History

CCP was founded in June 1997 by Reynir Harðarson, Þorolfur Beck and Ívar Kristjánsson[7] for the purpose of making MMORPGs. In order to finance the initial development of Eve Online, CCP developed and published a board game in Iceland called Hættuspil ("Danger Game").[7][8] In April 2000 the company, with Sigurður Arnljótsson as CEO, raised $2.6 million, through a closed offering organized by Kaupthing Bank (now Arion banki), from private investors in Iceland, including the Icelandic telephone company Síminn. Approximately half of the initial 21 staff were drawn from the Icelandic dot-com company OZ Interactive, the makers of OZ Virtual.

2011 Restructuring

In late 2011 CCP released an announcement to its community that they had made a mistake in development of the Incarna update and direction that EVE was heading, following this CCP announced that it had decided to re-prioritize and shift their focus from their World of Darkness MMO back to EVE Online and Dust 514.[9] The result ended up with approximately 20% of CCP staff being let go worldwide. The majority of these lay-offs affected the Atlanta, GA office, but also affected were several positions in CCP's head office in Reykjavik. [10] Even though downsizing has occurred CCP still say that EVE Online is stronger than ever and that CCP will continue to grow. [11] Following this CCP confirmed that they are refocusing from the Incarna/Ambulation project and moving back to focusing on ships and the core game mechanics and that Incarna may come further down the line. [12]

Products

CCP currently manages three MMORPG video game products; the released Eve Online, and the unreleased World of Darkness and Dust 514.

Video games

Eve Online

EVE Online is CCP's first video game, originally published by Simon & Schuster, Inc. in May 2003. Later CCP re-acquired the rights to publish Eve Online[13] after Simon & Schuster Interactive ceased trading. Development continues in a regular free expansion release schedule.

World of Darkness

In October 2006, CMO Magnús Bergsson stated that Eve would not be the only game to come out of CCP.[14] On 11 November 2006 CCP and White Wolf, Inc. jointly announced that CCP would be working on a World of Darkness MMORPG.[15] CCP plans to focus on the development of this game from March 2009 onwards.[16] It is scheduled to launch in 2012 at the earliest.

In October 2011, CCP announced a number of layoffs and suggested that World of Darkness development would continue "with a significantly reduced team". It is unclear how this will affect any planned launch date.[17]

Dust 514

On 18 August 2009, Hilmar Veigar Pétursson announced Dust 514, a new ground-based FPS with RTS and MMO elements being developed by CCP's Shanghai office.[18] Dust 514 will let console gamers fight for control of NPC ran, as well as, player owned and operated planets in EVE's setting of New Eden. Players in EVE Online can fight in space with their fleets, but will be able to hire Dust 514 players to fight for them planet-side. If the Dust 514 players are successful, the EVE Online player who hired them will be able to take control of the planet.[19]

Miscellaneous

Eve: The Second Genesis

Eve: The Second Genesis is a collectible card game set in the universe created for the online game Eve Online. Each player represents the CEO of a corporation, aligned with a particular race, and through exploration, mining, and military strength, their goal is to defeat their opponent CEOs.

Quafe

Quafe is both the name of a popular drink in the EVE Online universe[20] and the name of the in-game corporation which produces it.[21] On October 22, 2004, CCP made a marketing first when they launched the virtual drink for sale in the real world.[22] CCP sold the drink from their website for $1.50 USD for a single bottle, or $15.10 for a multi-pack, but sales of this drink have since ceased. The real-world Quafe soft drink had a lemon-lime taste.

Corporate affairs

Corporate structure

The company is run by a board consisting of 7 people: Vilhjálmur Þorsteinsson (chairman), Birgir Már Ragnarsson, David Fialkow, Sigurður Ólafsson, Stephen Wieck, Reynir Harðarson and deputy board members: Reynir Harðarson and Isaac Kato.[23]

Demographics

At the beginning of 2009, CCP had a staff of 353 people from more than 20 nations of which 81% were male. 67% of the employees have received higher education, 9% vocational and technical training and 24% some other form of education.[23]

Merger

On 11 November 2006, CCP and White Wolf jointly announced a merger between the two companies during the keynote address at the Eve Online Fanfest 2006. White Wolf became a wholly owned independent subsidiary of CCP with Mike Tinney remaining as the president of CCP North America | White Wolf.[24][25]

References

  1. ^ Annual Report 2008, 12 (CCP): 24, April 7, 2009 
  2. ^ a b Annual Report 2008, 12 (CCP): 64–67, April 7, 2009 
  3. ^ "CCP Games", Giant Bomb, (Retrieved 29 June 2010)
  4. ^ a b "CCP hyggur á hlutafjáraukningu vegna nýs leiks", Viðskiptablaðið, December 30, 2008, http://www.vb.is/frett/2/51169/, retrieved January 16, 2010 
  5. ^ Annual Report 2008, 12 (CCP): 35, April 7, 2009 
  6. ^ Annual Report 2008, 12 (CCP): 62, April 7, 2009 
  7. ^ a b "10 Years of CCP", Page 2, Eurogamer, June 15, 2007 (Retrieved 15 June 2007)
  8. ^ MMORPG.com: CCP Celebrates 10 Year Anniversary by Jon Wood (Retrieved 12 June 2006)
  9. ^ [1], CCP Devblog, 5th October 2011 (Retrieved 22 October 2011)
  10. ^ [2], CCP Press Release, 19th October 2011 (Retrieved 22 October 2011)
  11. ^ [3], PC Gamer News, 19th October 2011 (Retrieved 22 October 2011)
  12. ^ [4], PC Gamer News, 21st October 2011 (Retrieved 22 October 2011)
  13. ^ "EVE Online AVAILABLE FOR DOWNLOAD", CCP Press Release, 3 December 2003 (Retrieved 31 August 2006)
  14. ^ "Interview with CCP: EVE currency traders 'going to lose big'?", Virtual Economy Research Network, 2 October 2006 (Retrieved 12 November 2006)
  15. ^ World of Darkness MMO: CCP merges with White Wolf, Virtual Economy Research Network, 11 November 2006 (Retrieved 15 June 2007)
  16. ^ Emling, Shelley. "Georgia's Video Game Industry Heating up". ajc.com. The Atlanta Journal-Constitution. http://www.ajc.com/business/content/business/stories/2008/12/28/video_games_georgia.html. Retrieved 2009-01-13. 
  17. ^ Reahard, Jef. "CCP layoffs affect 20% of worldwide staff, company focusing on EVE". Massively. http://massively.joystiq.com/2011/10/19/ccp-layoffs-affect-20-of-worldwide-staff-company-focusing-on-e. 
  18. ^ "CCP Unveils DUST 514". CCPhf. 2009-08-18. http://www.ccpgames.com/press/press_releases.asp?pressReleaseID=60. Retrieved 2009-08-27. 
  19. ^ "CCP Games reveals new EVE Online console MMO: DUST 514". Massively.com. 2009-08-18. http://www.massively.com/2009/08/18/ccp-games-reveals-new-eve-online-console-mmo-dust-514/print/. Retrieved 2009-10-07. 
  20. ^ CCP Games. "EVE Online Chronicles - Quafe". eve-online.com. CCP Games. http://www.eve-online.com/background/potw/mar01.asp. Retrieved 2008-01-15. 
  21. ^ CCP Games. "Quafe - EVE Online Organizations". eve-online.com. CCP Games. Archived from the original on 2008-01-04. http://web.archive.org/web/20080104013131/http://www.eve-online.com/corporations/c_1000100.asp. Retrieved 2008-01-15. 
  22. ^ "Eve Breaks 50K Subscriber Barrier - CCP announces the availability of QUAFE". IGN. 2004-10-20. http://games.ign.com/articles/558/558628p1.html. Retrieved 2008-01-15. 
  23. ^ a b Annual Report 2008, 12 (CCP): 64–65, April 7, 2009 
  24. ^ Gaming Industry Innovators CCP and White Wolf to Merge, CCP, November 11, 2006, http://www.ccpgames.com/press/press_releases.asp?pressReleaseID=26, retrieved November 29, 2009 
  25. ^ Gaming Industry Innovators CCP and White Wolf to Merge, White Wolf, November 11, 2006, http://www.white-wolf.com/index.php?line=news&articleid=629, retrieved November 29, 2009 

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