Weapons Factory

Weapons Factory

The "Weapons Factory" (also abbreviated as "WF") is a series of video game capture the flag class-based mods, originally created for "Quake II" by brothers Tom "Tumorhead" Reno and Gregg "Headache" Reno. It since has had several incarnations (six plus three currently in development) on most of the predominant FPS games released since 1998 (in the "Quake", "Unreal", "Half-Life" and "Tribes" series).

The "Weapons Factory" is partly based on the "Team Fortress" mod for "QuakeWorld". Its idea sprung when "Quake II" was announced but the "Team Fortress" development team decided to join Valve Software and work on a "Half-Life" sequel to the mod instead of a "Quake II" one.cite web|url=http://www.planetfortress.com/tf2/gameinfo/about.shtml|title=The Team Fortress development team's merging with Valve Software & dropping work on a Quake II port|accessdate=2006-06-06] It consists of two teams of six players each who can choose between seven to ten classes of combatants (depending on the incarnation of "WF") each having their own specificities and special abilities, amongst which is a grappling hook ("Weapons Factory"'s signature).

In the "Quake Series"

"Weapons Factory (Quake II)"

History

Gregg Reno started programming "Weapons Factory" ("WF" or "Q2WF") as an experiment to learn how to create a "Quake 2" mod while his brother started looking at how to build maps.cite web|url=http://modcentral.planetquake.gamespy.com/interviewwfactory.htm|title=ModCentral interview of Gregg "Headache" Reno - question about WF's background|accessdate=2006-06-06] "Weapons Factory" was the first CTF-type mod to be released (on March 6 1998), only two days after "Zoid's Q2 CTF source" was publishedcite web|url=http://www.bluesnews.com/archives/feb98-4.html|title=Blue's News Weapons Factory v1.0 release - news of Mar. 6th, 1998|accessdate=2006-06-06] and as such got some press and early success. They soon decided to merge with another mod, " [http://web.archive.org/web/20000817091031/http://www.captured.com/startc/ Star Troopers] " by John "Cryect" Rittenhouse on May 1 1998,cite web|url=http://www.bluesnews.com/archives/april98-4.html|title=Blue's News Weapons Factory v2.1b release & merger - news of May 1st, 1998|accessdate=2006-06-06] which had a vast arsenal of weapons that "WF" lacked. The initial versions of "WF" featuring only three classes (notably version 2.1b, the "merger" one), they had to bring this number up to six (final beta version 2.2cite web|url=http://www.bluesnews.com/archives/may98-5.html|title=Blue's News Weapons Factory v2.2 release - news of June 1st, 1998|accessdate=2006-06-06] ) and then nine (version 3.0cite web|url=http://www.bluesnews.com/archives/aug98-3.html|title=Blue's News Weapons Factory v3.0 release - news of Aug. 15th, 1998|accessdate=2006-06-06] ) simply to have somebody to give the weapons to.cite web|url=http://archive.gamespy.com/legacy/spotlights/wf_a.shtm |title=Excerpt from a Gamespy interview of Gregg "Headache" Reno & Harvi "Acrid" Wray about WFA - Page 1|accessdate=2006-06-06] In that configuration, it fulfilled their goal of creating something close to a "Team Fortress" for "Quake II".cite web|url=http://web.archive.org/web/20000818032103/www.captured.com/interviews/wf_interview.htm|title=Captured.com interview of Gregg "Headache" Reno & Tom "Tumorhead" Reno|accessdate=2006-06-06]

Along with the "Weapons Factory", Gregg Reno introduced a new technology for mod makers, the "Mod Construction Kit"cite web|url=http://weaponsfactory.planetquake.gamespy.com/Quake2/wfs.mock1.html|title=Mod Construction Kit webpage|accessdate=2006-06-06] (also abbreviated as the "MOCK") released with "WF" version 3.0. The "MOCK" is an user-friendly tool that lets one modify the number of classes and their attributes (such as health, armor, weapons...) from the original "WF". It also allowed "WF" to keep the three (team3) and six (team6) classes configurations available for the community along with the now standard nine (team9), even if those were less successful.

Later in the development of the mod, the project of a tenth class was considered. The original idea was of a powerful class that would spawn only in the losing team. Later this last bit was dropped but the Mercenary class indeed saw light with "WF" version 4.0 released on January 19 1999.cite web|url=http://web.archive.org/web/19981202152931/www.captured.com/weaponsfactory/|title=Weapons Factory official site v4.0 release - news of Jan. 19th, 1999|accessdate=2006-06-06] However, the class being considered too powerful along with some bugs & server crashing problems on versions 4.0 and 4.1 prevented those to be successful releases. Most of the community carried on playing the previous version (3.3) until a more stable 4.21 was released.

Nevertheless, the community started growing thinner at this point. The coming of next generation games "Quake III Arena", "Unreal Tournament" and the Development team beginning work on sequel projects "WFA", "WFUT" and "Tribes WF" marks the end of the mass appealing period for "Quake2"'s "Weapons Factory" mod.

The last version developed by the original Development team, "Weapons Factory" version 4.25, was released on September 27 1999.cite web|url=http://weaponsfactory.planetquake.gamespy.com/Quake2/wf.oldnews13.html|title=Weapons Factory official site v4.25 release - new of Sept. 27th, 1999|accessdate=2006-06-06]

Facts & Community

In "Quake II", "CTF" introduces the idea of teamplay but everybody is the same. The "Weapons Factory" goes further with the use of player classes that lets people specialize. Now players feel they are part of a real team where they need to depend on each other because one can't do everything alone. The "Weapons Factory" for "Quake II" features up to ten different classes : Arsonist, Cyborg, Engineer, Gunner, Marine, Mercenary, Nurse, Recon, Sniper and Spy. Some are primarily Offensive minded (Recon, Cyborg, Spy, Arsonist) when others are more Defensive (Gunner, Engineer, Sniper, Nurse). Only the Marine and Mercenary are pretty balanced between offensive and defensive efficiency.

Community

Like in most of the "Quake II" mods the community played an important role in the direction "Weapons Factory" took. Several community websites such as "Gun Dreams" or "WF Direct" were widely followed and lots of community maps were submitted. Aside from Tumorhead's, Lunitari, B=Ware and Odalisque's maps were very successful. They joined the Development team in the process.

Competition

Most of the competition in "Weapons Factory" took place in the [http://www.worldogl.com OGL] (Online Gaming League) "WF" ladder. The internet connections at the time and network code flexibilities of "Quake II" allowed for North American and European players and clans to play in the same competition against each other (which hasn't been possible since). The rest of the competition happened in the DEF-CON league which was a tournament format. Late in the mod's life, a European league (WFEL) was created. A couple of smaller scale tourneys were also organised, like "Solicitor's Invite Yourself Weapons Factory Tournament" or the "Relentless Assault Invitational Tournament".

"Weapons Factory Arena (Quake III Arena)"

History

Since the release of "Q3Test" (in May 1999), the "Weapons Factory" Development team was considering a port of the mod to "Quake IIs sequel "Quake III Arena". However, when the game is released on December 2 1999 and work on "Weapons Factory Arena" ("WFA""') really starts, Tumorhead drops from the team soon followed by his brother Headache. Harvi "Acrid" Kiiski then takes the lead of the project. The first beta of the mod is released on May 20, 2000, featuring eight classes, the nurse being implemented later in the development process. Finally "WFA" version 1.0 is officially released online on July 26, 2000 and is featured on the September 2000 issue of the popular gaming magazine [http://www.pcgamer.com PC GAMER] .

Acrid worked on "WFA" up to version 2.9 and then decided to leave and work on another "Quake III" mod, [http://www.planetquake.com/q3t/content/index.asp True Combat] . Fellow programmer Shayne "Static" Uhr took his succession as the Development team Leader. Static managed the work on version 3.0 where his first priority was the balance of the game. This version also implemented a particles system similar to the "Quake II" one. It was released on January 12, 2002.

The next version focused on graphical enhancement. The "WFA" Development team pushed the boundaries of the four years old "Quake III" engine to bring it up on par with more recent technologies and added new visual effects such as sky portals or bump mapping. The team also worked in close collaboration with Randy "Ydnar" Reddig, creator of the [http://www.shaderlab.com Q3MAP2] technology, a tool notably used to enhance the lighting compilation in maps.It resulted in versions 3.5 and then 3.5b, released on January 15 2003 which is the last official version of "Weapons Factory Arena".

Facts & Community

In "Weapons Factory Arena", there are nine different classes of players : Arsonist, Assassin, Cyborg, Engineer, Gunner, Marine, Nurse, Recon and Sniper. The Assassin replaced the Spy and has new abilities such as "Cloaking" or "Back Stabbing". The Mercenary class was left out.

Community

The success of "WFA" wasn't as wide as its predecessor's but it still had an important following and a very dedicated community. "Gun Dreams" and "WF Direct" were still running even if the latter changed from being a community website to being more of a 'community maps' database. To those two websites, we can add "wfamaps.com", "wfa.us", "wfa-Europe.net", and the ever popular (to this day) " [http://forums.planetice.net/ Planetice Forums] ".

Competition

With the improvement of internet connections and the network requirements of this new generation of games, it wasn't possible to have intercontinental matches in fair conditions anymore. The OGL league still existed but was less popular than in the "Q2WF" times. The community split in two and a real European community saw light. The American community moved from the OGL to the STA (Stronger Than All) league which had a two ladders format, the silver and the gold (more competitive) divisions.

In Europe, the community settled in the massive online competitions website [http://www.clanbase.com Clanbase] and had a two divisions league format with seasons (went on for eight of them).

"Weapons Factory: Fusion (Quake II & III)"

"Weapons Factory Revolution (Quake IV)"

When "Doom 3" was released Static decided to port "WF" to the latest id Software platform. The "WFA" Development team was reunited along with the help of some old time players to work on a new incarnation of "WF", "Weapons Factory Revolution" ("WFR"). However as time went by, it became more and more obvious that "Doom 3" wasn't the suitable platform the team initially thought it would be. The game was obviously directed towards single player and wasn't optimized at all for multiplayer. The poor network code and per-poly collision detection of weapon hits didn't allow for enjoyable online playing experience (besides the fact "Weapons Factory" is already pretty demanding in terms of network traffic).
The team then decided to switch games and work on the "Quake 4" platform (due late 2005), which focuses a lot more on the multiplayer aspect of the game. The recent showcase of "Quake 4"'s multiplayer at [http://www.quakecon.org Quakecon 2005] seems to prove the team right.

The "WFR" mod does not seem to be in development any longer, as it's official website [http://www.wfrevolution.com/] appears to be inactive.

In the "Half-Life Series"

"Half-Life Weapons Factory"

According to the official website, the original HLWF doesn't work with Steam and the developers moved on to the Source engine project, WF2. [http://hlwf.planethalflife.gamespy.com/files.html]

The last release of HLWF was v3.0 (beta). [http://planethalflife.gamespy.com/View.php?view=HLMods.Detail&id=382]

"Weapons Factory 2 (Half-Life 2)"

According to a forum post by =Whammy=, project leader and programmer of this mod, the project will be moved to a new engine which will also be created by =Whammy=. [http://roboticgladiator.com/hl2/viewtopic.php?p=1642#1642]

The last release of WF2 was v5.2 (alpha). [http://roboticgladiator.com/hl2/viewtopic.php?t=342]

In the "Unreal Tournament Series"

"Weapons Factory Unreal Tournament"

Around the same time "Weapons Factory" was ported to "Quake III Arena", another team (headed by ob1) did their own unique conversion of "WF" on the "Unreal Tournament" engine which was rising in popularity. "Weapons Factory Unreal Tournament" ("WFUT") took the classes and weapons from the "Quake II" version and adapted them to the "Unreal" style of gameplay, in addition to being inspired by MegaTF. "WFUT" gathered a popular following of "Unreal Tournament" players and a large clan community took form. It had a significant rivalry with the "Unreal Fortress" mod (another class based mod for "Unreal Tournament") although the development teams for both mods supported each other.

There were several major changes to the "Unreal Tournament" version that helped made it unique from the other "WF" mods. The grappling hook was replaced with a translocator that used limited ammo and was given to all the classes. The standard "Quake II" weapons were replaced by "Unreal Tournament" versions with the custom "WF" weapons now having alt-fire modes. The grenades were thrown "offhand" in the same manner as in "MegaTF" instead of being used as weapons. In addition, while the classes suffered only minor changes to their weapon loadout and special abilities, the major change was the "Mercenary" class being replaced by the "Demoman" class. The "Demoman" had a pipebomb launcher and explosive tripmines but neither the Stinger missile launcher nor the controversial AK-47 rifle.

Although the development of "WFUT" has stopped due to "real life conflicts", it can still be downloaded ( [http://www.planetunreal.com/weaponsfactory/ click here] ). While it never officially got past being a beta version, the mod is still considered quite complete.

"WF 2003 (Unreal Tournament 2003) & WF: Evolution (Unreal Tournament 2004)"

When the "WFUT" mod stopped further development, "Unreal Tournaments successor, "Unreal Tournament 2003" was released on September 27, 2002. A group of "WFUT" clan members headed by Dave "demonrage" Steinhauer and "WackMF" started work on the "UT2003" version of "Weapons Factory", obviously called "Weapons Factory 2003" ("WF2003""'). They started with a web site where they posted updates to the development of the mod while the "WF" community discussed ideas and suggestions in the forums and on an IRC channel. There were many disputes if "WF2003" should be a remake of "WFUT" or "WFA" since the emerging community was composed of fans of both mods. After a while, with the lack of updates from the development team, interest for "WF2003" died out and the website no longer exists though it's still listed on the [http://weaponsfactory.planetquake.gamespy.com/ Weapons Factory main page] .

After WF2003 was ended, the Unreal Fortress: Evolution mod team recruited some people from WF2003 to help work on the Team Fortress port for UT2003 and later UT2004. In addition to UnF:Evolution, a side project called Weapons Factory: Evolution (WF:E) was initiated, and was being worked on by some members of the development team. While the UNF:E/WF:E mod had been temporary put on hold, there were plans to release the Weapons Factory gametypes for UNF:E Beta 2. With UT3 being released, it was decided to move development to that instead.

"Weapons Factory: EVO (Unreal Tournament 3)"

Originally intended for UT2004, "Weapons Factory: EVO" will take popular gametypes from Unreal Tournament 3 (CTF, VCTF & Warfare) and add in the Weapons Factory style of gameplay. It is mostly based on "WFUT" with some elements from older "WF" mods including the original Quake 2 version. A new class, the "DemoMech", will replace the WFUT Demoman. Not only will the DemoMech have pipebomb/grenade lauchers & tripmines that the Demoman had, but also an automatic rifle and a missile launcher (AVRiL) that the Q2WF Mercenary used. Vehicles will also be supported as each class will also have a "vehicle killing" weapon in order to maintain balance.

The "WF:EVO" mod is currently in development.

In the "Tribes Series"

References

External links

* [http://www.planetquake.com/weaponsfactory/quake2 Weapons Factory for "Quake II"]
* [http://www.planetquake.com/weaponsfactory/quake3 Weapons Factory Arena for "Quake III"]
* [http://www.wfrevolution.com Weapons Factory Revolution for "Quake 4"]
* [http://wffusion.shadowspawn.net/ Weapons Factory Fusion]
* [http://www.planethalflife.com/hlwf/ Weapons Factory 2 for "Half-Life 2"]
* [http://www.planetunreal.com/weaponsfactory/ Weapons Factory for "Unreal Tournament"]
* [http://www.unrealfortressevo.com/ Weapons Factory: Evolution for "Unreal Tournament 2004" (Defunct)]
* [http://forums.planetice.net/ Planetice Forums]
* [http://forums.biosentral.net/drupal/forums/q2wf_forums BioSentral Q2WF Forums]


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