- Kings (card game)
Cards during a game of Kings
Alternative name(s) King's Cup
Ring of Fire
Circle of Death
Think or Drink
Type Drinking Players 2+ Cards 52 Deck Anglo-American Play Clockwise or counterclockwise Card rank (highest to lowest) Ace (A) – two (2) Playing time 20 to 40 minutes
Kings (also known as King's Cup) is a drinking game that uses playing cards. It is common among university students in Canada, South Africa, Chile, New Zealand, Australia, the United States, the United Kingdom, Ireland, Sweden, the Netherlands, Lebanon and Belgium. Players must drink and dispense drinks based on cards drawn, and Kings can also be mixed with other drinking games. Each card has a rule that is predetermined before the game starts. Many houses have their own variation of rules.
Rules and setup
- 1 deck of Standard Playing Cards
- 2 or more players
- Alcoholic beverages, typically wine, beer or mixed spirits
- A large cup: the King's Cup (can be removed upon variation of the game)
Setup and common rules
In this game, players do certain actions that are associated with each card. Like many other drinking games, Kings is played with different "house rules" throughout the United States and Canada. Sometimes, rules on the cards "reveal interesting things about the participants."
Usually, cards are shuffled and dealt into a circle around either an empty cup or a full can of beer (or a shot/cup of spirits or wine). Each player takes turn drawing cards, and the players must participate in the instructions corresponding to the drawn card.
This game is highly open ended and all of the cards can signify any mini-game, the rules and the card assignments are normally confirmed at the start of the game. Once again, depending on house rules, the game either ends when all cards have been chosen, or when the King's Cup has been consumed; or when the cards are placed on top of the King's Cup the game is over when the cards fall off, the one that knocked them off must consume the King's Cup.
It is also common for the players to make up and agree on a set of rules every time the game is played.
Common card assignments
The following is a list of the most common card assignments. They can be varied at the will of the players before the game commences.
Card drawn Title Instruction Ace "Waterfall" The Player who drew this card begins to chug or sip, so then does everybody else. When the person who picked up the card stops drinking the person to their right can stop drinking. When that person stops drinking the person to their right can stop drinking. This goes to the end of the circle. 2 "You" The Player who drew this card selects someone who then must drink. 3 "Me" The Player who drew this card must drink. 4 "Whores" Ladies or women drink. 5 "Beer Bitch" The Player who drew this card is responsible for getting up to get people beer until another player picks up a five where that player then becomes the "Beer Bitch." 6 "Dicks" Gentlemen or men drink. 7 "Game of Sevens" The game of sevens is played where everyone in the circle says a number in succession and if a number of 7 or a multiple of 7 is the number which is to be said, the person must say "Fuck Me" or lose the game. When "Fuck Me" is said the direction of the flow reverses. 8 "Mate" Pick a person to drink with you for the rest of the game. 9 "Bust a Rhyme" The player who drew the 9 says a phrase, then the players go around in the circle saying phrases that rhyme with the original. No phrase may be said twice, the first player who can not come up with a phrase, or says a phrase that doesn't rhyme must drink. 10 "Categories" The player who drew the 10 picks a category such as "sports teams" or "bands from the '90s," the players then go around in the circle saying items from that category, the first player who can not think of an item or says something not in the category (or if all items have been exhausted) must drink. Jack "Jack Attack" The person who draws the Jack chooses an opponent. Everyone else forms an Octagon, not a pentagon, otherwise a deamon might be summoned. The person who draws the jack and their opponent face off in the octagon, UFC style. The first person to be submitted must finish their drink.. Queen "Question Master" Whoever draws this card becomes the "Question Master". Whenever they ask you a question, you are not allowed to answer them. You can still talk to them as long as you're not answering a question they asked you. If tricked into answering a "Question Master" you must take one drink. This person is the "Question Master" until someone else draws a queen. King "Rulemaster" This person makes a rule when he draws the King and everyone else must follow this rule for the remainder of the game." Joker "Wild Card" House rule. Card drawn Title Instruction Ace "Waterfall" To perform a "Waterfall", each player starts drinking their beverage, depending on the direction of the game (whether you are picking cards clockwise or counterclockwise). No player can stop drinking until the player before them stops drinking. 2 "You" The player who drew the card assigns someone to take a drink. 3 "Me" The player who drew the card takes a drink. 4 "Floor" Last person to touch the floor drinks. 5 "Guys" All Guys must drink. 6 "Chicks" All Chicks must drink. 7 "Heaven" All players must point toward the sky. The last player to point must drink. 8 "Date/Mate" Pick a person to drink with you for the rest of the game. 9 "Bust a Rhyme" The player who drew the 9 says a phrase, then the players go around in the circle saying phrases that rhyme with the original. No phrase may be said twice, the first player who can not come up with a phrase, or says a phrase that doesn't rhyme must drink. 10 "Categories" The player who drew the 10 picks a category such as "sports teams" or "bands from the '90s," the players then go around in the circle saying items from that category, the first player who can not think of an item or says something not in the category (or if all items have been exhausted) must drink. Jack "New Rule" Create a rule that all the players must obey until another jack is drawn and a new rule is made. The new rule voids the previous rule. Queen "Questions" Going around the circle each player must ask the next person a question. The purpose is to essentially make the next person laugh so they cannot even ask the next question, thus making them drink. King "Everyone" Everyone drinks, This is used when you aren't playing with the cup in the middle. Joker "Choker" Chug your beer until you finish it. Otherwise, choke a cock. Card drawn Title Instruction Ace "Asshole" Essentially the Asshole game, and is the opposite of a King Card. The Asshole must wear a designated 'Asshole Hat', typically a beer box, and must keep it on his/her head the entire game. Everyone can make the Asshole do what they want, such as take drinks or perform particular tasks. The Asshole can refuse, the end result is one drink, and that player cannot tell the Asshole to do another task for one full turn rotation. All players must refer to the Asshole as "Asshole", and cannot call them by name, if accidentally referred as anything other than "Asshole" causes said player to take one drink. Like the King or Rule cards, there are endless possibilities for what can be done, however, there are 4 of these cards in the deck, so most players are advised to be reasonable if they happen to obtain the card. 2 "Give 2" The Player who drew this card selects someone who then must drink twice. 3 "Take 3" The Player who drew this card must drink three times. 4 "Give 2 take 2" Select two players to drink 2, and take two yourself. 5 "Never Have I Ever..." The player who drew this card stars a game of "Never Have I Ever...", each player holds 3 fingers up, and says something they have never done, if another player has done this, they put 1 finger down. Players with 0 fingers up drink for the remaining fingers of the person who last asked a question. 6 "Thumbs" When this card is drawn, the Player must immediately place their thumb on the table, he/she cannot say "Thumbs" but can visually tell other players that the card has been drawn. The last player to place their thumb on the table drinks. 7 "Count (or "Fuck You")" The Player who drew this card starts a count, the player next to them must continue this count with the next number: 1, 2, 3, 4 ect.. The count goes around until it reaches 7, when it does, the next player must say "Fuck You" to the last player who counted, and the count is reversed from clockwise to counter clockwise, and vice versa. No 7's, or multiplications of 7 can be said, and the game keeps going until a player forgets their number or accidentally says a 7.
"Fuck You"'s can include, 7, 14, 17, 21, 27, 28, 35, 37, etc.
8 "Rule" The Player who drew this card makes up a rule that everyone must follow, including the Player who made the rule. It can be anything possible, including removing a previous rule, except it cannot designate an Asshole, or King. 9 "Bust a Rhyme" The player who drew the 9 says a phrase, then the players go around in the circle saying phrases that rhyme with the original. No phrase may be said twice, the first player who can not come up with a phrase, or says a phrase that doesn't rhyme must drink. Shot judio. 10 "Bathroom Card" No player is allowed to go to the bathroom unless their drink is empty, except when carrying this card. When this card is drawn it must immediately be placed underneath the Player's drink. It must remain there always and cannot be held in the hands or hidden in any way. Whenever the Player goes to take a drink, he/she must place their hand over the card. If the Player forgets to cover the card, another Player may steal it. The Bathroom card can only be used once. Jack "Boys Drink" Boys Drink Queen "Girls Drink" Girls Drink King "The King" This person becomes the King of the game, able to make any rule they wish, and can make anyone do anything they desire. When a King is Crowned they can overrule any previous Kings cards, and if they wish, can turn on the previous King depending on how cruel he/she was during their term. This card cannot be stolen, or removed by Rule Cards, and it cannot remove any existing Rules made from the 8th card. Joker "Wild Card" House rule. The owner of the house or bar gets to have oral sex from all the girls or guys that played (depending on their sex).
Variations and other rules
Like almost all other drinking games, Kings has endless variations of rules. It is not common to play Kings exactly the same when playing with new people. There will be similar rules, but there will most likely always be some you've never heard of. These rules below are some of the other popular rules not covered in the common rules. Many of these rules are used with the "King - Make a Rule" rule. You can also replace some of the common rules you do not like with these. Kings is not a competitive game. Some people have completely different rules for the cards drawn. As long as everyone knows what the cards mean before the game starts, then it doesn't matter what rules are being used.
- A major variation in the UK, Ireland, Australia, or Canada is that the contents of the King's Cup are drunk by the player who breaks the circle of cards (known as the Ring of Fire in the UK).
- If playing with a full can of beer in the middle you must give gaggles, after each player draws a card s/he places it under the tab on the can, when a player's card pops the can open, that player must chug the can. In this situation, when a King is drawn the player makes a rule.
Card instruction variations
Card value Alternative title Alternative suggestion Ace "A spelling B" The drawer of this card chooses someone to spell a word. If they are unable to spell the word they must drink. A level of difficulty/trickery is preferred in the word. For example: Wednesday, Salmon, phenomenon, banana, etc. Ace "Race" The drawer of this card chooses one other player to "race" to the bottom of their cup. Both players must finish what is in their glass Ace "Dirty Pint" For the first three Aces, the drawer of the card pours a part of their drink into a jug in the middle. For the last Ace, the drawer of the card must drink the concoction in the jug. Ace "Ace in your face" The drawer of the ace puts the card on their forehead ("lick it and stick it") and has to drink until the card falls off. Ace "Ace to the face" Once the Aces is drawn everyone draws an unknown card and posts it to their forehead, without knowing the value of the card. Using the help of others, and helping others you must figure out what your card is without any reference to its numerical or symbolic value. You are not allowed to say for instance "Your card is the number that comes after 6 if you're counting upwards". The last person to figure theirs out drinks. Ace "Ace is bass" The drawer of the ace slams his hands down on the table, the last one to do so drinks. Ace "Ace slap your face" All players have to slap their faces. Last person to slap their face must drink. Ace "Hot Seat" Each player may ask the person who drew the ace a question. If the drawer of the ace refuses to answer the question, he/she must drink. 2 "Social" Everyone who is playing takes a drink. Commonly used instead of the waterfall rule. 2 "2 fingers" The drawer of this card must drink 2 fingers of their drink. 2 "Shuffle" All players must switch places. 2 "Most Likely To" The drawer of this card chooses a possible activity, like "throw up tonight" or "have a secret crush on Justin Bieber". All participants point at the person they think is most likely to do this activity. Each finger pointing at you is one drink. 3 "3 fingers" As above but must drink 3 fingers. 3 "Rotation" The direction of play switches, e.g., from clockwise to counterclockwise. 4 "Whores" All women drink 4 "Moose" Whoever gets this card must immediately put their thumbs to their head with his/her fingers splayed, resembling moose horns. The last person to do this must drink. 4 "Dinosaur" As the four is unveiled, the player may use a permanent marker to draw a dinosaur on a fellow player. 4 "4 fingers" The drawer of this card must drink 4 fingers of their drink. 4 "Nicknames" The person who picks up the name must allocate an amusing nickname to a fellow player. From now on - if anyone addresses this player by their real name, they have to drink. 4 "Rhyme" Someone says 1 word, everyone must say a legitimate word that rhymes with that word. If they can not think of a word they must drink. 4 "Secret Service" After drawing this card, the drawer is able to perform the following stunt once throughout the rest of the entire game. The drawer puts their hand on their ear signaling that they are a part of the secret service, the last person to put their hand on their ear is the president. All members of the secret service must tackle the president in an attempt to protect them. 5 "Divide" The player who draws assigns 5 drinks throughout the group. They may assign multiple or all the drinks to one person or divide them evenly. 5 "Fuck You" Starting with the player who draws, players count up from one, any number with 7 in it or that is a multiple of 7 is replaced with "Fuck You". 5 "Pediddle" / "Date" Pediddle causes a chosen player to remove an article of clothing, and date would cause all players to remove an article of clothing. 5 "Give Five" Distribute five drinks among various players. 6 "Dicks" All men drink 6 "Captain Dickhead" "Captain Dickhead" The drawer of an 6 becomes the Captain (Dickhead) and can do anything they want, imposing an unlimited number of rules until the next 6 is drawn, where all the previous Captain's rules are revoked, unless the new Captain wishes to keep them. Similar to the rules card, except a little more extreme! 6 "Music Game" Each person chooses an instrument and an action that mimes it. Everyone claps together twice, then the person who picked the card says their instrument and mimes, everyone claps twice again, then the person says someone else's instrument and mimes it, e.g.: *clap, clap* Drums! *clap, clap* Piano! Then, the person whose instrument was called out follows suit. If you forget your instrument or clap out of time, you must consume. 6 "Pick a Date" Pick someone to be your "date" meaning they have to drink whenever you do 7 "Snake-eyes" When this card is picked, the holder becomes known as snake-eyes, and every time they make eye contact with anyone, that person has to drink. 7 "God" The player that has this card licks the back and sticks it to their forehead. For the duration of the time in which the card is on their forehead they can do anything they like, force any player to do what they like so long as it doesn't go against the basic rules of the game. 7 "Random Text" Whoever draws this card must surrender their cellular phone to another player, so that the other player may text a random person from their phone book. In the event of a text response sent by the randomly texted contact, the responsibility of responding is shared amongst all players except the owner of the cell phone. A reward/consequence system can be created around causing the contact to not text back. 8 "Gimp" Whomever picks this card becomes the 'gimp' whose 'gimpmaster' is the person to their left. The player remains gimp until someone else picks a Queen. The gimpmaster can make their gimp do anything (within reason), and the gimp is not allowed to speak or make eye contact with the group unless given permission to do so by their master. 9 "Nose Game" When someone draws the allocated card, say a 3, they keep the card and the game continues. At any point during the game the holder of the card might put their finger on the nose (the idea being to do it so that no-one notices) the last person to then notice and put their finger on their nose has to drink. 9 "Thumb Master" The player that picks the card becomes "Thumb Master". At any time during the game, they discreetly put their thumb on the table. Then everyone else puts their thumbs on the table. The last person to put their thumb on the table drinks. 9 "Thrift Tranny" After drawing this card, everyone must switch a garment of clothing with a person to their right, left, or directly across the circle from them, this person must be of the opposite sex. Players must never make a switch that causes a return of their own clothing, and they must only switch out their own clothing. It is recommended to play this rule along with "shuffle(2)" so that the clothing distribution is even more erratic. 9 "Whine" The player who drew this card must whine about something. Examples include "This wine is too cold!", "This fan is too loud!", and "My beer tastes like yeast!" After the player that picked the card whines, the player to their left must then whine about something else. Play continues in this fashion until the majority of players deem a whine not whiny enough or a player cannot think of anything to say. If this judgement is made, the whiner in question must drink. 10 "Simon Says" The person who draws the card starts with a sign, for example peace sign or touching ones nose, and the next does the same and adds another. The next person does both previous signs and adds another. And so on until someone misses a sign or takes too long. 10 "Toilet Card" A card is nominated toilet card and only the holder of the card is permitted to use the toilet 10 "Chinese Fire Drill" When the card is picked, everyone must run one full time around the table past their own chair and into the next chair. The last person to sit down drinks. To avoid cheating, anyone who knocks over a chair has to drink. 10 "Go on then!" The player must remove an article of clothing. 10 "Cargo" The player that picks up this card must start off by saying, "A ship came into the harbour, carrying a cargo-load of ...", then they name a category, such as 'politicians', 'shoes', 'rugby players', etc. You go around the circle, with each person naming something from the category until someone either says something wrong or can't think of anything. That person must then consume. Jack "Make a Rule" The player can make up a new rule to be played throughout the remainder of the game Jack "Never Have I Ever" Go around circle playing Never Have I Ever. Drink each time you put down a finger. First person to put down all five fingers takes an extra drink, and the game continues. Jack "Gentlemen" Participating males drink. Jack "Mack" The player who draws the first Jack must wait for the second Jack to be drawn. These two players must then Mack. This process is repeated for the remaining two Jacks. Queen "Ladies" Participating females drink. Queen "Questions" The player begins by turning to a random person in the group and asking a question. That player must then turn to someone else and ask a different question. If the person does not ask a question (responds), cannot think of a question quickly, or repeats a question, they must drink. Queen "Assey" The player must drink from two drinks at once for a designated amount of time. King "Community Cup" An empty cup is placed in the middle of the table. Whenever a king is drawn, that person pours some of his or her drink to the community cup. When the fourth king is drawn, that person must chug the contents of the community cup. Joker "Extra Jacks" Playing a deck with the jokers left in, treat them as extra Jacks. They may function as regular Jacks, or may introduce a random rule (such as from a list or drawn from a hat), or may "roll back" to the previous Jack's rule. Any "Gecko" Once the card is drawn the person who does it shouts "Gecko". All players need to press their bodies flat against a surface like a wall or counter, and the last one to do so drinks.
Jack "Make a rule" suggestions
- Time Out. If any player says the name of another person, the player must place their forehead on the table until someone else breaks the rule.
- Reverse Snake-Eyes. The rule maker chooses another player. Every time this designated player makes eye contact with another person, the designated player must drink.
- No swearing. Anyone who swears or uses a curse word has to drink.
- No first names. If you say anyone's first name who is playing you must drink.
- No D words. Anyone who says drink, drunk, or drank at any time during the game has to drink.
- No Pointing. Anyone who points at another person at any time during the game has to drink.
- Touching the Table. Anyone who touches the table has to drink.
- The "King of Thumbs" The Player can play the 'Thumbs' game whenever they wish, as many times as they wish.
- Close your eyes. The last person to break a rule must close his or eyes, until someone else breaks a rule. If the person opens his or eyes or forgets to close them, he or she must drink.
- Glockaz Everyone must cluck and flap like a chicken for the next round, using only their mouths to drink.
- Gecko Choose one kind of card, e.g. 4. The meaning of that card is changed, and for the rest of the game, whenever it is drawn, all the players need to press their bodies as quickly as possible against a flat surface like a wall or a countertop. The last person to do so drinks.
- Eyes. The first person to make eye contact with you has to drink.
- Little Green Man. You pretend to have a little green man sitting on the rim of your cup. You must remove the little man from your cup before you drink, and replace him to the rim of your cup after you drink.
- Swears. Anyone who completes a sentence without using a swear/curse word at some point in the sentence must drink.
- Names. You must use the name of the person you're talking to at the end of every sentence. If addressing the group at large, use a predetermined group name
- We all drink! Every time the person who makes this rule has to drink, all players must drink with her/him.
- Tongue out. Everybody has to talk with his tongue out all the time.
- Whisper talk. Everybody has to talk whispering.
- No S's. Anyone who uses a word with the letter "s" has to drink.
- Dates go both ways. Whoever makes a date has to drink whenever their date drinks, and vice versa.
- Strip Rule. Every-time someone pulls a specific card. Or category of card IE (Evens/Odds, or a certain suit) That person removes an article of clothing.
- Viking rule. Every-time the person who makes the rule uses his hand to put Viking horns on his head, everyone has to pretend to row a boat, last one drinks.
- Last Word Twice. Every sentence you say, you have to repeat the last word. (ex. what game are we playing playing?)
- Permission. Before anyone opens a drink, they must ask the rule maker for permission.
- Falsetto. Players may only speak in a falsetto (high pitched) voice. Those that fail to do so must drink.
- Super Troopers. Players must say "meow" after every sentence they speak, anyone who fails to do so must drink.
- Hunter's Rule. Players may only talk if the person whose turn it is calls on them. If they talk without permission, they must sit on the floor until another person breaks the rule.
- Bilingual. Players must talk in the accent chosen by the rule maker.
- In my pants. Every sentence you say, you have to end with "in my pants". (ex. Its your turn in my pants)
- Jack Slap. The person who draws the card picks someone to slap them. The slapper can slap them as hard as they choose.
- End phrase The person who draws the card chooses a phrase. All players need to end their sentence with that phrase. (ex. "In my butt" - "Whose turn is it in my butt?")
- Grind Baby! The person who draws the card picks a word (for instance, 'the' or 'and'), and whenever someone says that word, the drawer of the card picks someone for that person to grind with for ten seconds. Same-sex grinding is permitted. If the drawer is the one who breaks the rule, the last person who broke the rule picks who the drawer must grind with.
- Timebomb. One person is designated as the fuse, and the next time they are forced to drink for any reason, the entire group must finish whatever they have left in their glass.
iOS (Apple Devices) Drinking games
iOS game called "Classic Beer Game" in the iTunes Store (iphone & Pod Touch). 
iOS game called "Think or Drink" in the iTunes Store (iPhone & iPod Touch).
iOS app called "Kings" in the iTunes Store.
iOS app called "Big King's Cup" in the iTunes Store.
- ^ a b Laura Powers. Oregon Daily Emerald: "Playing games with alcohol". February 21, 2006.
- ^ My Drinking Games Rings of Fire
- ^ Michael Holtz, Helen Mubarak. Kansan: "Holtz & Mubarak: Drinking culture across the pond". April 24, 2009.
- ^ http://www.barnonedrinks.com/games/s/sociable-233.html
- ^ http://www.fundrinkingames.com/content/blogcategory/19/80/
- ^ a b Eric R. Pedersen, Joseph LaBrie. Loyola Marymount University, Department of Psychology: "Drinking game participation among college students: Gender and ethnic implications". 2006.
- ^ a b c Barry Levites. The Huntington News: "Universities make move to ban drinking games on campus". November 9, 2005.
- ^ Andy Harper. The Sidelines: "Alcohol an ancient, important part of culture". March 22, 2007.
- ^ Amy Sommer. Campus Circle Newspaper "Party Drinking Games" February 25, 2009.
- ^ a b Jeff Spicoli. Party Hardware Drinking Games: "'Party Hardware has very detailed instructions and rules of popular drinking games' ". November 16, 2009.
- ^ Alyssa Webb. The Michigan Journal: "'The Imbible' is ultimate drinking games guide for college generation". October 28, 2008.
- ^ Cody Ewers. The Collegian: "Students say drinking games build unity, foster friendship, can include non-drinkers". February 28, 2008.
- ^ "(Big King's Cup) iTunes Store". http://itunes.apple.com/no/app/classic-beer-game/id458032421?mt=8.
- ^ "(Think or Drink) iTunes Store". http://itunes.apple.com/us/app/think-or-drink/id451694196?l=es&mt=8.
- ^ "(Kings) iTunes Store". http://itunes.apple.com/us/app/kings-the-drinking-game/id298442113?mt=8.
- ^ "(Big King's Cup) iTunes Store". http://itunes.apple.com/us/app/big-kings-cup/id447560241.
- Big King's Cup (iPhone App)
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