Sujin Taisen: Number Battles

Sujin Taisen: Number Battles
Sujin Taisen: Number Battles
Sujin Taisen - Number Battles Title Screen.png
Developer(s) Mitchell Corporation
Publisher(s) Nintendo
Platform(s) Nintendo DS, DSiWare
Release date(s) Nintendo DS
DSiWare
  • NA January 25, 2010
Genre(s) Puzzle/strategy game
Mode(s) Single-player
Rating(s)
Media/distribution Downloadable game

Sujin Taisen: Number Battles (数陣タイセン Sūjin Taisen?), also known as Number Battle in North America, is a puzzle/strategy video game developed by Mitchell Corporation for the Nintendo DS handheld video game console. By the end of 2007, Sujin Taisen sold 21,996 copies.[4]

It was later announced to be coming to the Nintendo DSi's DSiWare digital distribution service on January 26, 2009 under the title Chotto Sujin Taisen (ちょっと数陣タイセン Chotto Sūjin Taisen?). It was released two days later.

Contents

Gameplay

Sujin Taisen plays similarly to a game of dominoes,[2] and is controlled with the Nintendo DS' touchscreen.[1] In each round, the player places a tile on the game board which ranges from 1.5, also featuring paths on them.[1] The object of the game is to place the tiles on the board so that the paths join and the numbers create sequences, which are called "hands". A path on a tile can either be one-way, meaning it emerges from the center number at one side of the piece; two-way, meaning it runs through the tile, either straight through or turning in the middle; three-way, in the shape of a "T"; or four-way, in the shape of a cross.[1] There are four kinds of hands the player can make, two for number sequences and two for path sequences. The number sequences include Sequence Join, which is done by joining the paths of adjacent pieces so that the numbers run in order, and Same Number Join, which is done by joining the path of adjacent numbers with the same number. The path sequences include Enclosure Join, which is done by joining the path of adjacent pieces to create a loop, and Complete Join, which is done by joining paths so that both ends are ended with a one-way path.[1] Sujin Taisen features online play through the Nintendo Wi-Fi Connection between two to four players, as well as a Vs. Computer mode.[2]

Advanced play strategy revolves around laying the tiles in clever ways so as to score multiple hands with a tile, as well as blocking the opponent from doing the same with items and one's own tiles.

Development

Sujin Taisen was released on June 7, 2007 for the Nintendo DS. It was developed by Mitchell and published by Nintendo. A DSiWare version of it was announced on January 26, 2009 under the title Chotto Sujin Taisen, and was released two days later.[2] Sujin Taisen was re-released as Sujin Taisen Number Battles for the Nintendo DSi's DSiWare on January 28, 2009.[2] It retains the multiplayer and Nintendo Wi-Fi Connection found in the Nintendo DS release. It was later released in Europe.

Reception

Sujin Taisen was the 471st best-selling video game of 2007, selling 21,996 copies.[4] Four reviewers for Famitsu gave Sujin Taisen straight 7s.[5]

In their second set of impressions for the DSiWare games, IGN commented that while the gameplay was difficult at first, after they learned the ins and outs of it by trial and error, they found it fun and very addictive.[2] They also praised it for its visuals and sound.[2] IGN called the DSiWare version another great "mini" version of a Nintendo DS game, commenting that they came into this title totally fresh, not knowing the game at all, how to navigate the menus, how to play the game at all, or a lick of Japanese. Despite this, they said that they would recommend even non-Japanese players to download this game.[2] They also commented that if the player can get over suffering through some menus and an all-Japanese tutorial, he or she should buy this, adding that it is a great download for its price.[2]

References

External links


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  • List of Nintendo DS Wi-Fi Connection games — This is a list of WFC compatible games on the Nintendo DS and Nintendo DSi handheld game consoles. These games are playable online out of the box, as long as the system is in range of a properly configured WiFi router or a Nintendo Wi Fi USB… …   Wikipedia

  • Mitchell Corporation — (株式会社ミッチェル) is a Japanese video game developer based in the Suginami ward of Tokyo. Roy Ozaki serves as president, and Koichi Niida serves as vice president. The company was originally established on February 1, 1960 as an import/export business… …   Wikipedia

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  • Mitchell Corporation — (株式会社 ミッチェル) es un desarrollador de videojuegos japonés con sede en Suginami, Tokio. Su presidente es Roy Ozaki, y Koichi Niida su vice presidente. La empresa fue fundada originalmente el 1 de febrero 1960 como un negocio de importación y… …   Wikipedia Español

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