Marching triangles

Marching triangles

In computer graphics, marching triangles is a technique for reconstructing two-dimensional surface geometry from an unstructured point cloud. Point clouds are typically generated from 3D laser scanning of real-world objects. In the past, accurate reconstruction methods employed Delaunay triangulations. However, newer techniques such as Marching Triangles and Ball-Pivoting employ a moving boundary front to reconstruct point cloud surfaces.

Such techniques are generally more efficient than Delaunay triangulation and may provide similar accuracy in reconstruction. [1] [2]

References

  1. ^ A. Hilton, AJ Stoddart, et al. Marching Triangles: Range Image Fusion for Complex Object Modeling. Image Processing, vol 1., pp. 381–384. Sep 1996.
  2. ^ Bernardini, Mittleman. The Ball-Pivoting Algorithm for Surface Reconstruction, IEEE Transactions of Visualization & Graphics. 1999.

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