Group-dynamic game

Group-dynamic game

Group-dynamic games are experiential education exercises which help people to learn about themselves, interpersonal relationships, and how groups function from a group dynamics or social psychological point of view.

Group dynamics can be understood as complex from an interpersonal relationships point of view because it involves:
* relationships between two people
* relationships between a person and a group
* relationships between groups

Group-dynamic games are usually designed for the specific purpose of furthering personal development, character building, and teamwork via a Group-dynamic milieu. The group leader may sometimes also be the game leader, or between peers, the leadership and game-rules can change.

Some games require large spaces, special objects and tools, quietness or many before-game and after-game needs. When aged, frail or disabled people ("special needs") are involved, existing games may need modification to be used.

The use of group dynamic activities has a history of application in conflict resolution, anger management and team building and many other areas such as drug rehabilitation and drama therapy.

Types of group-dynamic games

*Dancing (some types)
*Dramaturgy (sociology)
*Group problem solving activities (or initiative tasks)
*Ice-breaker games
*Large group games
*Leadership-games
*Psycho-drama
*Role-playing games
*Team building games
*Trust-building games
*Win-win games (= 'cooperative games', 'new games')

Group problem solving activities

There are a number of exercises that propose a problem that the group must solve. Some of these simply benefit from the diversity of perspectives and background knowledge inherent in groups to find the answer more quickly (Trivia, Wuzzles) while another approach is to give each individual some information and the collective information is needed to solve the problem or challenge.

These can be simple or truly elegant situations. Many, like ZinObelisk, can be found for free on various websites and in books designed for use by trainers. Some of these free programs come with adequate support instructions while others are less complete. Many are readily adaptable to different situations and desired outcomes.

Some companies market ready-to-play board games that are good for large groups. An example is Performance Management Company, which sells games like "The Search for The Lost Dutchman's Gold Mine." These types of programs often give teams resources, provides a structured environment for problem solving, and rewards collaboration (rather than competition). You can expect that these for-sale products will be bundled with instructor's guides, templates for play and other facilitation and instructional resources.

Many of these team building kinds of events are available. A good place to search is under the general keywords of "teambuilding exercises"

Tips for running group-dynamic games

*Get a book or go a website on this subject written by a professional.
*Make sure you have basic knowledge on leadership, teamwork, team development, group dynamics and psychology. Some specific knowledge of specialist areas such as neuro-linguistic programming and transactional analysis is useful, but not necessary.
*If intense work is desired, then more background knowledge and experience is required to effectively perform activities
*Know your limits
*Create a comfortable physical space and a relaxed atmosphere
*Participants should wear comfortable clothing
*Ensure a minimum of disturbances during sessions (no visitors during sessions etc)
*Treat the event holistically: care for body, mind and spirit
*Be aware that we learn best (experience things most intensely) when seeing, hearing and touching is involved at the same time (audio, visual, kinesthetic aspects)
*Start with ice-breaker games
*Then introduce trust-building games
*Then tackle group problem solving activities (or initiative tasks)
*Use an experiential learning model (e.g., do-review-plan), which includes debriefing and feedback
*Use time-outs to clarify problems
*Enjoy and have fun, but understand the serious sides of the exercises as well
*Always include everyone in a fair and equal way.

There are many books and websites which help explain how to set up groups (fun groups or self-help groups) and which tell which games are safe to play without a professional (psychologist, etc) being at hand.

ee also

*Alternative education
*Training

External links

* [http://www.wilderdom.com/games Index to Group Activities, Games, Exercises, Initiatives]
* [http://www.david-farmer.com/group_dynamics.htm David Farmer's Drama Games] Description of group drama games and activities


Wikimedia Foundation. 2010.

Игры ⚽ Поможем решить контрольную работу

Look at other dictionaries:

  • Dynamic game difficulty balancing — Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios and behaviors in a video game in real time, based on the player s …   Wikipedia

  • Organizational-dynamic game — Organizational dynamic games are Serious games that teach and reflect the dynamics of organizations at the following 3 levels: individual behavior (specific attitudes towards collaboration or knowledge sharing, competencies, character traits,… …   Wikipedia

  • Group dynamics — is the study of groups, and also a general term for group processes. Relevant to the fields of psychology, sociology, and communication studies, a group is two or more individuals who are connected to each other by social relationships. [Forsyth …   Wikipedia

  • Game artificial intelligence — refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non player characters (NPCs). The techniques used typically draw upon existing methods from the academic field of artificial… …   Wikipedia

  • Game mechanics — are constructs of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design are efforts to… …   Wikipedia

  • Dynamic decision-making — (DDM) is interdependent decision making that takes place in an environment that changes over time either due to the previous actions of the decision maker or due to events that are outside of the control of the decision maker.[1][2] In this sense …   Wikipedia

  • Game theory — is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, computer science (mainly for artificial intelligence), and philosophy. Game theory attempts to… …   Wikipedia

  • Win-win game — A win win game is a game which is designed in a way that all participants can profit from it in one way or the other. In conflict resolution a win win strategy is a conflict resolution process that aims to accommodate all disputants.Types* In… …   Wikipedia

  • Dynamic random access memory — (DRAM) is a type of random access memory that stores each bit of data in a separate capacitor within an integrated circuit. Since real capacitors leak charge, the information eventually fades unless the capacitor charge is refreshed periodically …   Wikipedia

  • List of game topics — The list of game topics aims to list articles related to games.#8 bit era 16 bit era 32 bit and 64 bit era 128 bit eraAAbalone (board game) Abandonware Abstract strategy game Acquire Advanced Dungeons Dragons Advanced Squad Leader Adventure game… …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”