Sacred 2 Fallen Angel

Sacred 2 Fallen Angel

Infobox VG
title = Sacred 2: Fallen Angel

caption = Standard edition cover art (Windows)
developer = Ascaron
publisher = cdv Software Entertainment [ cdv Software Entertainment]
Deep Silver
designer = Bob Bates (Producer)
composer = Dynamedion
Blind Guardian [ Blind Guardian Rocks Out in Sacred 2] (Theme music)
series = "Sacred"
released = Microsoft Windows
vgrelease|NA=November 11, vgy|2008vgrelease|EU=October 3, 2008 [ SACRED 2 In Stock] [ SACRED 2 In Stock]

Xbox 360, PlayStation 3
vgrelease|NA=February 10, 2009 [ SACRED 2 - Fallen Angel Ascaron develop for PLAYSTATION®3]
genre = Action role-playing
modes = Single-player, Multiplayer
platforms = Microsoft Windows, PlayStation 3, Xbox 360
media = Blu-ray Disc, DVD
requirements = 2,4 GHz Processor, 1 GB RAM, 20 GB HDD, 256 MB Graphic Card

ratings = vgratings|ESRB=T
input = Keyboard and mouse, Gamepad

"Sacred 2: Fallen Angel" is the second full game in the "Sacred" series. It is a prequel which takes place 2,000 years before the events of Sacred. Like its predecessor, the game takes place in a fantasy setting. A new game engine means that the game is rendered in perspective correct 3D, whilst retaining the viewpoint found in older isometric games. Video game designer Bob Bates has been involved in its production.The game also includes a video sequence with the power metal band Blind Guardian, who also made a theme song for the game.


A mysterious force called T-Energy is the source of all life and magic in Ancaria. It was originally solely under the control of the ancient race of Seraphim, however over time as they lost interest in the world they gave some of their control to the High Elves. With this power, the High Elves quickly became the dominant race of Ancaria.

A power struggle is raging between two factions within the High Elves. The nobility and clergy are each trying to gain control over the T-Energy. Other races take advantage of the distraction the conflict provides and try to gain control of the T-Energy themselves, so they can become the dominant and most powerful race. As these events unfold, the T-Energy goes increasingly out of control and changes into a destructive force. A force that mutates creatures, destroys cities, and renders entire regions uninhabitable. The campaign selection you make will determine whether your story involves healing the land, or intensifying the chaos. [ The background story]



There are two campaign path choices: Light and Shadow. The player will select the path they want to follow at the beginning of the game, and this choice determines the ultimate goal of their character. Throughout the game, the paths intersect at different points. In one path you may be asked to help defend a town, while in the other you may be the person attacking the town.


"Sacred 2: Fallen Angel" features a very large and open world, with seamless transitions from region to region so you don't have to wait for new regions to load when you switch between them. The surface map is 22 square miles. The world also contains dungeons and caves going as far as 2 levels deep, and surface dwellings of up to four stories.

All areas of the world are hand-crafted to create an intricate level of detail, and give a sense of authenticity. There is a wide variety of different regions, running the spectrum from arid desert to lush tropical rain forest. Every region differs in its climate, terrain, architecture, inhabitants, flora, fauna and even light.

In addition to playable characters and enemies, there will be different neutral creatures to inhabit the various regions, as well as enemies and NPCs (non-player characters).

NPCs are constructed to behave realistically within the Day/Night cycle. This means that you might not be able to find an open merchant in the middle of the night because he's at home, in which case he must be sought there.


There are 6 playable fixed-gender classes, each of which has different class-specific equipment and animations that are dependent on the weapons being wielded. Maximum character level will be at least 200.
*Seraphim : The Seraphim is the only class from Sacred that appears in "Sacred 2: Fallen Angel". She embodies all that is good, therefore she can only play the Light path. Sacred Fallen Angel characters]
*Shadow Warrior : An elite warrior, returned to life against his will after his death on the battlefield.
*High Elf : A student of magic, freshly emerged from the academy ready to explore the world and expand her knowledge.
*Dryad : Adept at ranged combat, nature magic and voodoo. Wolfes lair - for all that is sacred (fan site) - characters]
*Temple Guardian : Cyborg creature - adept at the mechanical and technological arts.
*Inquisitor : He embodies all that is evil, therefore can only play the Shadow path.


Players will be able to use horses as they could in Sacred 1, for transportation as well as in combat. Each class will also get access to a special unique mount type via a quest. Special mounts can also be used for transportation as well as battle. [ Seraphim, Shadow Warrior & horse Mounts] [ Inquisitor (giant spider) & Temple Guardian mounts (giant mechanical wheel) - Official Xbox Magazine previewSacred 2: Fallen Angel] [ Dryad mount - reptilian creature image GamesRadar "Hot Chicks in Armor"]


Ancaria is full of a variety of quest types. Current figures indicate that there will be 100 core campaign quests as well as hundreds of side quests. The side quests will include character specific quests, as well as quest related to the specific deity you choose when creating your character.


Character customization is accomplished in a variety of ways. In addition to choice of using a mount or not, and if so which, there is a wide variety of equipment and weapon types. Players will also be able to modify their class specific combat arts (ex: magic spells). An example of customization in combat arts is modifying a lightening spell to either strike with more force, or strike with slightly less force but chain out to additional enemies.


Sacred 2 will be released for Microsoft Windows, as well as the Xbox 360 and Playstation 3. All versions will contain the same content, the main difference is in the user interface, which has been designed in attempt to allow optimal control for the hardware differences of each platform.


Multiplayer mode features "hot-swapping" capabilities, which allows players to leave their single player campaign, join a friend's game in multiplayer, then return to their single player campaign at the point they left off while retaining any levels and items that they received while in their friend's multiplayer game.

All platforms will allow a variety of game modes, with five distinct multiplayer modes [ Sacred 2: Fallen Angel Press Release Provided by Games Press] , with the maximum number of players varying based on the platform and game type:
*Microsoft Windows: Maximum of 16 players per game.
*Xbox 360: Maximum of 4 players via Xbox Live, or 2 offline.
*PlayStation 3: To be announced


External links

* [ Sacred 2 Homepage]

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