Tichu

Tichu

Infobox_Game
subject_name=Tichu
image_link=
image_caption=
players=4
ages= 10+
setup_time= 1 minute
playing_time= 30–90 minutes
complexity=Medium
strategy=High
random_chance=Medium
skills=Strategic thought, Team Play
footnotes =

Tichu is a multi-genre card game; primarily a shedding game that includes elements of Bridge and Poker played between two teams of two players each. Teams work to accumulate points; the first team to reach a predetermined score (usually 1,000 points) is the winner. Tichu is the trade name for what appears to be a variant of "Choi Dai Di" (Hong Kong slang: "Step on the little guy") or "Da Lao Er" (Mandarin slang: "Big penis") combined with "Zheng Fen" ("Competing for Points"). It is also marketed as"Tai-Pan" in Dutch.

Gameplay

The following covers the basic rules of gameplay. However, for more comprehensive rulesets, consult the links below.

Each player sits across from their teammate so that play alternates between the two teams. The game is traditionally run "counter"-clockwise, but is frequently played clockwise.

The game is played with a deck of 56 cards, consisting of a 52-card deck of four suits (Jade, Sword, Pagoda, Star) plus four special cards (Mah Jong, Dog, Phoenix, Dragon). A standard 52-card deck with 4 jokers (marked to indicate the special cards) can also be used.

Each player is dealt (or alternately "draws", in Chinese play) eight cards, and may call "Grand Tichu," a 200-point bet that he (not his partner) will be the first to get rid of his cards. Once players have decided whether to make this call, six more cards are dealt (the remaining cards in the deck) and players may no longer declare "Grand Tichu." Now, and at any time "prior to playing his/her first card", a player may call "Tichu," a 100-point bet that he (not his partner) will be the first to get rid of his cards. The differences between Grand Tichu and Tichu are when they may be called, the number of cards you've seen, and the number of points involved.

All players prepare three cards for simultaneous exchange, with each player passing one card (face down) to each of the other players -- one to each opponent and one to the partner. Should a player declare "Tichu" before the simultaneous exchange, players are allowed to change their out-going exchange cards.

After the card exchange, the player with the Mah Jong leads the first trick. In Tichu, playable card combinations are generally based on Poker hands, with some exceptions. A player may pass on a trick with the option to play in later (essentially "checking" in Poker), and a trick is completed if it is passed three times in a row.

Playable card combinations include: a single card; any pair; two or more "stairs" (consecutive pairs; for example, 55667788. "Non"-consecutive pairs may not be played); three of a kind; straights of "at least" five cards in length (so 56789TJQ is playable); and full houses (three of a kind & a pair). A flush (except for a straight flush) cannot be played. Four of a kind or a straight flush is a bomb which beats any card combination with the exception of a bigger bomb. Bombs may be played at any time (even out of turn) to end a trick, with every player given a chance to play bigger bombs before the trick is taken.

An example of "bombing": 10< K< D< 8888< AAAA< 910JQK< ♠2♠3♠4♠5♠6♠7.

The special cards affect gameplay accordingly:

*The Mah Jong The player with the Mah Jong leads the opening trick, but is not required to play Mah Jong in the trick. The Mah Jong may be played as a 1, either by itself or in a MJ2345+ straight. When the Mah Jong is played, you may make a Wish (request a card number 2-A). The wish remains active until it is fulfilled. Each player who "can" fulfill the Wished card "must" play it, if possible, until it is played once--if the wished card requires you playing four of them as a Bomb (i.e. to beat the straight, above), you must. If the Mah Jong opens a trick as a straight, the next player must play a straight containing the wished value, if possible. If a straight can only be constructed with the Phoenix (as wild card, not the wished value), you must play it. Remember: if you "can", you "must".

*The Dog has no numeric value, and cannot be played in a trick. The Dog must be played as the lead card, and passes the lead to your partner. If your partner is out, play passes to the active player after your partner's position.

*The Phoenix may be played alone as .5 higher than the previous card played (i.e. after A, Phoenix is played as A.5), or as a wild card in a hand (with a value from 2-A). The declared value of a Phoenix in a straight doesn't satisfy the Mah Jong's wish, above. The Phoenix cannot be included as a wild card in a bomb, is not a wild card as a single play, and it doesn't count as .5 higher when used in a straight. The Phoenix is sometimes also referred to as the Nexus.

*The Dragon may "only" be played in a single card trick. The player wins the trick, unless the Dragon is bombed. If the trick is won with the Dragon, the trick is given to your "opponent" (you choose which one).

Scoring

Teams gain or deduct points for Grand Tichu (±200 points) and/or Tichu (±100 points) calls. As an example: player A declared Grand Tichu and lost to D's Tichu. A&C lose 200 points and B&D gain 100 points.

If both players on a team get rid of all their cards before either player on the opposing team is out of cards, the winning team scores 200 points and there is no card scoring this round.

The last player out gives their remaining cards to the opposing team, and gives all the tricks they have won this round to the first player out.

Points are scored based on the cards in the tricks won by each team. Kings and tens are worth ten points each, fives are worth five points, the Dragon is worth 25 points, and the Phoenix is worth "negative" 25. All other cards score zero.

Rounds continue until a team scores 1,000 points or more.

External links

* [http://www.fatamorgana.ch/tichu/default.asp Tichu]
*bgg|215
* [http://scv.bu.edu/~aarondf/Games/Tichu/ Tichu Links and Strategy Guide]
* [http://www.tichuworld.com/ Tichu World] fan site with strategy, rules, forums and links
* [http://spotlightongames.com/analysis/tichu.html Tichu Tips for Good Play]


Wikimedia Foundation. 2010.

Игры ⚽ Поможем написать реферат

Look at other dictionaries:

  • Tichu — Daten zum Spiel Autor Urs Hostettler Grafik Res Brandenberger Verlag Fata Morgana, Abacusspiele, Rio Grande Games, 999 Games, u.a. Erscheinungsjahr 1991 Art …   Deutsch Wikipedia

  • Tichu — est un jeu de défausse qui se joue par équipe de deux joueurs. Le principe du jeu ressemble au Gang of Four et donc au jeu du Trou du cul. Ce jeu traditionnel chinois est très populaire en Asie. Portail des jeux Catégories  …   Wikipédia en Français

  • Fata Morgana Spiele — Urs Hostettler im Mai 2007 Urs Hostettler (* 14. August 1949 in Bern) ist ein Schweizer Spieleerfinder, Autor und Liedermacher.[1] Er studierte Mathematik, ist mit einer Psychologin verheiratet und hat zwei Söhne. Die Familie lebt in Bern.… …   Deutsch Wikipedia

  • Fata Morgana Spieleverlag — Urs Hostettler im Mai 2007 Urs Hostettler (* 14. August 1949 in Bern) ist ein Schweizer Spieleerfinder, Autor und Liedermacher.[1] Er studierte Mathematik, ist mit einer Psychologin verheiratet und hat zwei Söhne. Die Familie lebt in Bern.… …   Deutsch Wikipedia

  • Hana Zagorová discography — The following recordings are attributed to Hana Zagorová:1968 Hana Zagorová SPSupraphon, SU 430 489 # Svatej kluk # Jsem bláhová (Marie Rottrová only)1968 Hana Zagorová SPSupraphon, SU 430 488 # Prý jsem zhýralá # Dinda1968 Hana Zagorová… …   Wikipedia

  • Urs Hostettler — im Mai 2007 Urs Hostettler (* 14. August 1949 in Bern) ist ein Schweizer Spieleerfinder, Autor und Liedermacher.[1] Er studierte Mathematik, ist mit einer Psychologin verheiratet und hat zwei Söhne. Die Familie lebt in Bern …   Deutsch Wikipedia

  • Chinglish — [clarification needed] Chinglish refers to spoken or written English language that is influenced by the Chinese language.[1] …   Wikipedia

  • BrettspielWelt — (often abbreviated BSW) is a large, popular, and entirely free German online gaming portal. Its name translates as Boardgame World. The portal contains online versions of over 50 popular classical and modern board games and card games, such as… …   Wikipedia

  • A-la-carte-Kartenspielpreis — Stefan Brück (Alea Spiele) nimmt auf den Essener Spieltagen die Auszeichnung für San Juan als bestes Kartenspiel 2004 entgegen. Der À la carte Kartenspielpreis wird von der Fachzeitschrift Fairplay für das beste Kartenspiel eines Jahres verliehen …   Deutsch Wikipedia

  • BrettSpielWelt — Die BrettSpielWelt, kurz BSW, ist eine Gemeinschaft im Internet, bei der man kostenlos online Brett und Kartenspiele gemeinsam mit anderen Menschen spielen kann. Als Schnittstelle dient dabei ein Java Programm als Client oder der Browser, so dass …   Deutsch Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”