- Video tracking
Video tracking is the process of locating a moving object (or several ones) in time using a camera. An algorithm analyses the
video frame s and outputs the location of moving targets within the video frame.The main difficulty in video tracking is to associate target locations in consecutive video frames, especially when the objects are moving fast relative to the
frame rate . Here, video tracking systems usually employ a motion model which describes how the image of the target might change for different possible motions of the object to track.Examples of simple motion models are:
* to track planar objects, the motion model is a 2D transformation (affine transformation or homography) of an image of the object (e.g. the initial frame)
* when the target is a rigid 3D object, the motion model defines its aspect depending on its 3D position and orientation
* forvideo compression ,key frame s are divided intomacroblock s. The motion model is a disruption of a key frame, where each macroblock is translated by a motion vector given by the motion parameters
* the image of deformable objects can be covered with a mesh, the motion of the object is defined by the position of the nodes of the mesh.The role of the tracking algorithm is to analyse the video frames in order to estimate the motion parameters. These parameters characterize the location of the target.
Common algorithms
There are two major components of a visual tracking system; "Target Representation and Localization" and "Filtering and Data Association".
"Target Representation and Localization" is mostly a bottom-up process. Typically the computational complexity for these algorithms is low. The following are some common "Target Representation and Localization" algorithms:
* Blob tracking: Segmentation of object interior (for exampleblob detection , block-based correlation oroptical flow )
* Kernel-based tracking (Mean-shift tracking): An iterative localization procedure based on the maximization of a similarity measure (Bhattacharyya coefficient ).
* Contour tracking: Detection of object boundary (e.g. active contours orCondensation algorithm )
* Visual feature matching: Registration"Filtering and Data Association" is mostly a top-down process, which involves incorporating prior information about the scene or object, dealing with object dynamics, and evaluation of different hypotheses. The computational complexity for these algorithms is usually much higher. The following are some common "Filtering and Data Association" algorithms:
*Kalman filter : An optimal recursive Bayesian filter for linear functions subjected to Gaussian noise.
*Particle filter : Useful for sampling the underlying state-space distribution of non-linear and non-Gaussian processes.ee also
*
Match moving
*Motion capture
*Swistrack References
* D. Comaniciu, V. Ramesh, and P. Meer, "Kernel-Based Object Tracking", "IEEE Trans. on Pattern Analysis and Machine Intelligence, Vol. 25, no. 5, May 2003.
* M. Arulampalam, S. Maskell, N. Gordon, and T. Clapp, "A Tutorial on Particle Filters for Online Nonlinear/Non-Gaussian Bayesian Tracking", "IEEE Trans. on Signal Processing, Vol. 50, no. 2, Feb. 2002.
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