Lorien Trust

Lorien Trust

Infobox LARP Group
title = Lorien Trust
subtitle =


caption = A battle at "The Gathering"
parent_group =
founded = 1992
location = UK
structure = National business
genre = High Fantasy
system = Proprietary (foam weapons)
event_style = Weekend fest events with up to 4000 participants
active = Yes
web = http://www.lorientrust.com/
footnotes =

Lorien Trust (sometimes abbreviated to LT) is the trading name of Merlinroute ltd., a live action role-play organisation that runs LARP events in Locko Park, Derby, UK. It runs Britain's largest Live Roleplay events, [ [http://www.timesonline.co.uk/tol/life_and_style/article993904.ece Sunday Times article "The land of make believe" (26/10/2003)] ] attracting around 4,000 people to the larger events [ [http://www.bbc.co.uk/nottingham/entertainment/local_events/2001/gathering.shtml BBC article "Nottingham - What's On" (22/8/2001)] ] . It was formed in 1992, originally as a charitable organisation (hence "Trust" in the name), in response to perceived problems with the Summerfest (LARP) event. The Lorien Trust uses its own set of LARP rules, known simply as the "Lorien Trust rules system". In addition to the four events held per year, the Lorien Trust also sanctions many smaller events to use the same system and game world.

The Lorien Trust's flagship event is "The Gathering". It is held over the August bank holiday weekend. The final battle of "The Gathering" normally draws over 1200 players on each side cite web|url=http://www.lorientrust.com/realworld/ltinfopage.htm|title=Lorien Trust Official Site|accessdate = 2007-04-23] . Lorien Trust claims that these are the largest live action battles in Europecite web|url=http://www.lorientrust.com/realworld/ltinfopage.htm|title=Lorien Trust Official Site|accessdate = 2007-04-23] .

These events are set in the fictional world of Erdreja. The Erdreja setting is described as "high fantasy/medieval".

In 1995 Curious Pastimes broke away from Lorien Trust due to internal schisms. [cite web|url=http://www.larpmag.com/Issue01_April_06/larp_magazine_newsletter_volume02.htm|title="LARP Mag" Issue #2, June 06, Section IX: "The History of UK LARP"|accessdate=2007-10-16]

Lorien Trust Events

*The Great Edrejan Fayre (GEF)- A sports competition themed event, previously known as the Heartland Games
*Faction Moot 1
*Faction Moot 2
*The Gathering - Lorien Trust's flagship event

Erdreja

Erdreja is a relatively free-form fantasy world which imports its concepts from numerous sources including D&D and fantasy novels. The LT's campaign focuses around a small region of the Erdreja, known as the "Heartlands". This region is divided into ten separate kingdoms, each governed by one of the "Factions" of Erdreja. Each Faction takes its name from an animal associated with the country. Every player character belongs to one of the ten Factions.

The ten factions and their main inspirations are:
* The Bears (primarily Scottish clansmen)
* The Dragons (based on Celts from Ireland and Wales)
* The Gryphons (French and Spanish noblemen)
* The Harts (English in the tradition of King Arthur)
* The Jackals (Arabic and Ancient Greek people)
* The Lions (also English, sharing the Harts' background with Viking Roots)
* The Tarantulas (mainly Drow from the Underdark)
* The Unicorns (seafaring traders)
* The Vipers (Teutonic people including many Goblins and Orcs)
* The Wolves (based on Viking cultures)

Within the Factions, players organise themselves into semi-independent groups. Each group usually has some kind of common purpose (a military unit, for example, or a trading company), and many players will put great effort into giving their group a strong identity.

In addition to the Factions, there are also a number of international "Guilds", whose In Character role is to provide training and support for members of different professions. Out of Character, the Guilds also help to administer the LT system - the Mages' Guild, for example, handles the distribution of spell-cards (OOC items needed by players of magic-using characters).

In the early years of the LT, Erdreja was conceived as an open gameworld: players were allowed to play any kind of character they wished. Over time, the problems of maintaining continuity in such a free-flowing system, coupled with the growing prevalence of larps with closed gameworlds, led the LT to exert some control over the types of character permitted in the system. That said, there is still a wide variety of races and character roles available to players. The races, like much of the rest of the gameworld, are drawn from fantasy literature:
*Humans
*Beastkin (Werewolves, Beastmen, etc.)
*Elves
*Urucks (Goblins, Orcs, etc.)
*Ologs (Ogres, Trolls, etc.)
*Dark Elves - Dark Elves, Drow and Norns
*Dwarves
*Fey - Wild Fey, Seelie, Unseelie
*Wee folk (Halflings, etc.)
*Other (Which encompasses anything else a player can make an acceptable costume for, including; Golems, Genies or Garthim. Though only in very special cases are the related attributes of these races applied to the character.)

Erdreja is saturated with magic of various kinds, and spell-casting characters are common. In-character rituals are often carried out by players to create magical items or to further an ongoing plot. Religion is universally based around ancestor worship.

References

* [http://www.bbc.co.uk/nottingham/entertainment/local_events/2001/gathering2.shtml BBC article covering the Gathering in 2001]
* [http://www.lorientrust.com/downloads/PlayersV3.pdf Lorien Trust rules]
* [http://mf.media.mit.edu/pubs/conference/RolePlayingImp.pdf Live Role-Playing Games: Implications for Pervasive Gaming] , a conference paper employing the Lorien Trust as an example of a live roleplay system

External links

* [http://www.lorientrust.com/ Lorien Trust Homepage]
* - Links to other LT sites. Publicly editable.


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