Compensation (chess)

Compensation (chess)

In chess, compensation refers to various (typically positional) advantages a player has in exchange for a (typically material) disadvantage. The term normally refers to medium to long-term advantages as opposed to short-term advantages. The terms "initiative" and "attack" are generally used to describe a short-term advantage.

Compensation can take many forms:

  • Better pawn structure
  • The "two bishops", which refers to having bishops of both colors while your opponent does not. Almost all modern players consider having both bishops as an advantage, though historically there has been great debate as to how much of an advantage they constitute. The two bishops are most likely to show their power in the endgame.
  • Better piece activity and/or better development (common in gambits)
  • Having the enemy king open to future attack, either due to a loss of pawn cover or being trapped in the center of the board is often excellent compensation.
  • Passed pawns are often decisive in the endgame
  • Connected and/or protected passed pawns are even more deadly.
  • Control over key squares, diagonals, files, or ranks

Contents

Examples

Polugaevsky versus Evans

Polugaevsky-Evans, 1970
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black king  black king  black king 8
7  black king  black pawn  black king  white rook  black king  black king  black pawn  black king 7
6  black pawn  black king  black pawn  black king  black king  black king  black king  black king 6
5  white pawn  black king  black king  black king  black king  black pawn  black king  black king 5
4  black king  black rook  black king  black king  black king  black king  black king  black king 4
3  black king  black king  black king  black king  white pawn  black king  black king  black king 3
2  black king  black king  black king  black king  black king  white king  white pawn  white pawn 2
1  black king  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
White to move, draws

A rook on the seventh rank (the opponent's second rank) is usually very powerful, as it threatens the opponent's unadvanced pawns and hems in the enemy king. A rook on the seventh rank is sufficient compensation for a pawn (Fine & Benko 2003:586). In this position from a game between Lev Polugaevsky and Larry Evans,[1] the rook on the seventh rank enables White to draw, despite being a pawn down (Griffiths 1992:102–3).

Spassky versus Fischer

Spassky-Fischer, 1960
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black knight  black bishop  black queen  black king  black bishop  black knight  black rook 8
7  black pawn  black pawn  black pawn  black pawn  black king  black pawn  black king  black pawn 7
6  black king  black king  black king  black king  black king  black king  black king  black king 6
5  black king  black king  black king  black king  white knight  black king  black king  black king 5
4  black king  black king  black king  black king  white pawn  black pawn  black pawn  white pawn 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  white pawn  white pawn  white pawn  white pawn  black king  black king  white pawn  black king 2
1  white rook  white knight  white bishop  white queen  white king  white bishop  black king  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Position after 5. Ne5
Spassky-Fischer, 1960
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black knight  black bishop  black queen  black king  black king  black knight  black king 8
7  black pawn  black pawn  black pawn  black king  black king  black pawn  black king  black rook 7
6  black king  black king  black king  black pawn  black king  black king  black king  black bishop 6
5  black king  black king  black king  black king  black king  black king  black king  black pawn 5
4  black king  black king  white bishop  white pawn  white pawn  white pawn  black pawn  black king 4
3  black king  black king  white knight  white knight  white bishop  black king  black king  black king 3
2  white pawn  white pawn  white pawn  black king  white king  black king  black king  black king 2
1  white rook  black king  black king  white queen  black king  black king  black king  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Analysis position after 13. Nc3

A famous 1960 game between future World Champions Boris Spassky and Bobby Fischer began with a King's Gambit opening.[2] White sacrifices a pawn on his second move:

1. e4 e5
2. f4 exf4
3. Nf3 g5
4. h4 g4
5. Ne5

reaching the first position shown. Fischer examines an alternate fifth move for Black:

5... h5
6. Bc4 Rh7
7. d4 d6
8. Nd3 f3
9. gxf3 Be7
10. Be3 Bxh4+
11. Kd2 Bg5
12. f4 Bh6
13. Nc3

reaching the second position, where Fischer explains "White has more than enough compensation for the pawn." (Fischer 2008:123)

Notes

References


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