- Big and Ugly Rendering Project
Big and Ugly Rendering Project (BURP), is a non-commercial
distributed computing project using theBOINC framework. It is currently under development to work as a publicly distributed system for therender ing of 3D graphics.BURP itself is
proprietary software , but it includes somefree software subprojects [cite web
url=http://boinc.berkeley.edu/download.php
title=BURP "Help us Code" page
quote=] distributed under GNU licences.The BURP idea
The idea is to use spare CPU cycles on participating computers around the world to render 3D images and animations submitted by the users of the BURP network - in other words to build a large shared
render farm that can be freely used by those who also contribute computing power to it. The potential processing power of a system like this is enormous--theoretically the speed is only limited by network bandwidth. BURP hopes to make animations and images public as soon as they are finished so that all participants will be able to see the outcome.The fundamental goal of BURP is to give users access to computing power to render animations that would take an impossibly long time on a single computer. By dividing the work among hundreds of computers, an animation that takes possibly months to render in CPU time could be completed in only a few days.
History
The BURP website went online on
17 June , 2004. At that time the only supported renderer wasYafray and at this time the website was very basic. In August it became clear that Yafray was not the best choice, and focus was shifted towards Blender - a more feature-full renderer with a more compact file format.By the end of October enough tests had been done to show that not only is distributed rendering of 3D animations possible but it is also possible to achieve a fairly good performance that in some cases can rival even high-end commercial render farms. The current trend of increasing network bandwidth throughout the world will make it even more interesting over time.The rest of 2004 was used to improve and develop the website frontend for the system.Until May 2005 the Linux and Windows clients got major code overhauls and loads of tests were done to estimate and improve performance of several aspects of the data transfer systems. Most importantly code for a mirroring system started to emerge. The project is currently in the alpha stage.
Currently supported render software
*
Blender (software) See also
*
Distributed computing
*BOINC References
External links
Related websites
* [http://burp.boinc.dk BURP Website]
* [http://boinc.berkeley.edu/ Berkeley Open Infrastructure for Network Computing (BOINC)]
* [http://blender3d.org Blender renderer software]
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