- Battleships Forever
Infobox VG
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title = Battleships Forever
caption = Battleships Forever Title Screen
developer = Sean "th15" Chan
publisher = Independent
distributor =
designer = Sean "th15" Chan
license =Freeware
series =
engine =Game Maker
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released =
latest release version =
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genre =Real-time tactics cite web|url=http://playthisthing.com/battleships-forever|title=Battleships Forever|author=Costikyan, Greg|publisher=playthisthing.com|date=2007-12-27 |accessdate=2008-01-21]
modes =Single player
ratings =
platforms = Windows
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requirements = 256MB RAM, 64MB Graphics Card, 1.5GHzCPU
input = Keyboard, Mouse"Battleships Forever" is an IGF award-nominatedcite web|url=http://www.igf.com/02finalists.html|title= Finalists & Winners|publisher=
Independent Games Festival |accessdate=2008-01-22]freeware real-time tactics video game set in a futuristic space environment inspired byWarning Forever . It is currently inbeta phase .cite web|url=http://jayisgames.com/archives/2008/01/weekend_download_21.php|title=Weekend Download|author=Bardinelli, John|publisher=Jay Is Games |date=2008-01-12 |accessdate=2008-01-19] Players control a variety of spaceships and must position them to maximize damage on opposing ships and minimize damage to their own ships utilizing a wide variety of tactics and vessel sub-systems.Gameplay
Players can embark on a single-player campaign, play four different scenarios, or use a free-form "sandbox" gameplay mode.cite web|url= http://blog.shacknews.com/blogarticle.x/50735|title=Battleships Forever, Space Combat for Free|author=Remo, Chris|publisher=
Shacknews | date=2008-01-14 |accessdate=2008-01-19] The game is played in 2D, with ships designed usingraster graphics that resemblevector graphics . "Battleships Forever" lacks resource management, and play centers on the positioning of ships to attain the best tactical solutions.cite web|url=http://www.gameaxis.com/home/?blog=1954|title=Late Friday Soapboxer: Winning the Battle for Local Game Development|author=Bachtiar, Ismet|publisher=Game Axis|date=2007-12-29 |accessdate=2008-01-19] The campaign begins with the player being issued a single ship, with more ships being added both during and between missions. Several grouped warships can be commanded at once, or individual turrets can be selected and issued attack commands. All, even the smallest ships, are separated into sections, each of which can be individually targeted and destroyed. The ships are separated into 3 categories: patrol craft (or frigates), destroyers, and battleships. Patrol craft tend to be small, with only 2 sections, and fast with 2-3 weapons and little to no defense. Destroyers are larger, 4-8 section craft with some active and passive defences, but tend to focus on firepower. Battleships are highly specialized, with some acting as massive mobile shields for other vessels and others as heavy assault ships, able to focus comparatively huge amounts of firepower on a single target or multiple targets. One of the larger battleships, the "Cronus", also carries a flux projector, which allow players to draw their own defense layout within set parameters using their mouse. Among other modules with special functions are several kinds of 'deflectors', which can render sections of ships invulnerable. Some defensive ships can also intercept and destroy enemy fire with their own weapons. Since ships are constructed from individual sections, if one section is destroyed the ship can continue to function.Citation|last =Smith| first =Graham| title = This is... Strategy/Management| newspaper =PC Gamer UK | pages =23| year =2007 | date =June 2007] A ship editor is included with the game, which allows the player to design custom ships, which can be uploaded to the developer's website to share with other players. These ships can be used with the game's various 'skirmish' scenarios in place of the normally available selection of vessels (though any scores attained through the use of this feature are not valid and cannot be uploaded to the high score database), or spawned within the 'sandbox', which includes a number of special options not available in the other game modes, such as the ability to spawn asteroids and meteors.Development
"Battleships Forever" was created by
Singaporean Sean "th15" Chan, using the freeGame Maker software.cite web|url=http://digital.asiaone.com/Digital/News/Story/A1Story20071221-42095.html|title=Would you pay to play this game?|author=Hanqing, Liew|publisher=asiaone.com|date=2007-12-20 |accessdate=2008-01-19]The Ship Maker component began as a separate project by Jack Coady, but has since been developed by Sean Chan.
Reception
"Battleships Forever" is a finalist in the 10th annual Independent Games Festival's Design Innovation Award and has received positive feedback from the indie gaming community. Independent gaming site Play This Thing's
Greg Costikyan found the game "very nice indeed", but found that the game crashed sometimes and hoped this would be rectified when version 1.0 is released. He suggested that the game would appeal more to strategy gamers than action game fans.Shacknews ' Chris Remo was impressed that the game had been designed single-handedly and described gameplay as "accessible, but not overly simplistic".GameAxis Online associate editor Ismet Bachtiar stated that "Battleships Forever" is the first Singaporean developed game to become a finalist in the Independent Games Festival's main category, "if there’s one defining moment that marks the coming of age for Singapore game development, I’ll have to point you to this amazing achievement by one lone individual".References
ee also
Warning Forever External links
* [http://www.wyrdysm.com/games.php Battleships Forever Website]
* [http://bsf.wikidot.com Wiki]
* [http://www.youtube.com/watch?v=8iN1FxOQpKA&eurl=http://www.wyrdysm.com/ Promo video]
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