Networked narrative

Networked narrative

A networked narrative is a conversation over time and space, inherently multilinear, that holds a specific set of values, or rules at its core. It is not driven by the specificity of details; instead, details emerge through a co-construction of the ‘story’ by various participants.

The role of the ‘author’ in networked narrative is akin to the role of a good parent – they author’s voice isn’t deterministic, but encourages exploration and instills a sense of right or wrong in the participants. The author’s voice is different from that of a parent in that it is transparent.

The participant, exploring the networked narrative environment, will have been made aware of the rules, or values of it – the “right or wrong”. With these as guidelines, they make choices at each interaction point with measurable consequences – their actions affect their environment and vice versa. They can choose to support or subvert the rules or values. Over time, the body of participants has the power to change the rules or values of the environment, further obfuscating the identity of ‘author’.

Networked Narratives adhere to Janet Murray’s 3 qualities – spatial, programmed/procedural, and encyclopedic - and 3 pleasures – immersion, agency, transformation - of interactive environments.

It has been suggested that any networked narrative environment would house multiple subcultures.


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