- Airheart
"Airheart" is a 1986
video game for the Apple II. It was designed and programmed byDan Gorlin and published byBrøderbund .MobyGames|id=/airheart|name="Airheart"] In fact, this game was really anApple IIe game since it used a feature only possible with that machine, the double hi-res graphics mode. [ [http://stason.org/TULARC/pc/apple2/faq/11-004-What-are-some-games-in-double-hires.html Apple II Csa2 FAQ excerpt] from stason.org]Development
Gorlin had great success with his first title, "
Choplifter ", which he developed in about six months. This title, however, took about three years to develop. This is in large part because he also developed other games which he lost interest in and never completed and also because he did a lot of research and built a number of tools to help ingame development . [http://www.dadgum.com/halcyon/BOOK/GORLIN.HTM Dan Gorlin interview] from "Halcyon Days"]Gorlin was unable to include all the features he planned. At one point, for example, he had tunnel and underwater levels working, but was unable to complete them due to time constraints. Tunnels and islands, in fact, were key elements of his original vision for the game, but had to be scrapped, being too ambitious for the time.
Gorlin and his team created the largest version of each sprite by hand and then used propritary tools to create the about twenty smaller versions of the sprite. Storing these sprites in
RAM , they were able to simulate scaling in realtime. Though the sprites used a lot of memory, it was the only method that satisfied Gorlin since he hated the low-polygon look of other contemporary games.Gameplay
The name "Airheart" is the title the player aspires to earn. The user controls a jet-propelled flotation device. They must navigate their craft and fight
robot ic defenders. Spirit guardians instruct the player to collect certain items, such as a sword or a goblet. Gathering the items is a precursor to a final battle to free an infant boy prince.Legacy
"Airheart" was a precursor to Gorlin's later game, "Typhoon Thompson in Search for the Sea Child" for 16-bit computers which is closer to what he originally envisioned for this game.
References
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