Codename MAT

Codename MAT
Codename MAT
Codename MAT cover.jpg
Developer(s) Derek Brewster
Publisher(s) Micromega
Platform(s) ZX Spectrum, Amstrad CPC
Release date(s) 1984
Genre(s) Shoot 'em up, Strategy
Mode(s) Single Player
Rating(s) N/A

Codename MAT is a video game published in 1984 by Micromega for the ZX Spectrum[1] and Amstrad CPC.[2] It was written by Derek Brewster.

Contents

History

Codename MAT, described as a "mammoth space arcade strategy epic",[3] was developed early in 1984 under the working title of Invasion 2000. Micromega, having never used Brewster's names in the past, were struggling to find a title for it, even calling the game Hank at one point.[3]

Codename MAT was written using Brewster's own polar 3D graphics engine,[4] the code for which is only 200 bytes long.[5]

Gameplay

The Solar Chart in Codename MAT
Codenamemat.png

The story has the solar system under threat from Myon invaders. MAT ("Mission: Alien Termination") is a teenager implanted with all the combined tactical skills of the planetary leaders. MAT pilots a prototype spacecraft, the USS Centurion, in an attempt to defend the system from the alien's all-out attack.[6]

The game's action takes place in a realtime 3D representation of MAT's view from the ship. The player has access to forward and rear views, which switch automatically if the tracking computer is active. Threats come in the form of Myon Fighters which engage the player immediately, Cruisers which only engage at short range, and Starbases which also attack immediately but withdraw when their shields are damaged.[6]

The player's ship can suffer damage. If the Centurion's energy is reduced to zero, it is destroyed and the game ends. The ships instruments, engines and weapons can also be damaged; these can be repaired if the ship docks at a planet.[6]

The strategy element of the game arises through use of the "solar chart" and "sector scan" modes. The Myon progress independently through the solar system, starting with Pluto and working their way inwards. The sector scan shows a planetary system, displaying the planet, moons, Myon units, defensive units and warpgates. The player may travel between sectors in a planetary system using warpgates and between planetary systems using stargates, in order to contain the Myon's movement through the system. If Codename MAT is being played in "Commander" setting, the player also has control of the Planetary Defense Fleets.[6]

Critical reaction

CRASH reviewed Codename MAT, rating it at 93% and a "CRASH Smash" award. The reviewers highlighted the fast 3D graphics, damage system (allowing a ship to limp back to a planet for repairs if the engine is stuttering) and balanced combination of strategy and action. [6]

C&VG awarded 8 out of 10, initially finding the control system to be daunting but concluding "...it would probably be the best £5.50 you could spend on your Spectrum."[7]

Both C&VG and Sinclair User compared Codename MAT with Atari's Star Raiders.[7][5]

Codename MAT II

Codename MAT II
Codenamematii.png
Developer(s) Derek Brewster
Publisher(s) Domark
Platform(s) ZX Spectrum, Amstrad CPC, C64
Release date(s) 1984
Genre(s) Shoot 'em up, Strategy
Mode(s) Single Player
Rating(s) N/A

Codename MAT II, also written by Brewster, was published later in 1984 by Domark for the ZX Spectrum,[8] Commodore 64 and Amstrad CPC. It featured a new ship, the Centurion II, which had two different weapons and a more complex damage system – on-board droids could be assigned repair tasks by the player. The inclusion of ship batteries, directional shields and reactors required the player to consider energy management in addition to the overall strategy of defending the system from Myon invaders.

Codename MAT II received mixed reviews. CRASH awarded 81%, again highlighting the mix of arcade action and strategy, but criticizing the average graphics and confusing instructions.[9] Sinclair User awarded 3 out of 5,[10] whilst Your Spectrum's average rating was only 6 out of 10, finding that whilst better than the original Codename MAT, it did not compare favourably with Elite or Starion.[11]

References

  1. ^ Codename MAT at World of Spectrum
  2. ^ Codename MAT at CPCZone
  3. ^ a b "News Update". CRASH (3). April 1984. http://www.crashonline.org.uk/03/news.htm. Retrieved 2007-11-13. 
  4. ^ "Codename MAT preview". CRASH (3). April 1984. 
  5. ^ a b Sinclair User (27). June 1984. 
  6. ^ a b c d e "Codename MAT review". CRASH (4). May 1984. http://www.crashonline.org.uk/04/codemat.htm. Retrieved 2007-11-13. 
  7. ^ a b "Codename MAT review". C&VG (33). July 1984. 
  8. ^ Codename MAT II at World of Spectrum
  9. ^ "Codename MAT II review". CRASH (20). September 1985. "A fast tactical space game felt to be well above average to good." 
  10. ^ Bourne, Chris (October 1985). "Spectrum Software Scene". Sinclair User (43). http://www.sincuser.f9.co.uk/043/sftwreb.htm. Retrieved 2007-11-14. 
  11. ^ "Joystick Jury". Your Spectrum (20). November 1985. http://www.users.globalnet.co.uk/~jg27paw4/yr20/yr20_51.htm. Retrieved 2007-11-14. 

Wikimedia Foundation. 2010.

Игры ⚽ Нужно сделать НИР?

Look at other dictionaries:

  • Codename: Kids Next Door Trading Card Game — The trading card logotype. Designer(s) Brian Tinsman, Brandon Bozzi, and Tyler Bielman Publisher(s) Wizards of the Coast Players 2 Ag …   Wikipedia

  • Список игр на ZX Spectrum — Список игр для ZX Spectrum. Название Издатель Разработчик Лицензировано у Дата выхода Adventure A: Planet of Death Artic Computing 1982 Adventure B: Inca Curse Artic Computing 1982 Galaxians Artic Computing William J. Wray 1982 Football Manager… …   Википедия

  • Mike Follin — The Revd. Michael Stuart Follin was, until the late 1990s, a computer game programmer. Amongst the companies at which he worked was Software Creations, where he worked on games for the ZX Spectrum, including highly rated arcade conversions of… …   Wikipedia

  • Amsoft — was a software company owned by Amstrad. It published games between 1984 and 1989 for Amstrad s range of 8 bit home computers; the Amstrad CPC and, from 1986, the Sinclair ZX Spectrum. Many people s first play on the Amstrad CPC would have been… …   Wikipedia

  • Star Raiders 2 — Star Raiders II is a game released in 1986 for the Atari 8 bit home computers and game consoles. As a sequel to Star Raiders it contains many similar elements, namely, the enemies are the Zylons, the ship can travel through hyperspace and it… …   Wikipedia

  • Bug-Byte — Software Ltd. was a company founded in 1980 by Tony Baden and Tony Milner, two Oxford chemistry graduates, and was one of the first to develop a range of 8 bit computer games during the early 1980s, for the Sinclair, Commodore and other home… …   Wikipedia

  • Bug-Byte — Software Ltd. war ein britisches Computerspiel Unternehmen (Gründung im Jahre 1982), das in Liverpool angesiedelt und in der 80er Jahren mit einer ganzen Reihe von 8 Bit Computerspielen, besonders für den Sinclair ZX Spectrum, erfolgreich war.… …   Deutsch Wikipedia

  • Your Sinclair Top 100 — Your Sinclair Top 100  список 100 лучших компьютерных игр всех времён для платформы ZX Spectrum, составленный журналистом Стюартом Кэмпбеллом и опубликованный в номерах 70 74 журнала Your Sinclair с октября 1991 по февраль 1992 года. В… …   Википедия

  • YS Top 100 — Your Sinclair Top 100  список 100 лучших компьютерных игр всех времён для платформы ZX Spectrum, составленный журналистом Стюартом Кэмпбеллом и опубликованный в номерах 70 74 журнала Your Sinclair с октября 1991 по февраль 1992 года. В сентябре… …   Википедия

  • Star Wars: Clone Wars (2003 TV series) — Not to be confused with Star Wars: The Clone Wars (2008 TV series). Battle of Mon Calamari redirects here. For the event in a 1998 video game, see Star Wars: Rogue Squadron. Star Wars: Clone Wars Intertitle Genre Seria …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”