Impossible Mission

Impossible Mission

Infobox VG| title = Impossible Mission


developer = Epyx
publisher = Epyx
designer = Dennis Caswell
engine = Custom
released = 1984: Commodore 64
1985: Acorn Electron, BBC Micro, ZX Spectrum
1986: Amstrad CPC
1987: A7800
1988: Sega Master System
2008: DS, PS2, PSP, Wii
genre = Platform/Adventure
modes = Single player
ratings = N/A
platforms = Acorn Electron, Amstrad CPC, Apple II, Atari 7800, BBC Micro, Commodore 64, Nintendo DS, Sega Master System, ZX Spectrum, PSP, NES, Virtual Console (Wii)
media =
requirements =
input = Keyboard and joystick

"Impossible Mission" is a platform computer game for several home computers. The original version for the Commodore 64 was programmed by Dennis Caswell and published by Epyx in 1984.

Description

"Impossible Mission" has the user play a secret agent - sometimes dubbed as "Dork" - attempting to stop an evil genius. Professor Elvin Atombender is believed to be tampering with national security computers. The player must penetrate Atombender's stronghold, racing against the clock to search the installation for pieces which form a password, all the while avoiding his deadly robots. Once in possession of all the password pieces, the player must correctly assemble the password pieces together and use the completed password in the main control room door - where the evil professor is hiding. One finds password pieces by searching furniture in the rooms. When searching, one can also find "Lift Resets" and "Snoozes." They are used at computer terminals. The former will reset all moveable platforms, the latter will freeze all enemies in the room for a limited time. There are also two special rooms where additional lift resets and snoozes can be awarded for completing a musical puzzle.

The location of puzzle pieces, arrangement of the rooms and elevators, and abilities of the robots are randomly distributed each game, providing replay value. Caswell cites "Rogue" as his inspiration for the randomised room layouts.Edge issue 167, October 2006; "The making of Impossible Mission"]

The Commodore 64 version is notable for its early use of digitized speech. The digitized speech was provided by the company Electronic Speech Systems [http://www.mayhem64.co.uk/interview/caswell.htm Dennis Caswell interview] from MayhemUK Commodore 64 archive] , who drastically raised their prices after "Impossible Mission" became a successful test case. Epyx did not deal with ESS again as a result. The digitized speech included:
* the player character's death scream as he falls into a lift shaft. This scream was later re-used in another game ".
* Professor Atombender's opening line: "Another visitor. Stay awhile... staaaaay FOREVER!". Other prominent lines are his exclamation, "Destroy him, my robots!", a devilish laugh when the clock runs out and the game is over, and admitting defeat shouting, "NO! NO! NO!".
* a female voice saying "Mission Accomplished. Congratulations!" when the game had been completed.

Enemies

"Impossible Mission" had only two types of enemies. The first were the robots. These had a cylindrical main body, much like R2D2 or a Dalek. Their defense was high voltage: their bodies were electrified, and some were able to use a short range death ray. According to the instructions, the robots used linear induction motors to move around, and different robots had different features enabled. Some would be stationary; others move in patterns, and others would specifically hunt the player. Some would shoot and others would just try to ram the player. Some had to actually see the player, and others knew where the player was at all times. The robots' abilities were randomized, so that a room that was easy to explore in one game might be much more difficult in another.

The second enemy was an enormous hovering electrified ball. Much rarer, most of these would chase the player (with a couple of exceptions). They were inspired by the Rover 'security guard' from the "Prisoner" TV series. While it would be affected by a "snooze", unlike the robots it still had a high voltage when disabled. The hovering ball would disappear if it came in contact with a robot. In certain rooms, it would be possible to stand on a movable platform with the hovering ball directly underneath, and push the ball off the bottom of the screen, only to have it re-appear at the top.

Gameplay

The player has six hours of game time to collect 36 puzzle pieces. Every time the player dies, 10 minutes is deducted from the total time. The puzzle pieces are assembled in groups of four. The puzzle pieces overlap, so three pieces can be assembled before the player realizes he must start over. Pieces may be in the wrong orientation, and the player may have to use the horizontal or vertical mirror images. Additionally, the puzzle pieces are randomized in every game. A completed puzzle forms a nine letter password which allows the player to reach Professor Atombender.

Ports and sequels

Though originally developed for the Commodore 64, "Impossible Mission" was ported to the Apple II, Atari 7800, ZX Spectrum, Acorn Electron, BBC Micro, Amstrad CPC, NES and Sega Master System. Not all of the ports had the same features as the C64 edition, such as speech.

The NTSC Atari 7800 version has a confirmed bug that makes the game impossible to win; it places some of the code pieces underneath computer terminals, which the player cannot search (since attempting to do so will access the terminal). The bug was fixed in the PAL version. Rumors of a bug fix for the NTSC version were put to rest when Atari formally announced the retirement of the Atari 7800 on January 1, 1992.

The sequel, "Impossible Mission II", followed in 1988. It further complicated the quest with new traps and items. Elvin's stronghold also grew in size, now divided into a number of towers which the player had to traverse, all the while picking up pieces of the password (an aural one this time around).

In 1994, "Impossible Mission 2025", the final game in the series (so far), was released for the Amiga. It kept the same idea as the previous games, and mainly featured updated graphics and audio, as well as allowing the player to choose between three different characters. The game also contains the original "Impossible Mission".

In 2004, "Impossible Mission" was one of the games featured on the C64 Direct-to-TV.

"Impossible Mission" was to be remade for the Nintendo Game Boy Advance by Oceanic Studios under license from Ironstone Partners in 2004. The development deal seems to have been put on holdFact|date=April 2007.

Developers System 3 are revamping "Impossible Mission" for the Sony PSP, Nintendo DS and Wii (it is often mistakenly believed to be the first Wiiware game, but is a budget title released on the 31 August in the UK). [ [http://uk.gamespot.com/psp/action/impossiblemission/news.html?sid=6156004&om_act=convert&om_clk=mostpop&tag=mostpop;title;1 Epyx returns on Wii, PSP, DS] ; retrieved from "Gamespot" UK] In the US, the Nintendo DS version was released exclusively at Gamestop stores by Codemasters [ [http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=67120 Gamestop's Impossible Mission Page.] Retrieved on April 22, 2008.] and the Wii version was released in March 2008.

Gallery

References

External links

*
* [http://www.the-commodore-zone.com/articlelive/articles/1/1/Speech-Box/Page1.html Speech Box - dedicated area to Commodore 64 speech (inc. Impossible Mission)] at The-Commodore-Zone
* [http://www.archive.org/details/C64Gamevideoarchive150-ImpossibleMission Complete video from the C64 version at Archive.org]
*WoS game|id=0002462
* [http://www.linuxmotors.com/puzzle Linux game based on puzzles of Impossible Mission]
* [http://home.arcor.de/cybergoth/gamesa/impmanual.html "Impossible Mission" manual] in HTML


Wikimedia Foundation. 2010.

Игры ⚽ Поможем написать реферат

Look at other dictionaries:

  • Impossible Mission II — is a 1988 computer game for the Commodore 64, ZX Spectrum, Amstrad CPC, Enterprise 64 and 128, Nintendo Entertainment System, MS DOS based PCs, Atari ST, Apple IIGS and Amiga computers, developed by Novotrade and published by Epyx. In 2004, it… …   Wikipedia

  • Impossible Mission II — Impossible Mission 2 Impossible Mission 2 Éditeur Epyx Développeur Novotrade Concepteur Dennis Caswell Date de sortie 1988 Genre Plate forme Mode de jeu …   Wikipédia en Français

  • Impossible mission 2 — Éditeur Epyx Développeur Novotrade Concepteur Dennis Caswell Date de sortie 1988 Genre Plate forme Mode de jeu …   Wikipédia en Français

  • Impossible Mission 2 — Éditeur Epyx Développeur Novotrade Concepteur Dennis Caswell Date de sortie 1988 Genre Plate forme Mode de jeu …   Wikipédia en Français

  • Impossible Mission — ist ein Computerspiel Klassiker für Heimcomputer. Der erstmals 1984 für den C64 veröffentlichte Titel ist eine Mischung aus Jump n Run und Puzzle Spiel. Die Originalversion für den C64 wurde von Dennis Caswell programmiert und von Epyx… …   Deutsch Wikipedia

  • Impossible Mission —  Ne doit pas être confondu avec Mission impossible. Impossible Mission Éditeur Epyx Développeur Epyx Concepteur …   Wikipédia en Français

  • Impossible Mission 2025: The Special Edition — Impossible Mission 2025 Impossible Mission 2025 The Special Edition Éditeur MicroProse Développeur MicroProse Date de sortie 1994 Genre Plates formes Mode de jeu …   Wikipédia en Français

  • Impossible mission 2025 — The Special Edition Éditeur MicroProse Développeur MicroProse Date de sortie 1994 Genre Plates formes Mode de jeu …   Wikipédia en Français

  • Impossible Mission 2025 — The Special Edition Éditeur MicroProse Développeur MicroProse Date de sortie 1994 Genre Plates formes Mode de jeu Un j …   Wikipédia en Français

  • Impossible Mission 2025 — Infobox VG| title = Impossible Mission 2025 developer = MicroProse publisher = MicroProse designer = engine = released = 1994 genre = Action modes = Single player ratings = ELSPA 3+ platforms = Commodore Amiga 500, 600, 1200, 4000 media = Floppy… …   Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”