- List of 18XX games
This list contains
train game s in the18XX style: those which recreate the building of railroadcorporation s during the 19th century, or games which use very similar mechanics to those games."1824"
"1824" was published by
Double-O Games in 2005. The game was designed by Lonny Orgler and Helmut Ohley, and is set inAustria-Hungary . It is a smaller and simpler version of Lonny's 1837, and adds some ideas from his later 1854 and Helmut's 1844."1826"
"1826" was published by Chris Lawson in 2000 and Deep Thought Games in 2004,cite web |url=http://www.deepthoughtgames.com/games/ |title=Deep Thought Games, LLC - Games |accessdate=2007-10-11] and set in
France andBelgium . As David Hecht's first design, it is the most conventional, and only one to use "traditional" green and brown plain track upgrade tiles. 1826 started out as "1830" on a different map", but rapidly evolved into a game of capital and technology management: the game's key decisions revolve around when to "grow" a company, and which trains to buy to optimize a company's final position."1829 (South)" and "1829 (North)"
"1829 (South)" was the first game in the
18XX series, published by Hartland Trefoil Ltd (UK) in1974 from an original design by Francis Tresham. An second version, "1829 (North)" was published in 1981."1830"
"1830" was published by
Avalon Hill in 1986, and its popularity is said to have led to the creation of many other18XX games.Fact|date=October 2007"1832"
"1832" was published by Deep Thought Games in 2006. The game was designed by Bill Dixon and is set in the Southeastern
United States . It retains the new rules Bill introduced in 1850 and 1870 for share price protection, stock redeeming, and reiussing, while adding new rules to model the mergers that shaped the South's railroads."1835"
"1835" was designed and published by
Hans im Glück in 1990 and distributed in theUnited States byMayfair . [cite web |url=http://www.mayfairgames.com/shop/product/0500-05112/pages/0550.htm |title=Mayfair - 1835 Product Page |accessdate=2007-10-12] The game board covers most ofGermany . It was the first 18XX game use the concept of 'minor' companies, which operated like the normal stock companies (with some limitations) but are owned by a single person like a private company."1841"
1841 was published by Chris Lawson in 1996. The game was designed by
Federico Vellani with assistance from Manlio Manzini and is set inItaly . With its complicated financial rules and very steep train gradient (ie, the trains get very expensive very quickly), it emphasizes stock manipulation and funding train purchases over route building."1844"
"1844" was designed and published by Helmut Ohley in 2003. Peter Minder collected extensive background material and drew the map.
"1846"
"1846" was published by Deep Thought Games in 2005. The game was designed by Thomas Lehmann and is set in the Mid-western
United States . It features a linear stock market (like 1829), "n"/"m" trains (which count "n" cities but may run through "m" total cities) and a simplified private company distribution. Another unusual feature is that the number of corporations, private companies, and the bank size all scale with the number of players, and the resulting game is shorter than most18XX games."1850"
"1850" was published by Deep Thought Games in 2006. The game was designed by Bill Dixon and is set in the Mid-western
United States . It retains the rules Bill introduced in 1870 for share price protection and stock redeeming/reissuing."1854"
"1854" was published by both Lonny Orgler in 2002 and Deep Thought Games in 2005. The game was designed by Lonny Orgler and is set in
Austria . It features a hexagonal stock market, local railways which operate on a smaller map (which takes place on two hexes of the large map), mail contracts, 150% capitalization, and player share options. There are also tunnels which allow you to build under other track and terrain features, such as avoiding small cities. The local railways eventually grow up to be regional railroads operating on the main map, and the tradeoff between getting good revenues on the local map versus getting locked out of important locations on the main map is an important decision to make."1856"
"1856" was published by
Mayfair Games . [cite web |url=http://www.mayfairgames.com/shop/product/0450-0479/pages/0472.htm |title=Mayfair - 1856 Product Page |accessdate=2007-10-12] The game is set inUpper Canada , including the upper reaches of theSt. Lawrence River , and theToronto toDetroit area for southernOntario ."1862"
"1862" was designed and published by Helmut Ohley in 2002. The game covers the entire width of the
United States and parts ofCanada ."1889"
"1889" was published by both
Wild Heaven Productions in 2004 and Deep Thought Games in 2006. The game was designed by Yasutaka Ikeda and is set inShikoku ,Japan . The rules for 1889 are essentially the same as "1830", except on a much smaller and terrain-heavy map and different privates. The goal is to make a quick and relatively simple game which explores the history of railroads on Shikoku."18AL"
"18AL" was self-published by Mark Derrick in 1999 and later by
John David Galt . It is set in theAlabama ,United States and aims to provide a quicker and simpler introduction to the18XX series."18C2C"
"18C2C" was published by
Designs in Creative Entertainment in 2003. The game was designed by Mark Frazier and covers the entireUnited States and SouthernCanada . This is an extremely large game that attempts to model the entire history of railroading in the United States, and accordingly takes a long time to play. It consists of a 38"x68" map, 34 public companies, 18 private companies, and 108 trains."18EU"
"18EU" was published by Deep Thought Games in 2004. The game was designed by David G.D. Hecht, and is set in the heart of
Europe , reaching fromParis andLondon toRome ,Budapest andWarsaw . 18EU is a compact game, played on four map panels. Unlike most18XX games, there are no private companies, and share companies may only be started indirectly. When the game starts, fifteen minor companies (similar to the "forerunner" companies in 1835, 1837 and 1824) are auctioned off. These companies represent regional or private-sector rail companies. There are eight possible share companies, and at least one minor company must be merged into a share company to form it. [cite journal
last = Walters
first = Neil
title = Reviews: 18EU
journal = Counter Magazine
issue = 27
date = December 2004]"18FL"
"18FL" was published by Deep Thought Games in 2006. The game was designed by David G.D. Hecht and is set in
Florida ,United States . It is very similar to Mark Derrick's18AL and18GA in that it is a simple game intended as an introduction to the18XX game system for new players. Unlike 18AL or 18GA, the "ultimate" train is a 6 (or a 3E) train. This means that 4 trains never become obsolete, and the greatest difficulty in a small game (and the greatest deterrent for new players), a massive "train rush" when permanent trains are first available, is substantially mitigated."18GA"
"18GA" was self-published by Mark Derrick in 1998 and later by
John David Galt . It is set in the Georgia,United States and aims to provide a quicker and simpler introduction to the18XX series."18GL"
"18GL" was published by Deep Thought Games in 2006. The game was designed by Gary Mroczka and is set in the
Great Lakes area,United States . It uses basically the same rules as David G.D. Hecht's 1826 (specifically, H-trains, loans, trainless companies get merged into a government railroad) except that there are no destinations, there is only one merger, and instead of TGV trains there are Diesel trains. The map is quite different, and the private companies have the effect of altering how the map develops depending on the combinations of private companies and corporations particular players get."18MEX"
"18MEX" was published by Deep Thought Games in 2005. The game was designed by Mark Derrick and is set in
Mexico . It features a government railroad that optionally absorbs only one company (with additional limits on which companies may merge into it), so it can be dangerous to plan on being able to get rid of a trainless company through merger. Like most of Mark's games, dot-towns don't count against trains, so part of the strategy is arranging to pick up as many of them as possible while still getting through important cities. In addition, there are three minor companies which operate under restricted rules in the early game.18MEX has one of the fiercest train rushes of all the 18xx games, second only to 1841. The action start when the first 4-train is bought. This has several effects to the game. One of it is that it effectively rusts all the 2-trains. Another is the one train per turn limit is lifted, so corporations may buy as many trains as their funds and corporate charters permit on each subsequent operating round. However the real action starts at when the second of the two 5-trains is bought. The next set trains is a pair of 6-trains. The first 6-train rusts all the 3-trains in play, while the second 6-train will obsolete all the 4-trains in play. The price of the next set of trains (4D-trains) is set at 700 pesos.
This fierce train rush coupled with the extremely high track building cost (98% of the board is covered in difficult terrain and some track upgrades requires money as well) will see almost half of the corporations in play unable to buy the next train when their trains become rusted at an alarming rate.
Also, there are only 11 permanent trains available but there are 8 corporations. All corporations have a train limit of 2 except for NdM which has a train limit of 3. This means that some corporations will most likely end up without any trains to operate.
"18Scan"
"18Scan" was published by Deep Thought Games in 2005. The game is one of the smaller 18XX titles, and was designed by David G.D. Hecht in order to introduce gamers to some of the more "exotic" systems used in other designs. "18Scan" includes "1835"-style minor companies, an "1835"-style merger corporation, "1870"-style destination rules (for the minor companies), "1856"-style company flotation rules, and market-priced incremental capitalization rules as in "1851" and "1826".
"18TN"
"18TN" was published by Deep Thought Games in 2006. The game was designed by Mark Derrick originally in 1996, and upon discussions with
Chris Lawson it was modified and published by Chris as 1851 in 1998. The two games were sufficiently different to warrant the publication of the original."18US"
"18US" was published in 2006 by Deep Thought Games. The game, designed by David G.D. Hecht as an "advanced" 18XX game, is set in the continental
United States . Unlike18C2C or other, similar products, it is a very compact game: the entire "Lower 48" only takes up two map panels."18VA"
"18VA" was published by Deep Thought Games in 2005. The game, designed by David G.D. Hecht, is a smaller 18xx game, originally intended to be similar in scope to Mark Derrick's "one-state" games "18AL" and "18GA". Set in
Virginia andMaryland , it is slightly more complex than either of the above."18West"
"18West" was published in 2007 by Deep Thought Games. The game, designed by David G.D. Hecht, is set in the western
United States . Many of the mechanics are quite different from other18XX games."2038"
"2038" has the
game mechanic s of an 18XX railroad game, but with anasteroid mining theme. Its mechanics are fairly close to those of "1835", including a set of minor companies and a big merger company. Specific features are changes in the values of mines (the equivalent of cities), a small fee for companies which explore asteroïds (the equivalent of laying a tile, but needs a spaceship/train)and two different ways of starting companies (direct start with full monetary assets, or "growth companies", that sart quicker but with smaller assets)."Ur 1830BC"
"Ur 1830BC" is loosely adapted from the 18XX series, and features
irrigation and kingdom management in ancientMesopotamia . It was designed byJeroen Doumen andJoris Wiersinga and published bySplotter Spellen . As with all games in the 18XX series, play centers around ownership of valuable networks. Ur 1830BC replaces the rail networks found in most 18XX games with networks of irrigation canals, shares with parcels of land, companies with kingdoms, trains with irrigation technologies (such as reservoirs and pumps), and company presidents with kings. While typical 18XX games rail networks generate income through the operation of trains; in Ur 1830BC networks of canals and waterworks generate income by irrigating lands within kingdoms.Other games in the series
* "1800"
Colorado , published 2002 byDavid Methany in "Rail Gamer" #17, designed byAntonio Leal .
* "1825"Great Britain , released 1995 (Unit 1) byHartland Trefoil , 2000 (Unit 2) and 2004 (Unit 3) byTresham Games , designed by Francis Tresham.
* "1829 Mainline"England , released 2005 byTresham Games , designed by Francis Tresham.
* "1837"Austria-Hungary , released and designed 1994 byLonny Orgler
* "1837SX"Saxony , self-published in 2003 byWolfram Janich
* "1838"Rheinland , self-published in 2001 byWolfram Janich
* "1839"Netherlands , self-published in 1993 byPaul Stouthard and Rob van Wijngaarden
* "1842"Hamburg /Schleswig-Holstein , self-published in 1995 byWolfram Janich
* "1847"Germany -Pfalz, self-published in 1996 byWolfram Janich
* "1849"Sicily , released 1998 byChris Lawson , designed byFederico Vellani
* "1851"Tennessee , released 1998 byChris Lawson , designed byMark Derrick and Chris Lawson
* "1853"India , released 1989 byHartland Trefoil , designed by Francis Tresham
* "1860"Isle of Wight , released 2004 byJKLM Games , designed byMike Hutton
* "1861"Russia , released byJKLM Games and Lookout Games, designed byIan D. Wilson
* "1870"Mississippi Valley ,United States , released 1995, designed by Bill Dixon and published by Mayfair Games [cite web |url=http://www.mayfairgames.com/shop/product/0450-0479/pages/0471.htm |title=Mayfair - 1870 Product Page |accessdate=2007-10-12]
* "1890"Osaka Japan , released 1999 byNobuhiro Izumi , designed byShin-ichi Takasaki
* "1895"Namibia , released 2005, designed byHelmut Ohley andAdam Romoth
* "1898"France , self-published in 1999 byMichael Brünker
* "1899"China andKorea , released byChris Lawson , designed byDirk Clemens andIngo Meyer
* "18KAAS"Netherlands , self-published in 1992 byErno Eekelschot
* "18NL"Netherlands , self-published in 2005 byWolfram Janich .References
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