- Amazing Learning Games With Rayman
Infobox VG| title = Amazing Learning Games With Rayman
developer =Ubisoft
publisher =Ubisoft
designer =
engine =
released =1996 ,1999
genre = Educational
modes =Single player
ratings =ESRB : Everyone (6+)
platforms =Microsoft Windows
media = 1 CD
requirements =Windows 95 , 486 66 MHzCPU , 8MBRAM
input = Mouse, Keyboard"Amazing Learning Games With Rayman" is an educational
computer game released for the PC byUbisoft . It was re-released in1999 as "Rayman Learning Centre". The main goal of the project was to let kids have an involving game experience, while still teaching necessary concepts in Language Arts and Maths. The British version of the game is known asRayman Junior .Plot
This time, Mr. Dark has stolen the Book of Knowledge, and Rayman is called to retrieve it. A more kid-oriented, educational game, this had the player answer questions while playing the game. A right answer would keep Rayman alive, but a wrong one would send him to his doom. It featured three skill levels: first, second, and third grade.
The 1999 edition's story was that while Bettila the Fairy was visiting the Magician, a mysterious and evil figure named Mr. Dark came and stole all of the content of the Magic Book of Knowledge.
Game Concepts
*Phonics - vowel sounds and rhyming
*Numeral Recognition - translating spoken numbers to written
*Spelling - word composition and selecting correct spellings
*Addition and Subtraction - adding and subtracting
*Multiplication - multiplying
*Word Recognition - translating spoken words to written
*Place Values - recognizing numbers in differing place values
*Word Classification - picking words matching a category
*Numeral Comparsions - Selecting greater than or less than and picking the largest or smallest
*Alphabetical Order - correctly alphabetizing under time pressure
*Patterns - counting by a certain number
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